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Everything posted by KerbMav
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Fixed Decoupler for KSP x64 on Windows - v4 - (July 22)
KerbMav replied to sarbian's topic in KSP1 Mod Releases
Then talk to e-dog and cheer him up? -
Kerbal Engineer
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[0.90]Kerbal Isp Difficulty Scaler v1.4.2; 12/16/14
KerbMav replied to ferram4's topic in KSP1 Mod Releases
Ah OK, I only use the thrust correction, so I only get lower TWR on the pad - I mainly use it for realism regarding lower thrust in atmosphere instead of higher fuel usage like it is in stock KSP. -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
KerbMav replied to ferram4's topic in KSP1 Mod Releases
Try playing during supper? Only for the first part of debris as in it does not get any slower for the second and third? What happens when the performance gets back to normal, is the debris deleted (2.5km range in atmosphere)? If so, can you ascend slowly, stage the first time and try to continue flying in the atmosphere until the spent stage is deleted/performance returns to normal - then decouple something else and check if performance goes down again? After that, can you stage something just attached to your craft to be jettisoned before launch while still sitting on the launchpad - to get your first part of debris - and check performance then and when you finally launch and stage normally?- 14,073 replies
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[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
KerbMav replied to sirkut's topic in KSP1 Mod Releases
This heavy mod-user needs his daily fix of fixes! Should it become the norm for mods to be based on other mods - to whatever extend, e.g. ToolBar or now TweakScale - I hope the licenses of these dependencies are as open as possible should anyone get lost to other games or real life? -
There have been big rockets in the last 12 months, but no rocket will beat my first try to get into orbit with a weird contraption to which I kept adding different engines, fueltanks and of course fuellines (how little I knew of them back then) and struts left and right - pity I most likely do not have even a screenshot of it anywhere ...
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Make shift+tab pause the game
KerbMav replied to r4pt0r's topic in KSP1 Suggestions & Development Discussion
Bind the throttle to another key? I set throttle to page up/down and staging to insert above the four arrow keys. -
What are you reading now/what's on your must read list?
KerbMav replied to xcorps's topic in The Lounge
I have as much time for reading as for gaming - but gaming usually wins apart from longer trips by train, but then I tend to watch some TV series on my netbook instead most of the time. My time is not even enough to play all the games I want/ed to play, KSP being one big reason here. Biggest reason: I have to work. -
To give you something to chew on: Mazda 323F - love this old design Mazda 3 - espacially with notchback Smart Roadster - just a cute car and the way I always imagined electric cars would most likely look like I usually like cars that look like cars better - well, the way they used to look in the 80/90s and not the roundified things they build nowadays! (No, I am ONLY 35 ... )
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Earlier fertility, longer lifespan - both caused by environmental circumstances (nutrition, medicine) though - unless you count these circumstances as achievements of our intellect and many centuries of research and cultural development towards accepting the results of research as truth. (Hello church.) In most "first world" nations, the uneducated poor have higher birthrates - for lack of education and/or financial means to avoid getting pregnant "every" time.
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[0.90]Kerbal Isp Difficulty Scaler v1.4.2; 12/16/14
KerbMav replied to ferram4's topic in KSP1 Mod Releases
The impact really is not that big in this regard, as Kerbin's atmosphere is not really big/high and you are saving on fuel with FAR/NEAR. -
"That was amazing!" TM I remember it being mostly whitish and less roundified at the hills/craters back in .20 when I started playing.
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So we're still getting SteamDB updates.
KerbMav replied to Whirligig Girl's topic in KSP1 Discussion
Quoted for parading in joy! -
I spent hours moving parts around in three different designs for the Jool mission, I am not going to throw that away. Yes, rebuild them, I am reading to many bad reports in the modding section about outdated data saved in craft files.
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Getting into it again, although still in .23.5 - I want to finish the missions I started and to many mods that I use have still to many error posts, so ... First Moho landing ever! Just a small probe with lots of science gizmos, but I never got around doing it (or failed the two times I did try). Duna Return Mission is all docked and fueled - long wait for the transfer window begins at the press of <.> though. Ion probe to Jool launched about 25 days before the manned mission of the Explorer III will. Solar panels are just about enough and aligned to have enough electricity for 28 minutes at full 2kN of thrust - as long as Kerbin does not get in the way that is. Found out that when I put the probe in a very excentric orbit (200x8000 here), with the PE roughly in the direction I want to go, I am able to thrust for several hours along my orbit while also accelerating towards the planet without loosing sunlight. Eve probe duo is close to destination now, will be the next in my KAC schedule. In other news: A renegade group of the Eve worshippers - naming themselves Bel-eve-rs - seized control of an orbiting asteroid capture vessel of the Kerbin Asteroid Protection Division. The vessel is now on a very costly trajectory towards Eve, close along Moho's orbit. As of now it is unknown if the three buccaneers will be able to return to Kerbin - should they even want to do so? (Found one of two asteroid redirect vessels still in orbit and out of a whimsy put a maneuver node to see where it would go - got an Eve encounter rather easily by just burning prograde a lot and simply started the burn. I do not know if I can/will bring them back, therefore the quick RP excuse above. Most likely they will go for a Gilly landing and stay there - or crash into Eve, as the vessel has no parachutes at all ...)
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Tips and tricks you found out yourself
KerbMav replied to hugix's topic in KSP1 Gameplay Questions and Tutorials
Found out that when I put the probe in a very excentric orbit (200x8000 here), with the PE roughly in the direction I want to go, I am able to thrust for several hours along my orbit while also accelerating towards the planet without loosing sunlight. Not sure if this is really dV efficient or anything, but at least I can thrust away without pausing because of planetary shadows or coming around on my orbit several times. -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
KerbMav replied to stupid_chris's topic in KSP1 Mod Releases
Come to Daddy ... -
[1.3] Proximity audio alarm (landing aid)
KerbMav replied to Biff Space's topic in KSP1 Mod Releases
Anyone tested this in .24 yet?