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KSP2 Release Notes
Everything posted by sidfu
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while checking if mods worked
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this error appears when i swtich ships. it doesnt spam it just shows once or twice and seems to be thre only on swtiching from one ship to another. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) [BetterBurnTime] Error trying to set whether text is enabled (NullReferenceException) : at (wrapper managed-to-native) UnityEngine.Behaviour:set_enabled (bool) at BetterBurnTime.SafeText.set_Enabled (Boolean value) [0x00000] in <filename unknown>:0 this is from newest updated 1.1 version
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if u on 1.1 and getting NRE eerrors in map mode just use the updated smokscreen. if u just have no effects they in process of updateing the configs so u have to give them time just remove tthe config for that parts pack for now
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[1.8.x-1.10.x] SmokeScreen 2.8.14 - Extended FX plugin (18 April 2020)
sidfu replied to sarbian's topic in KSP1 Mod Releases
thanks for the quick fix for the nre in map mode sabian -
https://ksp.sarbian.com/jenkins/job/SmokeScreen/55/ this version fixes the nre when go to map mode
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here the weird thing for me it only shows in mapveiw, when lauching rockets and such i had no error just when i was in space and hit M to go to map the error starts. could it be the effect isnt getting destoryed like it should when u go ingo map veiw. think thats how it works for effects. basicaly isnt it still trying to apply the effect when u go to map veiw where instead it should be destroyed so its destroyed but for some reason game says its still there.
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here some errors that show in log. for the 1.1 recompile. ullReferenceException: Object reference not set to an instance of an object at FlightGlobals.get_Vessels () [0x00000] in <filename unknown>:0 at RemoteTech.RTUtil.GetVesselById (Guid vesselid) [0x00000] in <filename unknown>:0 at RemoteTech.AntennaManager.Unregister (Guid key, IAntenna antenna) [0x00000] in <filename unknown>:0 at RemoteTech.Modules.ModuleRTAntennaPassive.OnDestroy () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at KSP.UI.UIList`1[KSP.UI.UIListItem].RemoveItem (KSP.UI.UIListData`1 item, Boolean deleteItem) [0x00000] in <filename unknown>:0 at KSP.UI.UIList`1[KSP.UI.UIListItem].RemoveItem (KSP.UI.UIListItem item, Boolean deleteItem) [0x00000] in <filename unknown>:0 at KSP.UI.UIList.RemoveItem (KSP.UI.UIListItem item, Boolean deleteItem) [0x00000] in <filename unknown>:0 at KSP.UI.Screens.ApplicationLauncher.RemoveModApplication (KSP.UI.Screens.ApplicationLauncherButton button) [0x00000] in <filename unknown>:0 at RemoteTech.UI.FocusOverlay.Dispose () [0x00000] in <filename unknown>:0 at RemoteTech.RTCore.OnDestroy () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at FlightGlobals.get_Vessels () [0x00000] in <filename unknown>:0 at RemoteTech.RTUtil.GetVesselById (Guid vesselid) [0x00000] in <filename unknown>:0 at RemoteTech.SatelliteManager.Unregister (Guid key, ISignalProcessor spu) [0x00000] in <filename unknown>:0 at RemoteTech.Modules.ModuleSPU.OnDestroy () [0x00000] in <filename unknown>:0 other than those errors seems to be working fine. those seem to come up when u exit the game so probaly a issue when its destorying the menus and such
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tried the newest for 1.1 but get [EXC 09:14:22.152] NullReferenceException: Object reference not set to an instance of an object ModelMultiParticlePersistFX.Update () when im in orbit and go to map veiw. ive already verfied its the realplum configs and not smoke screen.
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Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
sidfu replied to Paul Kingtiger's topic in KSP1 Mod Releases
dm has made a 1.1 prerelease but think link is on last few pages not on op thoou -
try installingg them alone to get them to work then slowly add mods to make sure nothing is confllicting.
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its not in game data guess i pointed that out wrong. ill figure it out. probaly something stupid on my end like putting a mod inside a mod by accdient lol.
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i am using 64 but it does same on my 32 build its something with a mod as i stated before i put it by itself no other mods worked fine on both 64 and 32. i had it working before but decided to rebuild my mods to make sure they where all uptodate and thats when it started agin. its not with the unfixer being in the folder as tje 64 test i have doesnt have unfixer in it and works fine. ima later go thru a few mods at a time and add to see if a specific mod is somewhere interacting with it. ill do that and see if i find it. if i do ill mention which one it is and u can check.
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Here both logs. Ive already tested and works fine without any mods and worked fine with dynamic texture loader installed so has to be another mod in my list messing it up. https://mega.nz/#!6oAUlIJA!jmkahN3FrJ6IKT8596qIfBpYWGvLuQd73WFAuKFmSB8 I had a similar issue before and it randomly started working on its own. This time i had no idea which mod is causeing it. Once I finish iwth my stsuff around home Im going to start dropping mod in till i find it.
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KSP Interstellar Extended Continued Development Thread
sidfu replied to FreeThinker's topic in KSP1 Mod Development
once i fixx this other mod problem ill try it to see if engine works fine. -
sigh just cant figure out what is causing this error. seems to be a mod conflict but dont know why. do u know nay mods that would prevent the evemanger plugin from loading? [EXC 09:26:10.457] ReflectionTypeLoadException: The classes in the module cannot be loaded. System.Reflection.Assembly.GetTypes () EVEManager.EVEManagerBase+<>c.<GetManagers>b__0_0 (System.Reflection.Assembly a) System.Linq.Enumerable+<CreateSelectManyIterator>c__Iterator12`2[System.Reflection.Assembly,System.Type].MoveNext () System.Linq.Enumerable+<CreateWhereIterator>c__Iterator1D`1[System.Type].MoveNext () EVEManager.EVEManagerBase.GetManagers () EVEManager.GlobalEVEManager.Awake () UnityEngine.GameObject:AddComponent(Type) AddonLoader:StartAddon(LoadedAssembly, Type, KSPAddon, Startup) AddonLoader:StartAddons(Startup) :MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) :MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) GameDatabase:StartLoad() :MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LoadingScreen:Start()
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KSP Interstellar Extended Continued Development Thread
sidfu replied to FreeThinker's topic in KSP1 Mod Development
was looking aat the issue with the nuclear tuborjet spamine errors that somone said is due to smokescreen and when i compared it to stock the FXModuleAnimateThrottle for the nuclear turbojet seems to be missing info this is the nuclear turbo jet MODULE { name = FXModuleAnimateThrottle animationName = TurboJetThrottle dependOnEngineState = False responseSpeed = 0.5 } and stock turbojet MODULE { name = FXModuleAnimateThrottle animationName = TurboRamJetNozzle dependOnEngineState = True dependOnThrottle = True responseSpeed = 1 layer = 1 } do u think the issue with the nuclear turbojet is caused by missing throttle info? i tested it by pasteing a b9 throtte info in and the error stoped. havent test beyond that as im fixing another error from another mod at the same time -
was scanning thru my log trying to fix a problem for a mod but noticed a few epl errors NullReferenceException: Object reference not set to an instance of an object ExtraplanetaryLaunchpads.ExLaunchPad.OnDestroy () UnityEngine.Object:DestroyImmediate(Object) PartLoader:StripComponent(GameObject) PartLoader:CreatePartIcon(GameObject, Single&) PartLoader:ParsePart(UrlConfig, ConfigNode) :MoveNext() not sure but might be caused by dyanimc texture loader as they all right after dynamic texture lloader for epl/usi(usi part that deals with epl)
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KSP Interstellar Extended Continued Development Thread
sidfu replied to FreeThinker's topic in KSP1 Mod Development
for me the alcubiere drivers all 3 throw [EXC 07:18:58.529] IndexOutOfRangeException: Array index is out of range. FNPlugin.AlcubierreDrive.FixedUpdate () also the foldable one one wanting to attach and not snap the orbital supercolider throws a error saying more than 255 poly and is invalid. these are all with the newest version the direct nuclear thermal jet throws [EXC 07:36:35.776] NullReferenceException: Object reference not set to an instance of an object FXModuleAnimateThrottle.FixedUpdate () -
make sure u have right version of unity.
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i can verify Kopernicus causes building to stay at level 3 looks and removeing it they fix themself if u go in and out of a building after starting a career.
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Astronomer's Visual Pack: Rebooted [DISCONTINUED]
sidfu replied to MrMeeb's topic in KSP1 Mod Development
are u gonna move it to useing the newest dev build that uses cube map instead of whole textures?- 44 replies
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no other visual mode but for eve and scatter. that error only shows up with your mod installed. ill thry the newest git hub ones to see if that helps it work. update was able to fix that error. have to use the master version on git that was updated 12 days ago or u get that error. fixed the black sky issue it seems to be a issue with the layers set for sccatter i used http://forum.kerbalspaceprogram.com/index.php?/topic/103963-wip-scatterer-atmospheric-scattering-v002182-24122015-ocean-shaders-get-them-while-theyre-hot/&page=121 .cft thats posted close to bottom of it and black sky is gone.
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cant get it to work as the newest eve and scatter cause black sky and the visual over haul here gives me this consstant error. which version of scatter and eve do u recommend to use to usse your cloud mod? [EXC 12:01:29.017] NullReferenceException UnityEngine.Component.get_transform () CelestialShadows.ShadowProjector.UpdatePos (Vector3 position) CelestialShadows.ShadowManager.Update ()