mattihase
Members-
Posts
354 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Everything posted by mattihase
-
Mushy's right. you need to get down to 1x warp to stage anything, even if you're within physics warp. The game should probably pop up a warning for that.
-
Map & Tracking Station Can't create a maneuver node within another SOI
mattihase replied to Emmdh3's question in Map & Tracking
I noticed this during my interstellar missions back in 0.1.5. Honestly the best workaround right now is just overbuild your interplanetary missions so you can fudge correction burns back and forth til you get something you want. -
From how they've talked about it along the lines of "It won't be in 0.2.0" I got the impression it was at least on the horizon but I suppose I could be misreading that.
-
How do I bring up the navball in map view?
mattihase replied to mattihase's topic in KSP2 Gameplay Questions and Tutorials
oh that's fun. -
I mean out of the other roadmap items: Multiplayer was always gonna be last because having to QA both singleplayer and multiplayer with each major update would be a huge increased weight on dev time/resources. Interstellar ready engines have been stated to require resource gathering if you want to build them in career mode Resource gathering has been stated to no longer be ISRU and require Colonies and trade routes So... unless anything new has come up, the OG roadmap was already arranged in the order of "the order things need to be developed in" anyway. Probably not a bad idea to assume it'll still be more or less in that order. Although given the talk of the imminent upgrade to using HDRP, I could see that getting a major release update number.
-
Parts & Vessels Wobbly aircraft wheels like in KSP1
mattihase replied to WhereAreTheBathrooms's topic in v0.2.0
IRL having your centre of mass far above your wheelbase is not great for stability. Might be worth looking into what IRL airplanes do to reduce this. Probably something along the lines of going into advanced suspension on the wheels and stiffening the hydralics to stop any oscillationfrom growing. -
Parts & Vessels Parts inside fairing heating up
mattihase replied to GradientOGames's question in Parts & Vessels
this seems to happen for engine shrouds too. -
Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: i7-10870H | GPU: RTX 3070 | RAM: 16GB This might be an expression of the general "shroud appears on re-loaded vessel" bug. If this is consistent it could be a good way to reproduce that. Included Attachments: .ipsImage { width: 900px !important; }
-
To me it feels like the baseline value isn't 0 but is about -10.
-
Flight Atmospheric heating above the atmosphere (70km)
mattihase replied to dandoesstuff's topic in v0.2.0
Is this a just above 70 issue or does it stretch quite a distance into space? -
if you put something on the pad you should be able to see the readout on the screen. I used to do something similar to work out Delta V back in the day in KSP1 before they added mass readouts to the VAB.
-
One think I've noticed in the 0.2 settings is an option to toggle mutli-joints. is there any clarification on what these are anywhere?
-
Can we talk about accessibility?
mattihase replied to The Aziz's topic in KSP2 Suggestions and Development Discussion
Yeah if I was using my laptop's screen rather than my monitor I would not be able to see any of that. -
Is the date for the update still today?
-
I mean i'd definitely say the approachability, both in terms of features but also yes in terms of tone too. It's like the "losing is fun" mythos of dwarf fortress where when you start out it's ok that everything is going very wrong because that's part of the charm of the game, and then you get to a point where you can though brute force achieve anything, and with the end game of once you get really good, you're able to play out things seriously and impressively and in the way you want. The big difference being that the UX kinda made doing a lot of high concept things easy to eyeball rather than being made out of two jumbled up typewriters and requiring a wiki to turn the game on. KSP2's UI has a bit of a way to go to become as dumbass friendly as KSP1, and honestly KSP1 has gotten pretty cluttered the last few updates. I feel like both games have also drifted towards the assumption that the playerbase understand the underlying stuff what the game is doing a lot more as a result of trying to provide better tools for veteran players, and that might be true or it might not be, but it's still pretty good.