mattihase
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KSP2 Release Notes
Everything posted by mattihase
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totm jan 2024 Colony Ship - 1k+ Passengers - Dres Station
mattihase replied to Heretic391's topic in The KSP2 Spacecraft Exchange
dat wobble though. truly impressed you got something like this working. -
Interstellar Engines for In-System? (Far distant speculation)
mattihase replied to stephensmat's topic in KSP2 Discussion
I think there's somewhat of an element too in the game of ultimately things do become obselete as new parts are added. I mean, think of how often we make Jet SSTOs post RAPIER. We can, as a challenge, but most of the time it just isn't worth it. -
Interstellar Engines for In-System? (Far distant speculation)
mattihase replied to stephensmat's topic in KSP2 Discussion
I assume the "balance" is the tech tree & cost of setting up colonies to fuel them. Plus like with NERV SSTOs in 2 you probably have the additional balance feature of them relying on awkwardly big or heavy parts that are hard to integrate into craft with more specific purposes like landers and SSTOs. and, of course radiators and heat management. -
Even with LLMs you're gonna see repeating ideas pop up before too long, even if it takes you longer to realise. Nature of procgen really.
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Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: i7-10870H | GPU: RTX 3070 | RAM: 16GB Was working on a vessel, forgot to save it, reverted to VAB in the pad to fix that and most of it failed to load or wasn't saved. Included Attachments: .ipsImage { width: 900px !important; }
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I'll see if I have a save of the moment but it's unlikely as I think I was just reloading an autosave at the time.
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Perhaps the planned supply routes feature would alleviate this (regardless of if LS becomes stock)
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A look at the for science tech tree in KSP 2 vs the tree in KSP 1.
mattihase replied to RayneCloud's topic in KSP2 Discussion
Especially considering you don't necessarily need to bother unlocking science parts anymore with the other ways to get points. EDIT: my posts aren't merging and I don't know why so sorry for the spam. -
A look at the for science tech tree in KSP 2 vs the tree in KSP 1.
mattihase replied to RayneCloud's topic in KSP2 Discussion
Upon seeing the tree first I was a bit skeptical about the idea of there being a mandatory critical path through the tree, but I think people pointing out KSP1 basically had a critical bush to its tree anyway has warmed me to the idea -
A look at the for science tech tree in KSP 2 vs the tree in KSP 1.
mattihase replied to RayneCloud's topic in KSP2 Discussion
I would imagine the fact of there being 3 different ways to get science (at least) probably will help allow people to do each campaign different, at least unless they look up a "meta" way to do things and stick to that. It'd probably be quite fun to see if a Discoverables Only run is possible, or at least see just how much of the tree you can unlock without experiments or missions. -
I don't care what Nertea says, I'm building the titanic and that's final!
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so if you have any cool ideas for it best to write them down, maybe get programming.
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Life Support very much risks the fate of career mode in KSP1, in that if it ends up tedious or annoying it could just end up being something that many people won't play with and a terrible option for people new to the game, which is one of the core foci of KSP2 at the moment. So for stock life support we'd likely get something explicitly accessible and forgiving rather than something complex or punishing. I would imagine something along the lines of simply adding a "life support" energy drain to capsules that if turned off for a day puts kerbals into a dormant state where the only thing they can do is walk around and grab ladders (if caught out on EVA), or something like that, until the power is back. At the end of the day, regardless of whether LS gets introduced to stock, if you want hardcore life support, you're gonna have to get it from a mod anyway.
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Paint Tool Suggestions
mattihase replied to Abelinoss's topic in KSP2 Suggestions and Development Discussion
honestly yeah, an eyedropper tool would be fantastic. -
Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: i7-10870H | GPU: RTX 3070 | RAM: 16GB Encountered a weird bug the other day and frustratingly didn't get footage of it. I was trying a one-man munar orbit rendezvous mission, where the pilot left the return vessel unoccupied when going down to the surface and re-took control of it after rendezvousing. when I seperated the landa the vehicle was stationary. Anyway, because I slightly underestimated how much fuel I needed, the return ended up being with the jetpack rather than on the lander. when my kerbal returned to his return vessel though it started spinning when he got in physics range. Time warping from the kerbal stopped it from spinning, but whenever I went down to x1 speed it would slowly spin up again, almost as if the reaction wheels were locked on. Switching to the (uncontrollable) vessel and timewarping from it then dropping back down to 1x speed managed to stop it from spinning up, so I was able to work around the problem. Included Attachments: .ipsImage { width: 900px !important; }
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Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: i7-10870H | GPU: RTX 3070 | RAM: 16GB Loading screen text occasionally and inconsistently goes from rendered font into untextured white quads and back during loading, creating a flickering effect. This happens regardless of resolution or screen mode, and I am playing with vsync on. My epillepsy isn't photosensitive so I can't say whether or not it's more dangerous than usual, but it is visually very grating so I wouldn't be surprised.
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I've had this happen with ladders that extend down over engine plates/engine shrouds. idk if that's the same issue or different.
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Environmental & Terrain Eclipse is not shown in Map view
mattihase replied to cocoscacao's question in Environmental & Terrain
this nearly scuppered one of my landing attempts. -
Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: i7-10870H | GPU: RTX 3070 | RAM: 16GB I was trying to maneuver the camera using the arrow keys and scroll get a closer look as to whether the kerbal was hovering above the ground but unfortunately I'm not submitting a bug report regarding that as the camera kept on jumping away from what I was trying to screenshot. IDK if this is just a kerbal issue or if it happens with vessels too. To recreate try and manuever the camera to look at where a kerbal is standing from up close.
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Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: i7-10870H | GPU: RTX 3070 | RAM: 16GB Can't create maneuver plans for kerbals on EVA. I imagine this falls under the general maneuver plan/"no delta v" issue but I'm not sure if I'd seen this issue highlighted to effect EVA too so I figure it's worth bringing up in case that's overlooked. Included Attachments: .ipsImage { width: 900px !important; }
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Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: i7-10870H | GPU: RTX 3070 | RAM: 16GB vessels and kerbals on EVA do not physically interact with flags, and in fact can phase right through them. Although sometimes there is an insignificant but noticiable resistance to entering the same space as a flag, it only happens once. This makes them not particularly useful for stopping things from rolling down hills, as is of course the intended purpose of a flag.
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Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: i7-10870H | GPU: RTX 3070 | RAM: 16GB The headlights on the kerbals' suits, while present on the model, do not activate with the bound light key or show up in the actions bar to the left of the UI. Am not sure if this is a bug or simply an unimplimented feature. Included Attachments: .ipsImage { width: 900px !important; }
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Other Game window's location and mode sometimes change upon relaunching the game.
mattihase replied to Horizon206's question in Other
yeah I've had this too