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Everything posted by Themorris

  1. There is a cfg somewhere inside the RemoteTech folder, which has the variable time delay. Change it to false to disable the time delay greetings, Themorris
  2. As I already said, i'm writing finals in January and already have to learn:P. I hope I can finish the R-36 in February and continue the pack. But not for the next two months. If someone wants to take care of it until then, I'd be happy. greetings, Themorris EDIT: what I meant with "take care of" is balancing its pretty much overpowered right now. Also I don't know, what causes the texture fails, I can't reproduce the problems.
  3. How do you want to do this? Do you have some pics of first tries?
  4. No, the mirror-effect is a blender internal(I think you mean the material setting for mirror) setting for the old render engine in blender. It also doesn't work in blenders internal game engine in realtime, unless you write a shader. Because this mirror effect needs a environment box which has a mirror texture, it isn't a real mirror reflection. I think unity can somehow do a realtime mirror effect, but I have no clue how. Also I don't know, if ksp accepts custom materials. greetings, Themorris
  5. Yes, there is already a action group for the staging button.
  6. Now, thats cool. I've patched up the mk1-2 pod a bit with the displays, and I guess it was the old version, that prevented me from using the docking cam. I'll try it again. thanks Themorris
  7. Counter Strike Source... No, seriously... I think it means Component Space Shuttle
  8. Will it also be possible to set the docking cam? would make upgrading existing cockpits a lot easier... It would also be cool, if the only existing docking port would be automatically set as docking cam. greetings, Themorris
  9. Bobcat has uploaded a video. Is it just me, or has he somehow managed to stretch the navball?
  10. Just a question: could both of you imagine to make a command pod after you finished this one? This if by far the best and advanced IVA i've seen in this game. This shouldn't just be in a lander. I also love it's style. greetings, Themorris
  11. Hi, now, that the tweakables are coming I wanted to suggest another feature for the action groups. I suggest to divide the actions in an action group into multiple stages, which have a time delay between them. For example: Abort - fire escape tower - wait 2 secs - seperate escape tower - wait 2 secs - deploy chute. <= 3 stages Or you can trigger the next action stage by pressing the action group button again. For example: Abort - fire escape tower - press abort button again - seperate escape tower - press abort button again - deploy chute. <= 3 stages I think this wouldn't be so hard to implement(but I also think I have no idea how hard it is to implement features like this), but it could make some cool and complex procedures possible(like my example). I hope you like my idea. greetings, Themorris
  12. Just a question, are you still using the custom kerbal model from this video?Because I can give you this, if you want. I found the raw model on the forums(somewhere), scaled it, remodeled some parts, textured and rigged it. It has no normal map, about 5000 polygons, diffuse texture and a specular map. Its fully rigged + facial control. Got it as a .blend. greetings, Themorris
  13. I've experienced that myself, but it seems to be a kerbtown bug, so I can't do anything about it. Also Raz(kerbtown dev) seems to be away. greetings, Themorris EDIT: And as long as he is away, it doesn't make sense to update anything kerbtown-related, because I don't know if or when this gets fixed.
  14. Now THAT'S what i'm talking about! Very nice, I like the light effect.
  15. It would be amazing, if you could do an extra model for the abort button, maybe a big red button with a safety . If you want, I can model one and send it to you(+animation). greetings, Themorris smth. like this http://www.google.de/imgres?client=firefox-a&hs=2W5&sa=X&rls=org.mozilla:de:official&biw=1858&bih=970&tbm=isch&tbnid=fetO2i7gY2x_vM:&imgrefurl=http://cs3240uno.blogspot.com/2011/10/safety-critical-interfaces.html&docid=NKhhTZP9ySgOMM&imgurl=http://1.bp.blogspot.com/-SPZ6ftb2KHY/To5Mt69xO9I/AAAAAAAAAy4/IFSFEsK5yyE/s1600/Big_Red_Button.jpg&w=600&h=600&ei=awKEUtn8IoPJtAaK2oHQBQ&zoom=1&iact=hc&vpx=1021&vpy=178&dur=5915&hovh=225&hovw=225&tx=149&ty=168&page=1&tbnh=137&tbnw=137&start=0&ndsp=60&ved=1t:429,r:6,s:0,i:100
  16. No need for a link, I've ripped it out of the alcor . But I don't even know, if I ever publish my pod^^. Just playing around with iva props. greetings, Themorris EDIT: Just another question, where can I generate the prop config in the part tools, I don't want to type in everything manually
  17. Am I allowed to use the props in my own capsule? greetings, Themorris
  18. Now, that you are tracking the ships, which do the achievements, I have an Idea... How about tracking the stats of every Kerbonaut, where they landed, how far they traveled, what they did, and store it in a second category. Also you could track how they died (if). I think that would be a great thing if you could see which your Kerbals have fallen for science(!?!) and how they died. Maybe also some Information, packed into text, like the hitman blood money papers, for example: "First kerbal to "land" on the mun, first kerbal that died extraplanetary". greetings, Themorris
  19. As I said, I got no time at the moment until January, because I'm writing my 13.class finals (abitur) and for that I have to prepare myself. But, I'm working on a little surprise which will be in the silo, when I find some time for it . I hope it'll work as I thought. Greetings, Themorris
  20. I've got a question: Would it be possible, maybe in the future, to integrate kerbtown and add a few more launchsites, so you can get rid of the safety bubble? I think, launching your rocket, while seeing the rocket of another player standing ready for launch 1km away would be cool. So, for example, there are 5 launchpads available and as long as one Player uses it, it's not available for the others. Just a thought... greetings, Themorris
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