SergeantBlueforce
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Spacecraft Engineer
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[1.12.x] Soundtrack Editor Forked
SergeantBlueforce replied to linuxgurugamer's topic in KSP1 Mod Releases
I've found another bug: if more than one playlist can be played under the given conditions, the final playlist among such a group will loop indefinitely unless the game is paused and unpaused while it is playing. After doing this, a different eligible playlist will be played when the current one ends. -
Unrelated question, but the contract to start an airline says it will expire after 5 days. Will it ever show up again if it does?
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@Caerfinon Given that is a wontfix issue, why does the wiki on Github explicitly say that these traits will not appear in the astronaut complex?
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[KSP 1.12.3] Bon Voyage (1.4.1) - 2022-10-02
SergeantBlueforce replied to maja's topic in KSP1 Mod Releases
Doesn't that make the controller part a bit redundant then? Unless it's a probe, you can just stick an kerbal on a command seat and get access to the autopilot. Given that, it seems weird how they no longer have intrinsic access to it when inside a spacecraft. -
[KSP 1.12.3] Bon Voyage (1.4.1) - 2022-10-02
SergeantBlueforce replied to maja's topic in KSP1 Mod Releases
Is it intentional that kerbals have an autopilot module that is usable with the external command seat? -
I used unofficial ones, which resulted in the giants receiving, but not casting, scaled-space shadows.
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Sorry for the double post but there is still an issue where the gas/ice giants do not cast shadows on other bodies in scaled space (only in real space). Conversely, Jool correctly casts shadows on its moons. Is this a problem with OPM's configuration or with Kopernicus?
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I should have said moons. Slate and Hale specifically were fine on my end (the ground texture resolution was dreadful but I think that's just an inherent issue).
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I guess I phrased my question incorrectly. I'm aware you have fabrication time, I just wondered if you took into consideration the cost in funds of a part as well as mass, and if you perhaps used it to inform some aspect of the fabrication process (such as time). I think you can definitely get away with the old "it's not a bug, it's a feature" excuse here; this seems like an entirely reasonable gameplay restriction, as one would naturally expect a 3D printer to fabricate something with respect to its own orientation. Obviously you should just make sure you communicate this properly to the player. By the way, is it indeed the case that you're trying to make a fully standalone alternative to EPL? Because that's awesome if that's the case, because no offence to skykooler & taniwha but it's kind of dinosaur in modding terms at this point.
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Yes, I'm pretty sure it was working for me, and not just in scaled space. At least for three of the planets added.