Jump to content

SergeantBlueforce

Members
  • Posts

    285
  • Joined

  • Last visited

Everything posted by SergeantBlueforce

  1. Alright, even if Kerbals moving by themselves is not a good idea, I still want SOMETHING that stops them seeming like mindless automatons, incapable of doing anything without direct input.
  2. The version without custom tracks still uses the same settings file as the one including custom tracks.
  3. For some reason, right-clicking on a window causes it to disappear permanently. I know this can be undone by remove the .dat file, but it's still a pain.
  4. Solution: you have to allow your Kerbals to do what they want.
  5. I'm aware that people have already suggested that Kerbals should be able to fly craft by themselves, but this is not what I'm suggesting. What I'm suggesting is that that EVA Kerbals should have some sort of AI; for example, instead of just standing around gawping at nothing, EVA Kerbals should walk around, chat with other Kerbals (via radio, of course) and interact with their environment. Even though this may not have any real effect on gameplay (as the Kerbals won't actually affect anything) I think it's better than all Kerbals being content with standing in the same place and staring at a wall, forever.
  6. Oh, and what I meant by this question is if the mod was compatible with earlier versions of the mod. So, is it?
  7. I tried that, I can't find the file. I can only assume the reason for this is because Serious is a complete clone of Kerbol.
  8. Will there be a 0.23 version of this mod without serious? Because it's buggy, annoying, and makes no physical sense what so ever (A star orbiting a star of equal mass, what the hell).
  9. I've found a bug, when I was on the Mun I could see the clouds on Kerbin through a hill; I'm sure this has been reported already, and may have already been fixed, (I'm still using 0.22 until all my mods get updated) but here it is anyway.
  10. Is compatibility with the MechJeb 2 pod going to be added? (I'm not talking about the AR202 case)
  11. Guys, if your having problems with 0.23, (assuming you have steam) go to KSP betas and select previous stable release. And Lack, do you think it would be possible to add compatibility for this? Because it would go nicely with the Hog IVA.
  12. Guys, if you have compatibility issues with 0.23 (assuming your using steam) go to betas in the KSP properties and select previous stable release, I'm using that until all my mods get updated.
  13. How big is the memory footprint of this mod? I already have a lot of mods and I don't want to increase my memory load too much.
  14. I also assume that probes added by mods don't work? And what does the config file mechjeb do?
  15. Antennas added by mods don't work with RT2 unless they have compatibility for it, the experimental LLL release has a optional file that adds support for RT2.
  16. If there is a timer for signal delay then why does the thread say it is not implemented?
  17. Check to see if my save has broken and then checking to see if the new versions of my mods work with the old versions.
×
×
  • Create New...