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Superfluous J

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Everything posted by Superfluous J

  1. I usually tack on 10% or so and these days rarely need it. Except Kerbin orbit. I've done so many of those I don't bring any surplus except maybe rounding up to the nearest tank.
  2. "There is no way to set it up so that Wednesday does not fall between Tuesday and Thursday." I love troubleshooting odd software bugs with poor logging.
  3. You put it under the thing you want to protect, like you would a decoupler. Then you kind of draw the faring up over what you're protecting by clicking. You can undo and even delete/restart if you don't like what you drew.
  4. I asked @Snark to ask Star Theory about this in his interview and they answered yes. I'm on mobile so no link but it's a pretty big thread.
  5. In 30 years and ... I have no idea how many flights, I do not believe I have ever entered or exited a plane anywhere but the front. Even when I've had to walk over the tarmac to the plane.
  6. I figured it was because you can get off the plane faster. I generally pick the furthest forward of the cheapest seats my own self.
  7. Things that move around (such as inflating, but also things that bend or rotate) tend to have issues in KSP, always have. Infernal Robotics fought the problem for years and never won it to my knowledge. The KSP devs were able to get around it in a slight way with the Klaw (but it was still buggy to start with even with it's limited movement) and in much better form with the Breaking Ground expansion. But any mods that do it, I'd be very suspect of.
  8. You don't say what KER you're using, but the "official" KER has not been updated since KSP 1.3.0 and with all the Unity changes in KSP 1.8 I'm not surprised it's having issues. Look at the end of the KER thread for more recently complied updates. I don't know what's available or if any of them work in 1.8 as I haven't used KER since they added the orbit tool and the dV readouts to the stock game, but if and when a 1.8-compatible KER is released that's likely where it will be announced.
  9. Because they would have to rebalance the entire new game for a mode that they specifically chose to not use for very good reasons, doing a TON of work that is far better placed elsewhere. Mods don't need balance and art and bug testing. Let them handle the fringe cases.
  10. My first Joolpollo run (in 0.23.5 IIRC) I tried to get "Landed on X" results, but each ship that landed somewhere also orbited Tylo (as that was my base of operations) and Tylo is apparently worth more than any other moon, so the game counted all 13 (yes I had one command pod for every situation, including flying at Jool and Laythe) as "orbiting Tylo". I'm still a bit miffed at that but now just accept it.
  11. That's a way to do it, and frankly I don't see the big deal allowing it myself (don't bother explaining it, I KNOW OF the big deal about it, I just don't understand it and never will) but it's not by any means the only way to do it. I'd be perfectly happy if I just didn't have to re-place all my radially attached parts every time I unlocked a new tank size, or decided I wanted the larger (or smaller) tank size on my current rocket when I had both tanks unlocked.
  12. I'm not 100% sure why it would cause crashing, but it seems fairly typical. I can't tell 100% from the video but is that flashing orbit line in Jool's SOI maybe the 2nd pass through the system? It kind of looks like you have a Jool encounter that exits Jool, goes around the Sun one more time, and then re-enters Jool's SOI years later. If that's the case, then basically you can ignore it. As you have a Jool encounter, you can with confidence time warp out of Kerbin's SOI and then you should have a bit more stable orbit lines, and then you can use a maneuver node on your trip out (I like to do it a bit out past Duna's orbit) to fine tune your Jool encounter. No need to plan it before you've even left Kerbin's SOI.
  13. In my experience the tail end is the worst place to sit for turbulence. As @Gargamel says the worst of it is generally the entire plane going up and down, but even so the tail does get shook a bit more than the center of mass. As much as people complain about noodle craft, big metal things DO visibly flex when under pressure. The COM is about where the wings attach to the plane, so you want to sit in the seats on or near the wings. Bonus: You can get either an emergency exit seat (legroom!) or the seat behind the emergency exit (they can't recline so you won't have someone's seat back in your face).
  14. What you describe in your 2nd paragraph are procedural parts. And I want that too. You don't need to drag an Oscar to a Jumbo 64 on your first mission in career mode to have procedural parts. Just being able to unclutter the parts list and more easily build ships (with exactly the same size restrictions we have today) would be a HUGE boon, both to KSP1 and 2.
  15. "No, I'm fine, thanks" Waiting for my to-go tacos, they asked me if I wanted chips and salsa.
  16. You're asking a very general question here. It's like asking if you can fix your car. We can't answer that without knowing what's wrong with it. A picture of what you're building can help us help you. Also a description of how you're launching would be beneficial.
  17. #1 unknown KSP feature, you can actually do this. Go ahead and try it and see if you can figure it out now that you know it exists. Now that you've tried and couldn't figure out how to do it, here's how:
  18. it's stupid and dumb and I don't particularly like it but I can't get it out of my head. And it's kinda fun.
  19. If you're using 1.8 or higher this is no longer a valid argument, as in 1.8 you can now edit action groups in flight. I still use All Y'All, myself.
  20. No offense to your professor but that sounds like something a motivational speaker would say to get you to buy their DVDs. Or a consultant to a customer at my job, implying I'm going to be working all weekend on a problem that actually is impossible and not just an easy problem and a hard one.
  21. First off I can't take much credit except for being steadfast in my feature request and not accepting the first attempt at implementation. Secondly, @Boris Kerball are you saying you don't have these things? To my knowledge not one of them was removed and I'd actually used several of them in 1.8.0
  22. I did this earlier today in my "actual stock" install (I call it "actual stock" which means there are only a half dozen mods installed . As opposed to "stock" which has maybe a dozen mods installed). I did it with the Jumbo 64 actually, and it worked just fine with no issues. I've also done it with most every version for years and had no issues with it. I expect you've got a very specific bug or a mod playing havoc with your files.
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