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Superfluous J

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Everything posted by Superfluous J

  1. One Flew Over the Cuckoo's Nest.
  2. There is no economy so I'd quit and live off my peers.
  3. I thought you were saying T2 only provided Squad with cash and access to developers, in exchange for the Kerbal IP. I actually think they only provided the cash but I'm by no means an insider.
  4. Science is.... ...complicated. https://wiki.kerbalspaceprogram.com/wiki/Science In short, at low tech levels the only unique science you're going to get in space are low orbit EVA reports.
  5. Well it's usually below 6k but yes slowing down at Moho always takes the most m/s. And to be sure, it's not 6000 to slow down. It's 2000 or so to eject and 2500 or so to capture, and 500-1000 extra for plane change, which is done with another burn to save m/s by cutting the diagonal.
  6. I'm love to see that maneuver setup. I can usually go from LKO to LMO with less than 6000 m/s.
  7. Everybody has trouble going to Moho so don't sweat it, but I've always found it easier to pretend it's a rendezvous and not a transfer. Meet Moho's orbit at the An/Dn, then burn retrograde there so you'll encounter Moho on the next orbit.
  8. "You're one in a million" means there are like 7000 people just like you.
  9. In stock, you need to be in a polar orbit within a specific altitude range and have a comms connection to Kerbin and enough power to transmit all data in one go. The game will tell you, when you try to scan, what the correct altitude range is if you are outside it. The only way I know of to find the power requirement is to try to send and hopefully not fail. If your vessel satisfies all the requirements you instantly get a full map of the planet and get to keep it forever for that save. This is totally unrelated to comms relays, though the transmission can use (but does require) a relay.
  10. I made a triangular support out of pistons and hinges for engines, that allows me to translate them back and forth across my craft to keep them on the COM. It may be not 100% easy to see but the vertical (actually horizontal to the ground on landing) piston is the only robotic part with a motor. The two hinges and the diagonal piston are all just going where they're pushed by the motorized piston. Where the engine is, a strut holds the engine to a cubic octo strut, that is attached to the hinge that is on the unmotorized piston. It works quite well, and I'm using RCS Build Aid to make sure the engines can reliably push forward no matter how mcuh or how little fuel or ore is in the ship.
  11. Sweet! Love the commentary. or should I say le commentary? And a Jool atmo dive. Very very nice.
  12. If you want help, post pictures of your craft. If you just want to complain, then I'll have to disagree with you. With proper attention to solid design mechanics, I can pretty much get anything I want to orbit, bone-stock or with dozens of mods.
  13. How would you feel if they asked you to not modify your copy of the game? You own it. You paid for it. You have that right. So do they.
  14. Also astronautics engineers are tasked with cutting the cost of something that costs literally millions of dollars. 1% savings can be the difference in them getting paid or fired. So unlike us (even in the slightly-less-of-a-toy-but-still-just-a-toy-compared-to-real-life "realistic" mods) who can just keep trying things until it works good enough, they are very motivated to get exactly as much utility out of the craft, and do design the craft to have exactly the utility it needs. And coasting upwards is wasting some of the thrust you used, so they design their rockets to use less thrust lower in the atmosphere, so the engines weigh less and they can push them further. Whereas we just toss a few more SRBs on it and call it a win.
  15. If you do, it'll be funny when someone comes into this thread and asks who are you to suggest The Dunatian changes his name. However I can't say that's a good reason to do so. If it makes a difference, as a KSP forum name I personally prefer The Dunatian to Boris Badenov.
  16. Yeah though there will be some flexing at joints as they try to move. No more or less than with stock struts. I'll look o.k.in The settings again to be sure. I'd ratherit only make the map bigger but I'll take the whole window for sure. That window is so small! I've not used Scansat in so long I should probably give it another look.
  17. Not a mod but I can answer that one. They're awesome. I leave it up to the reader to decide if I mean the pictures, or the mods. But seriously most people who stay on a forum for more than a few months tend to customize their profile a bit. Most of those who have been on a forum more than a year have fully done do. Moderators tend to fall into the latter category, and those that don't fall in the former.
  18. I seem to have misunderstood "allows for adjusting the UI scale of the window." In the OP. What does that mean if not the size of the window? What you call problems I call the reason to use EVA Struts. I want to lock down a robotic setup that would otherwise be wobbly, with the option to later unlock it so it can move.
  19. I turn them on every 4th or 5th time I start a new career. I never really notice them and don't like the "make me pass out" contracts (though the first set of ships was fun to make), so the next few careers I don't use them. Then I start thinking maybe it'd be fun so I try them again, and I'm wrong.
  20. There's a surface feature named crater. I think you need to scan one of those. I found one but haven't done anything with it. The contract should tell you in what biomes one can be found.
  21. I think it's more like the idea of an aquatic tank that generates some form of consumable, like a water cistern or even a lobster tank at a restaurant. It sits there and the consumable (water, lobsters, ideas) come out.
  22. My two favorite space movies, Apollo 13 and The Martian, had no antagonist. Kerbals facing the twin dangers of space itself and their own exuberance, would be just fine.
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