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Everything posted by Superfluous J
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Infinite electricity
Superfluous J replied to Scientia1423's topic in KSP1 Suggestions & Development Discussion
You can also add EC via HyperEdit. -
I can't do cross eye anymore but it works great on my "Google cardboard" implementation, which is just me holding my phone up in front of my face. But it looks a lot like a physical object. One of the better stereo images I've seen in a while. I think the subtle difference in the angles is a bonus, not a detriment.
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No I gave up on "Dray" a long time ago. It was hard but I did it. You say tomato, I say t0m4x0rZ
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VINDICATION. Now if I could just get someone to officially state that the "s" in "Dres" is silent, so it is pronounced more like "Dray."
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I also say it the way Miracle Max said "To Blathe" in Princess Bride.
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[Closed] KSP Experimental Tester Applications! Thanks to all who applied!
Superfluous J replied to Ted's topic in 2015
You have to agree you're over 13 when you start. -
[Closed] KSP Experimental Tester Applications! Thanks to all who applied!
Superfluous J replied to Ted's topic in 2015
Sorry, I missed this post. I was busy filling out the form (got the link from the devnotes) -
Traditionally these charts list vacuum dV, knowing that atmo dV will be less and assuming the player will chose reasonable engines. If this chart does not do that and instead assumes atmo dV for atmo bodies, it should make that clear. That would also explain 3200dV off of Kerbin. My absolute best I've ever done was about 3300 (vacuum) dV.
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I've never had a legit filled ore container empty itself. I've only ever seen the situation where you land, start drilling, and instantly have a ton of ore. Then you leave that ship and come back and the ore tank's empty. Every other instance but that one, ore tanks have behaved themselves. If your ore tanks are unfilling themselves after you sat through a long session of mining then that's a different story. From your first post, you seem to have experienced a similar thing to me, though. The only difference is you spent fuel transporting that phantom ore to space before it vanished.
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Satirical cartooning is an art. Part of that art is to get the point across without a whole paragraph of text. That he failed to do that makes me more mad than his "message." Though if I'm reading it correctly, that cartoon was drawn 9 years ago. Which makes me far happier than anything else made me mad.
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I've not launched from Eve yet, but those struts, fuel lines, and open docking port look like they may cause a decent bit of drag. Not to mention the landing legs and girders. I have a feeling Eve is MUCH more drag-sensitive than Kerbin or any other world. Except maybe Jool, but you can't ascend from the surface to orbit on Jool...
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[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
Superfluous J replied to cybutek's topic in KSP1 Mod Releases
Yeah the Terrier is one of the best vacuum engines in the game, but because of that it's TERRIBLE in atmo. -
Infinite electricity
Superfluous J replied to Scientia1423's topic in KSP1 Suggestions & Development Discussion
"Infinite fuel" causes EC to not DRAIN, but your electrical devices will still fail to function if you're at 0 EC when you enable it. So, it won't save a probe you find dead. At least the last time I tried it that was the case. -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
Superfluous J replied to cybutek's topic in KSP1 Mod Releases
Well technically every plane in KSP is a "space plane." I pretty much meant that if you're using non jet engines you should never approach - little alone exceed - terminal velocity. My short foray into planes has shown me that with any jet but the lowest tech one, sneezing will break mach 1 and anything more will cause entry flames. -
Do you feel cheaty using reaction wheels?
Superfluous J replied to BlueCanary's topic in KSP1 Discussion
Yeah but then I have to install MechJeb. More seriously, it's like saying "I need a hammer" and somebody suggesting you buy a controlling share of Home Depot. -
Do you feel cheaty using reaction wheels?
Superfluous J replied to BlueCanary's topic in KSP1 Discussion
When I'm landing on a docking port on Minmus' surface - let me tell you - I know when the monoprop's gone. It's when it goes from freakishly difficult to impossible. The only change I want to be made to the reaction wheel/rcs system is to allow me to turn off RCS for rotation, yet keep it on for translation. -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
Superfluous J replied to cybutek's topic in KSP1 Mod Releases
Then you have too many engines, or are flying a plane to orbit. A rocket that breaks Atmospheric Efficiency is wasting a lot of fuel lifting a lot of engines. I can't speak on space planes. It's a dark art that I know nothing of. -
I pronounce it the same way Guy Fleegman said "can you form some sort of rudimentary lathe?"
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I was being flippant, I'll admit. I meant no disrespect, but still believe that the skill requirements for implementing a full-on story mode are more rare than those for implementing realism. Not *harder* per-se. Just more rare. I chose my word poorly when I used "hard" to describe it. That was sloppy. The big problem with coding in a story mode though is that you need the framework AND the story. The two skills don't always go well together. For the realism crowd, you need coders who are science nuts and like ksp. For the story, you need coders who are good video game story authors and like KSP. We have that a bit in Contract Configurator and a few of the contract packs. It's a great substitute and is about all that's keeping me interested in this game right now, but I still want more. And no, I do not have the skill set either
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Make it a point to do an Apollo-style mission to every single planet and moon. Except Jool, of course, but you could save it for last and instead of doing 5 missions do one big mission. If you do it right you'll qualify for the Jool-5 Challenge! But really. Don't make up a new mod cocktail. Don't look for a reason or inspiration. Go. Those worlds are there to be landed on. Land on them!
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This is a(mong the many) perfect reason(s) to allow reverts in hard mode.
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Ask a stupid question, Get a stupid answer back.
Superfluous J replied to ThatKerbal's topic in Forum Games!
Yes. Drink it fast. Turtles hate orange juice. Is this a question. -
It's all gone a bit wobbly
Superfluous J replied to bigcalm's topic in KSP1 Gameplay Questions and Tutorials
I have a lot more luck with a dedicated fuel station made solidly. I like taking one of the largest fuel tanks (Usually an orange tank or that huge SLS tank) and then putting 6 of the same tank on it radially. Then attach Sr docking ports to both ends of the first tank, and regular and Jr docking ports radially to the radially attached tanks. Finally, tuck a few big RCS tanks somewhere as well. Don't bother making the fuel depot a station, though if you really want you can toss a probe core on it somewhere and some reaction wheels. That right there is a station that won't shake a bit when you dock to it. -
Any way to choose specific contracts?
Superfluous J replied to Inquisition's topic in KSP1 Gameplay Questions and Tutorials
Check out these two mods. One makes declining easier, the other auto declines things to make others more likely to appear. QuickContracts Rejector Note if you are actually unable to get offered the contract, it still won't work. The moment you leave the ship you launched to go somewhere else, you can no longer revert. You can travel to Jool and back and then revert so long as the ship was being controlled by you the whole time. If you hop back to the space center to time warp or check a contract while you're in LKO, however, you can no longer revert. If you like to test a lot and are always wanting to revert but can't, I suggest Holodeck. -
Ha. Egg on my face, I'll admit. Though really it looked like it was just a fan made compiled video with music over it. I'll admit I didn't click the link, but usually a link in this sort of post goes to a personal website, frequently with large links to their Patreon page. In my defense, Dan's a pretty common first name, and Paulsen =/= Rosas. I take back what I said. Except about the Men's/Ladies' room signs. That was shaping up to be good and then it ended.