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KSP2 Release Notes
Everything posted by NathanKell
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Are you trying to run RVE? It messes with that.
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Yes, it is.
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Heat Shields Not Occluding Drills
NathanKell replied to Starhawk's topic in KSP1 Technical Support (PC, unmodded installs)
The drill modules (well, their animator modules) don't implement IMultipleDragCubes, so the game has no way of knowing their shapes change.- 12 replies
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And yet, oddly enough, without a hacked executable the buildings don't have messed up upgrade levels with Kopernicus installed. So maybe you guys might want to be a bit more careful with blame here.
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Ok. Open your GameData/RP-0/NonRP0.cfg file. Find the section that is highlighted here: https://github.com/KSP-RO/RP-0/blob/master/GameData/RP-0/NonRP0.cfg#L30-L54 Now, after each @description = (whatever) line in that block, make two new lines like so: @category = -1 @TechRequired = ORPHANS so for example the first block would look like this: @PART[*]:HAS[~RP0conf[],#RSSROConfig[true]]:FINAL { @title ^=:^:non RP-0 - : @description ^=:$: (PART NOT SUPPORTED BY RP-0): @category = -1 @TechRequired = ORPHANS } When done, save the file. That's it!
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....not really, no.
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@James12 need logs. Both your output_log.txt/player.log and also your Kopernicus logs folder. @g00bd0g I don't anticipate saves being incompatible in that respect, although given the wheels update I would be careful investing time in rovers.
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[1.2 - 1.4] Real Scale Boosters, 0.16 (2018-03-12)
NathanKell replied to NecroBones's topic in KSP1 Mod Releases
I mean, I know the Centaur V SEC is king of low TWR, but even that can't compare to 40N/thruster for its RCS system!- 966 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
NathanKell replied to ferram4's topic in KSP1 Mod Releases
Recall that thrust varies with Isp. Do all your engines have the same fraction of their Kerbin thrust at Eve? My guess would be some do and some don't, imbalancing things.- 14,073 replies
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Launch engines? I don't think *any* boosters use hydrazine directly, it's all UDMH or Aerozine 50/50 or UH25. Hydrazine itself is really only used as a monopropellant for RCS...anyway, you'll need to change the tank type to ServiceModule or Fuselage in order to put (highly pressurized) hydrazine in it.
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Make sure you have: 1. AJE 2.6.1 2. Solver Engines 1.15 3. Real Fuels 10.8.3
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Pictures from my Soviet Engines RP-0 playthrough. Started with an A-4 derivative to orbit, then non-canted R-7-alike, moved on to NK-9 and NK-15-based LVs. Note that some pictures show TWR in terms of Mars. Oops.
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[1.2 - 1.4] Real Scale Boosters, 0.16 (2018-03-12)
NathanKell replied to NecroBones's topic in KSP1 Mod Releases
@Felbourn then it probably doesn't and I'm imagining things. :]- 966 replies
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Looking For a "Lost" RCS Block Pack-Found!
NathanKell replied to Svm420's topic in KSP1 Mods Discussions
RLA Stockalikes RCS? Capt Robau's RCS fixes? -
[1.2 - 1.4] Real Scale Boosters, 0.16 (2018-03-12)
NathanKell replied to NecroBones's topic in KSP1 Mod Releases
@OhioBob's site might cover this, don't recall offhand. It'd be at the right level I think. Also I recall @Dragon01 saying that Isp technically increases under complete flow separation, it just destroys the nozzle. @ferram4 batsignal?- 966 replies
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[1.2 - 1.4] Real Scale Boosters, 0.16 (2018-03-12)
NathanKell replied to NecroBones's topic in KSP1 Mod Releases
The sea level Isp of a modern RL10 is...basically non-existent due to extreme flow separation. A nominal 10 or so would be fine IMO.- 966 replies
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Please update RealFuels to 10.8.3. You do *not* have the latest update. If you think you do, CKAN is not serving it correctly, and you should install it manually.