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Everything posted by Bilfr3d
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Thank you. Also, great work on actually starting this and organising everything.
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Just an idea. Also include the flowMode, so that we don't end up with differing flow modes for the same resource.
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[MODPACK][WIP] K.A.A.G | Kerbol Air And Gases!! Under Development
Bilfr3d replied to Bilfr3d's topic in KSP1 Mod Development
Finished updating the resource defs to match the Community Resource Spreadsheet. Anything on my list that is on theirs is matched. Other than that, all resource definitions are now awaiting parts to test them with. -
[MODPACK][WIP] K.A.A.G | Kerbol Air And Gases!! Under Development
Bilfr3d replied to Bilfr3d's topic in KSP1 Mod Development
KAAG is now licensed under the GPL v3 license. -
Is that a V4 anti-virus you got their? Erm mah gurd, it's a small block V8!! Kaspersky is a very good anti-virus and its sucks that iOS will never have it. Not that I'm complaining, I'm an Android man. I just prefer the UI an layout of the Android system.
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[MODPACK][WIP] K.A.A.G | Kerbol Air And Gases!! Under Development
Bilfr3d replied to Bilfr3d's topic in KSP1 Mod Development
All the .mu's are exported separately, and they are all in their own directories with their own .cfg's That's fine if you won't be able to any testing. But you will need to undergo a small test before I accept you in. And by small, I mean make a small plugin that holds a module that can be added to a part. Then that module takes one resource to make another. Also, PM me the link for the githup repo and just upload your little module their. -
Air hoggin? I love it I hog all the airs... being around 20-40 units on air on my SSTOs... which still fail to make a full orbit.
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[MODPACK][WIP] K.A.A.G | Kerbol Air And Gases!! Under Development
Bilfr3d replied to Bilfr3d's topic in KSP1 Mod Development
So the parts are being annoy. Again. After making some of the tanks up in unity, than creating the cfg's for them, I gave them a spin. The 3 tanks were about the same, with the only difference being height. One was 0.25 (quarter), one was 0.5 (half), one was full size (1). But the problem is, all three tanks display and have a mesh... all the same size. All at full size 1. Any ideas to why this would be? -
[MODPACK][WIP] K.A.A.G | Kerbol Air And Gases!! Under Development
Bilfr3d replied to Bilfr3d's topic in KSP1 Mod Development
I'm all up for ideas, and I had thought a bit about focusing more on a particular resource. Which is what I might end up doing now. I'll remove the separate hydrogen and oxygen engines, and combine them to make one. I'll remove the RCS blocks for compressed oxy and hydro, and I'll remove the compressed hydro and oxy all together. That should lower down the scope of things a bit. Thanks for the criticism. -
[MODPACK][WIP] K.A.A.G | Kerbol Air And Gases!! Under Development
Bilfr3d replied to Bilfr3d's topic in KSP1 Mod Development
I just realised that I'm using .dae's from blender. Whups. That will put back the showing of the models for a little bit while I get unity and the part tools pack. -
[MODPACK][WIP] K.A.A.G | Kerbol Air And Gases!! Under Development
Bilfr3d replied to Bilfr3d's topic in KSP1 Mod Development
Thanks for that one! I'll update the resource densities to N/A for now, and look at the doc later. -
[MODPACK][WIP] K.A.A.G | Kerbol Air And Gases!! Under Development
Bilfr3d replied to Bilfr3d's topic in KSP1 Mod Development
By uploading, I meant actually UPLOADING the parts. As well as screenshots. I just need to get home to my other computer than actually has the models. And by placing myself in team lead, that's saying I do the main threads, releasing, etc. I will also take part in nearly all aspects of the development (except for texturing. I'm horrible at that). And I take absolutely no offense. Its constructive criticism and that is exactly what I want. As I said, I just need to get everything updated and added into the posts. This is why it doesn't look like much ATM, because I need to get everything added into the posts. I like to be neat, so it is sort of taking a bit of time. And I'm trying to juggle all this in between my classes as well. How do you suggest I re-write the main post? Could you PM me your suggestions of the rewrite? Cheers. -
[MODPACK][WIP] K.A.A.G | Kerbol Air And Gases!! Under Development
Bilfr3d replied to Bilfr3d's topic in KSP1 Mod Development
Its all right reserved while in the development stage. I do currently have a few parts made and resources working in KSP, I just need to update everything and get everything uploaded, etc, etc. And this is not an idea. I'm not a BAD 3D modeller, but I wouldn't say I'm good either -
[MODPACK][WIP] K.A.A.G | Kerbol Air And Gases!! Under Development
Bilfr3d replied to Bilfr3d's topic in KSP1 Mod Development
RESOURCES!! Resources coloured in blue are complete and have been tested Resources coloured in green are complete Resources coloured in red are incomplete HYDROGENDensity = 0.0000000899 Cost = 0.015 OXYGEN Density = 0.00000141 Cost = 0.000055836 AIR Density = 0.0000463 Cost = 0.00042 WATER Density = 0.001 Cost = 0.001 ICE Density = 0.01 Cost = 0.01 COMPRESSED AIR Density = 0.00463 Cost = 0.042 HYDROXOL Density = 0.025 Cost = 5 REFINED HYDROXOL Density = 0.1 Cost = 15 OILY WATER Density = 0.06 Cost = 0.8 KENZODRINE Density = 0.46827 Cost = 21.37 LQDKENZODRINE Density = 0.2148 Cost = 14.6 ATMKENZODRINE Density = 0.6489 Cost = 48.26 PARTS!! Parts coloured in black are complete, tested and textured Parts coloured in blue are complete without textures and tested Parts coloured in green are complete without textures Parts coloured in red are incomplete and/or awaiting the development of a specialised plugin to function ALL PARTS ARE CURRENTLY 1.25M ONLY!!TANKS SCANNERS AND DRILLS! Air Compressor Air Tank Air Tank 1-2 Air Tank 1-4 Compressed Air RCS Block Compressed Air Tank Compressed Air Tank 1-2 Compressed Air Tank 1-4 Defroster Electrolytic Separator Water Filter Hydrogen/Oxygen Tank Hydrogen/Oxygen Tank 1-2 Hydrogen/Oxygen Tank 1-4 Hydroxol Tank Hydroxol Tank 1-2 Hydroxol Tank 1-4 Hydroxol Mixer Hydroxol Refinery Ice Scanner Ice Drill Ice Tank Ice Tank 1-2 Ice Tank 1-4 Oily Water Tank Oily Water Tank 1-2 Refined Hydroxol Tank Refined Hydroxol Tank 1-2 Refined Hydroxol Tank 1-4 Reverse Electrolytic Separator Water Cooler Water Drill Water Scanner Water Tank Water Tank 1-2 Water Tank 1-4 Kenzodrine Tank Kenzodrine Tank 1-2 Kenzodrine Tank 1-4 Kenzodrine Crusher Kenzodrine Liquefier Kenzodrine Atomizer Atomic Kenzodrine Tank Atomic Kenzodrine Tank 1-2 Atomic Kenzodrine Tank 1-4 Kenzodrine Engine Kenzodrine Lander Engine Atomic Kenzodrine Engine Atomic Kenzodrine Lander Engine Liquid Kenzodrine Engine Liquid Kenzodrine Jet Engine ENGINES AND "INTAKES" Hydrogen/Oxygen Engine Hydrogen/Oxygen Lander Engine Hydrogen/Oxygen Radial Engine Hydroxol Engine Hydroxol Lander Engine Hydroxol Jet Engine Hydroxol Radial Engine Refined Hydroxol Engine Refined Hydroxol Jet Engine Hydrogen/Oxygen Air Separator (Separates Hydrogen and Oxygen from IntakeAir, also making a byproduct of regular air) Inline Hydrogen/Oxygen Intake (Combines the air separator and air intake in one unit. I.e. collects hydrogen/oxygen from the atmo) -
[MODPACK][WIP] K.A.A.G | Kerbol Air And Gases!! Under Development
Bilfr3d replied to Bilfr3d's topic in KSP1 Mod Development
KAAG Devnotes: ToTheMun: Finally, the time has come. KAAG Mod version 0.0.1d is released. It may not seem like much and the models have no textures (yet), but this is very much a leap forward in mod development for me and for KAAG. Thank you to all who provided some criticism towards my way to the first release of KAAG Mod. You can download KAAG from the two links at the bottom of this little blog. Now development will be slowing down slightly due to study, but mainly I am going to attempt to sort out the issues with the Hydroxol mixers and the filter as well as redoing all the models with some basic textures for the models. By basic, I mean different colours for each different tank and generator. Anyway, development has been pretty fun so far, and version 0.0.2 is going to be an upload with textures and also (hopefully) the Hydroxol mixers working, as well as some custom modelled engines. Now, the long awaited download links: Github: DOWNLOAD Google Drive: DOWNLOAD Be sure to check out the development and release threads too: Development Thread: http://forum.kerbalspaceprogram.com/...er-Development Release Thread: http://forum.kerbalspaceprogram.com/...-And-Gases-WIP And also leave feedback or comments (nice and cheerful feedback and comments) too. Constructive criticism is the greatest!! -
K.A.A.G | Kerbol Air And Gases DEVELOPMENT HAS STOPPED Currently starting development, K.A.A.G Aims to add a series of resources into KSP that are mainly gas based. It also includes several parts, such as gas engines, gas RCS blocks, etc. All current information of the mod is in the post below (including current parts, plugin development stage, etc.). K.A.A.G currently does not have a logo (but we would like one!!), and development is expected to be slow. DOWNLOADS!! VERSION 0.0.1D Download from Github: DOWNLOAD Download from Google Drive: DOWNLOAD Download from Curseforge: DOWNLOAD Issues and Bug Reports go here: https://github.com/KAAG-Mod/Releases/issues Release Thread: http://forum.kerbalspaceprogram.com/threads/90679-MODPACK-K-A-A-G-Kerbal-Air-And-Gases-WIP Development Team: Currently, development is a pair-team ride, with me making the parts and leading the team, and Space_Kraken. Sorry, but I'm not currently accepting any more people either. But we ARE looking for someone to make a LOGO, FLAG and BANNER for KAAG. If you would like to help me out with that, PM me or post in this thread. Cheers in advance. SHOWCASE OF DEVELOPMENT!!!! Part Testing: I edited one of the 1.25m engines so that it used water as a propellant, just to make sure the definition actually WORKED. And it did. Surprisingly well, actually. I think I need to change the impact tolerance though, because that pod should not have survived. :\ Hopefully K.A.A.G can kick off and become a good mod! CHANGELOG AND INSTALLATION: ======================================= INSTALLATION!!========================= ======================================= To install, simply drag the "GameData" folder into your KSP directory and overwrite any old KAAG files. ======================================= KAAG Changelog========================= ======================================= Version 0.0.1d: - Initial Release ======================================= Licensed under GPL v3: http://www.gnu.org/copyleft/gpl.html K.A.A.G, KAAG and Kerbal Air And Gases is under Copyright for ToTheMun and respective bodies This post has been viewed times since 13/08/2014
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The Super Rover-Pull Cup 2014
Bilfr3d replied to mangekyou-sama's topic in KSP1 Challenges & Mission ideas
I am going to give this challenge a crack in all weight divisions :0 should be fun! -
what version is remottech currently for? .24 or .23?
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Yes. YES! YEEEEEESSSSSSSSSS!!!!!!!!!!!!!! A TV series would be great. "Jeb forgot to pack his parachutes and is flying down to kerbin at blistering speeds. What will he do? Find out next time, on Kerbal Space Program!"
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This is Jeb, every launch of the week.
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Either portal 2, Payday 2, or prison architect. All good games.
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is your computer powerful enough to run all of those mods? Specially the graphical ones? Geez....
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You know I'm not just having a minecraft server right? I'm using windows server to run IIS and an AD network and also an FTP server. So that's why I have multiple cores over the higher Ghz. I might either increase Ghz mark or lower the slots available. And I will not be running VMs with this server either. And I know that xeons don't just magically do anything. I know that they don't magically do anything, but I do know that they are good for their multicore performance. Which is what I want. Perhaps I should scale the xeon down to a lesser cost one and get another server and use an AMD 5.0Ghz processor on that one and use that as the minecraft one. Maybe I could do that instead. The cost would be less as well, and I would be achieving good performance for the minecraft server, wouldn't I?
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Its a xenon. Do you not know how powerful xenons are? Slots aren't majorly CPU intensive. Its more about the RAM and upload speed that depends on how many slots can be had on the server.