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Bilfr3d

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Everything posted by Bilfr3d

  1. I have not yet looked at any benchemarks. And that info was the only info the vendors site gave me. I've also changed the laptop I'm looking at now. I am going to buy the same laptop my brother has, because his can easily run payday, battlefield, etc. at normal and high quality with above 60FPS in most scenarios. The CPU would not be slow at all. My Dad runs a kit that plays Battlefield online. He only has a dual core pentium, and it runs fine a normal graphics. His GPU is a GTX760 btw.
  2. Some new resources and parts have been added to the list for the inclusion in the 0.0.2 update. I'm currently trying to get some textures and things sorted out for the other parts, and I finally got the hydroxol mixers working. Instead of LFO, Hydrogen and Oxygen, to make Hydroxol, you now need Monopropellant, Xenon Gas, Hydorgen and Oxygen. Development has slowed down, but is continuing. At this point in time, the 0.0.2 update seems roughly 2 weeks to a month away.
  3. I would like to put forward another 3 new resources in KAAG. These are completely new. In other words, I used my imagination and made them up . Kenzodrine, Lqd(liquid) kenzodrine and atm(atomic) kenzodrine. The stats are below. RESOURCE_DEFINITION { name = Kezodrine density = [SIZE=2]0.46827[/SIZE] unitCost = [SIZE=2]21.37[/SIZE] flowMode = STACK_PRIORITY_SEARCH transfer = PUMP isTweakable = true } RESOURCE_DEFINITION { name = LqdKenzodrine density = [SIZE=2]0.2148[/SIZE] unitCost = 14.6 flowMode = STACK_PRIORITY_SEARCH transfer = PUMP isTweakable = true } RESOURCE_DEFINITION { name = AtmKenzodrine density = 0[SIZE=2].6489[/SIZE] unitCost = [SIZE=2]48.26[/SIZE] flowMode = STACK_PRIORITY_SEARCH transfer = PUMP isTweakable = true }
  4. Ok, I have got my eye on a new laptop. I want it to be able to play fairly moderate gaming (i.e. games like battlefield 3 & 4, payday, portal 2, KSP, etc.). I only really want it for gaming, but I have chosen this one because the budget is a bit short. Anyway, will it be able to play the games I stated above? At a decent, if not good, FPS? SPECS (pasted from website) Processor [LIST] [*]Processor Brand Intel [*]Processor Type Core i7 [*]Processor Model 4500U [*]Processor Speed (GHz) 1.80 [*]Processor Max Speed (GHz) 3.0 [/LIST] [h=4]Memory[/h] [LIST] [*]Installed RAM 8GB [*]RAM Expandable To (GB) 16 [*]RAM Type DDR3 [*]Cache Memory Size (M) 4 [/LIST] [h=4]Disk Drives[/h] [LIST] [*]Hard Drive Size 1TB [*]Hard Drive Type SATA [*]Hard Drive Speed (RPM) 5400 [*]Digital Media Cards Reader MMC, SD Memory Card, SDHC, SDXC [*]Optical Drive Type DVD Super Multi [/LIST] [h=4]Screen[/h] [LIST] [*]Screen Size 15.6" [*]Screen Type LED LCD [*]Screen Definition High Definition [*]Screen Resolution 1366 x 768 [*]Screen Aspect Ratio 16:9 [/LIST] [h=4]Graphics & Video Support[/h] [LIST] [*]Graphics Card Brand AMD [*]Graphics Card Memory 2GB [*]Graphics Card Memory Type Dedicated
  5. KAAG has now been approved for release on Curseforge. So for those that link Curseforge, the link is here and now in the OP
  6. KAAG has now been approved for release on Curseforge. So for those that like curseforge, the link is here and also on the OP
  7. Development has now continued after deployment of development tools a lesser powered (but working) PC.
  8. Due to a HDD failure on the main development PC, Development is now halted.
  9. I am looking at using module manager at some stage to add in the air resource to the current air scoops, but that's a bit far down the track at this point in time. I will eventually make my own plugin to collect resources from planets (i.e. drill up some ice, etc.). And 10 water to 1 ice is mainly for storage purposes. And its a little bit kerbal. I have checked the spreadsheet there, and I cannot see any conflicts or duplicates of Hydroxol, Refined Hydroxol, Oily Water, Ice or Compressed Air.
  10. K.A.A.G | Kerbol Air And Gases DEVELOPMENT HAS STOPPED Currently starting development, K.A.A.G Aims to add a series of resources into KSP that are mainly gas based. It also includes several parts, such as gas engines, gas RCS blocks, etc. To have a more in depth-look on current development stages, have a look at the development thread here. DISCLAIMER TO SQUAD: Developers of KAAG have no intention of infringing Copyright and breaking license on SQUAD parts and models. DISCLAIMER TO USERS: KAAG is currently a WIP as it is currently version 0.0.1d. It has been tested and in its current state DOES work, however the developers of KAAG hold no responsibility of any incompatibility with other mods. This current state of development does not reflect the intentions and design of the mudpack once further in development. DOWNLOAD VERSION 0.0.1D!! Download from Github: DOWNLOAD Download from Google Drive: DOWNLOAD Download from Curseforge: DOWNLOAD Issues and Bug Reports go here: https://github.com/KAAG-Mod/Releases/issues Tell us what you think , however abuse and negativity towards the mod will not be tolerated and is not endorsed. KAAG has only just entered the modding world and this is currently the first release. SHOWCASE OF DEVELOPMENT!!!! Part Testing: This album is a little bit old, but it does show off the models with no textures. CHANGELOG AND INSTALLATION: ======================================= INSTALLATION!!========================= ======================================= To install, simply drag the "GameData" folder into your KSP directory and overwrite any old KAAG files. ======================================= KAAG Changelog========================= ======================================= Version 0.0.1d: - Initial Release ======================================= Licensed under GPL v3: http://www.gnu.org/copyleft/gpl.html K.A.A.G, KAAG and Kerbal Air And Gases is under Copyright for ToTheMun and respective bodies
  11. KAAG Mod is officially released!!! You can download it here: https://github.com/KAAG-Mod/Releases/releases/tag/V0.0.1d The full list of download links is on the OP as well as a link to post issues.
  12. Due to some issues with the ModuleGenerator the hydroxol mixers, oily waters tanks and water filters are being held off the first release. Otherwise, everything else is included, and being uploaded right now.
  13. Final testing is now underway for all parts. Once testing is cleared and completed, the Gamedata is to be archived, license and changelog added than the upload to my chosen distribution "places" shall begin. In short, the KAAG 0.0.1d release will be released at some point between now (7PM AEST) to 8:30 AEST if everything goes smoothly.
  14. Parts and resource lists have been re-formatted (AND COLOURED) in preparation for the upcoming 0.0.1d release!! Parts are to be tested, and once testing is complete the pack will be zipped, a changelog and license added into the archive then it shall be the first official RELEASE!!!
  15. I would like to put forward some 5 of the resources included in KAAG. KAAG isn't released yet, but the first release is extremely close. That's why I want to get the resource defs added in. If I could that is. Anyway, here are the defs: RESOURCE_DEFINITION { name = Ice density = 0.01 unitCost = 0.01 flowMode = STACK_PRIORITY_SEARCH transfer = PUMP isTweakable = true } RESOURCE_DEFINITION { name = CompressedAir density = 0.00463 unitCost = 0.042 flowMode = ALL_VESSEL transfer = PUMP isTweakable = true } RESOURCE_DEFINITION { name = Hydroxol density = 0.025 unitCost = 5 flowMode = STACK_PRIORITY_SEARCH transfer = PUMP isTweakable = true } RESOURCE_DEFINITION { name = RefinedHydroxol density = 0.1 unitCost = 15 flowMode = STACK_PRIORITY_SEARCH transfer = PUMP isTweakable = true } RESOURCE_DEFINITION { name = OilyWater density = 0.06 unitCost = 0.8 flowMode = STACK_PRIORITY_SEARCH transfer = PUMP isTweakable = false }
  16. Bilfr3d

    Jeb's Song

    Did anyone else think about the Pokémon theme song when they read this? Or is it just me...? :\
  17. This is what I see the models of KSP V1.0.0 looking like. Nice work!!
  18. Jonfrey Kerman. Don't ask me how that was made.
  19. The first OFFICIAL KAAG Mod Devnotes can be found here: http://forum.kerbalspaceprogram.com/entries/1645-KAAG-Mod-Dev-Notes And also on the post below the OP. UPDATE: I just want to say a big THANK YOU to everyone viewing this thread. We have hit over 1000 views!!
  20. Sorry Space_Kraken, but I have now changed my mind as to working as a team on this project. I do not want to create a team just yet, as I feel it is too early in development. I am going just fine by myself at this point in time. I will no longer be accepting any requests to join a team on this project, unless I state otherwise in the OP.
  21. I completely forgot about that, lol. XD Thanks for pointing that out. SpaceKraken, forget about doing the module. I don't really care about that anymore. You are in. I'll PM you some details on a project for the plugin soon.
  22. Also, is it actually possible to copyright a technology that wasn't developed by Apple? Apple was not the first developers of touch screens. And by chucking a touch screen into a phone and saying "I did this. COPYRIGHTED!" just doesn't work. That's why they can't sue any other manufacturer that has touch screen phones. Because its not copyrighted. What you saw, SpaceXray, was a massive bunch of BS. Or are you going to complain that Apple should be suing everyone that uses a touch screen in their products? Yeah, have fun with that. This thread should be locked by a mod, all this thread is now is silly little manufacturer rivalries.
  23. Are you sure you didn't just do I think anybody can do something like that. Like this:
  24. Guess what? I got some screenies up!! FIRST SCREENSHOTS ARE UP!!! Its really a great moment
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