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Deathsoul097

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Everything posted by Deathsoul097

  1. Yay! We will finally get some decently large panels without Kosmos and NFP!
  2. Hmm. That has occurred to me, but, this would really help to lower part count and make things more efficient, which is in my eyes what procedural parts are for.
  3. I want to either give Eeloo a new moonlet, or give Minmus or Gilly an asteroid belt.
  4. Could we have a Procedural Crew Cabin or Pod/Lander Can? I reckon that would be awesome. Maybe which one it is could be defined in the tweakables, and offer different textures/Geometries depending on the purpose of the part?
  5. Welcome to New Zealand, where most of the TV shows are over 2 years old, and "premieres" are often more than a week behind the rest of the world!
  6. Place the smallest ladder on a 45 degree angle at the top. He will grab onto it as he moves off of the first ladder, and then continue to climb up onto the tank. Problem Solved.
  7. Why not use a small Hydrazine thruster? It would allow you to restart as many times as you have the fuel for, unlike solid fuel ullage motors. You could also use that Hydrazine as an RCS propellant if needed.
  8. I have MySky recording it. (My dad is asleep on the sofa, so I can't watch it right now.) This is an awesome weekend. ISS live stream today, Cosmos premier tomorrow!
  9. Cool. Dem are some nice support vehicles you got thar, yall. (Hmm. Doesn't have quite the same effect in text, does it?) Oh well. Anyway. Nice, those are quite good looking. I had no idea the Discovery used so little fuel.
  10. I believe I misunderstood what you had originally said. I thought you meant that you couldn't have or work out having each part referencing a single texture file, like B9 or FusTek. Sorry.
  11. Hang on though. How does B9 do it then? It uses almost no unique texture files, they all reference the same one. Also, a .MU file contains the exact name and type (If you export the part from Unity to a .MU, and the texture is a .tga, then you can't change it to a .dds, or .mbm, etc, because it looks for Texture.ABC, not Texture.XYZ) of texture file it uses. You will have to export the texture with the KSO parts as a .dds in the first place, not change it later as it needs the correct extension too. As for making unity export as a .dds, I have no idea. I have never tried it. Sorry I can't help any more. That solar panel looks awesome BTW. Sucks that it's getting cut.
  12. Nice dumpster. It would be a shame if something were to happen to it...
  13. Duna. I always end up setting my sights on duna for ages and I don't know why. I am utterly fascinated with the prospect of a blue moon, not a red planet. UNSC or Covenant?
  14. Banned for self promo of youtube channel.
  15. I apologize for not making my move yet, I have been pretty swamped with school work. I will make my move ASAP, and get back to you guys soon. (Damn correspondence course. Wait Six weeks before sending me a username and password, which then doesnt work. Then it takes another week to get me a working one. So now I am almost six weeks behind on work.)
  16. Lets have a VERY explosive bonfire with that.
  17. Having only ever used Interstellar once, in which I never actually did anything decent, I unfortunately can't help you there. Sorry. I really like the rest of what you are doing though. I guess the best thing would probably be to watch Scott Manley's Interstellar Quest series. He does a couple of Beamed Power rockets there.
  18. I can't remember who it was, but someone figured out that the radiation levels on Laythe's surface be perfectly safe. (You would need similar shielding to the ISS after about 10Km, though IIRC.) I would personally vote Laythe for pretty much all reasons, 0.8g's is much better than 1/20g's, along with the oxygen atmo, and the possibilities of almost if not complete self sustainability. Also, Laythe's ASL average temp is ~4 degrees C, compared to minmus, which can vary by a significant amount, and the max I have seen it get to is -30 degrees C, though the night cycle could quite possibly take it below -100, or maybe even -200. [Citation Needed]
  19. Actually, the transmission loss, type of experiment, science gained from the experiment and the max percentage from transmission of the experiment are all defined in the CFG of the part file. No new mechanic would be needed, just changes to CFGs. Either way, I like this idea.
  20. What if the CoM marker scaled with the mass of the entire craft? Like, more mass = bigger marker? The same could possibly be done with Lift, and maybe even with thrust.
  21. dtobi, you have made an SSME. My question is this: Will you make an RD-0120?
  22. A fellow Whovian I see, hello friend. Also, yeah. Thrust vectoring from the SSME's will work in the exact same way on the Energia. I don't know why you felt you had to do it with stock-gimbal engines, as you had said that you have SSE.
  23. If you are using SSE, why didn't you just put the "Space Shuttle" Engines on the Energia Core Stage? In a sense the RD-180 engines on Energia worked exactly like the SSME's, but they were on the Energia Core instead of the Buran Shuttle. This meant that the OMEs for the Buran and the Orbital Insertion Engines for the Polyus could be put in a place that maximises efficiency, along without having to deal with any ridiculous offsets.
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