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Stone Blue

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Everything posted by Stone Blue

  1. Huh... they are BOTH really messed up for me... Also, the texture on the 100 seems "unfinished"... Also, no ladders, and the hatch colliders are flipped upside down.
  2. It also has no license explicitly stated, so defaults to ARR, meaning no one else can even redistribute/rehost it as-is, much less get it fixed to share...
  3. This thread was about the best one I found for Unity 5+:
  4. Though, the HitchHiker and Labs arent "bad", and I like how Nertea's StationParts pretty much match them...
  5. Depends on how they are scaled... IIRC: Using "scale = " INSIDE the MODEL def, scales ONLY the model itself... Using "rescaleFactor = " OUTSIDE the MODEL def, scales EVERYTHING... (both the model, AND appropriately rescales the attachment nodes) Using "scale = " OUSTIDE the MODEL def, is only a definition of the metric units used for scaling... ie 1m, 1decimeter, 1centimeter, etc... Usually, this is used to set the proper scale for what the model ITSELF was scaled in, during its creation in a 3D modelling progarm...So, usually doesnt need to be used, since Squad and most modders use the same 1 unit = 1.25m when modelling parts... I think i got that all basically correct...
  6. Yup... Squad devs/artists should be allowed some artistic "license" to add their own touches, but if we can expect mismatched, looks from every new dev, as they come and go, thats a pretty sad business model...
  7. Interesting concept... Just a note, did you mean 5point3 meters?... or maybe 53FEET tall??... Thats certainly not close to ~160ft in the vid... unless thats just a "proof of concept" example... but then, that still seems REALLY tall for just a 100kg payload... ??
  8. Hmmm... well, then you could replace every texture file in the Squad Parts folder, with a plain white, 4x4 pixel texture, and probably increase your game performance BIGGLY...
  9. That, I cant answer... More detail might help, and it doesnt really sound like a PartTool issue, so maybe start a seperate thread, and hopefully someone will jump on it with help.. vOv
  10. I assume you are exporting from Blender to Unity using .fbx? If so, in the fbx export settings try switching between ASCII and Binary... https://digitalrune.github.io/DigitalRune-Documentation/html/6f749972-9cb2-4274-b283-c327ba45e379.htm#Export
  11. SO, then by that reasoning, Squad should have just stuck with the "look" of parts from version 0.17, or even earlier, and not bothered to tweak/improve/change them, because the new changes werent already in the game? Thats pretty much what "I" meant...
  12. Sooo... Ok... you want to keep the traditional KSP look, with no changes or updates, just because they werent in the game originally? Werent PBR, or at least "new" shaders rumored or discussed at one time?... how would RD's and Porkjet's (or even something else), look, if those shaders were to be implemented? If its a substantial effect, or "look", maybe THAT needs to be considered NOW as well...
  13. Just want to say, people seem to be getting stuck on who made what textures, and just because someone left Squad, or someone is STILL with Squad, that artistic "flavor" of either is null & void on that alone... As Cobalt stated above, just because one artist starts a "look", does NOT mean only that ONE person can continue it, and no one else can emulate it... Neither Porkjet's or RD's style/textures are "bad"... I think the consensus is, the difference in the details and methods is substantial, and one direction should be chosen... It comes down to whether Squad should keep the "cartoony" look, or go for something a bit more realistic, or at least more fitting with today's modern 3d games... I think passinglurker's point, and others, is, is RD's current "look", the look we would like Squad to stick with, possibly forever, OR is now the time for them to seriously consider an "updated" aesthetic & feel... Once they commit to either, that should be stated, as others have said, and quit holding this carrot out, and just get it done, either way...
  14. Yeah... stock IVAs suck... I NEVER played IVA because of that... UNTIL, I tried the ALCOR pod... Holy carp!... That opened a whole new IVA playing level... Ubfortunately, it takes a HUGE amount of time and effort to make great IVAs... And because the majority of people get the idea and attitude that playing IVA sucks, due to the stock IVAs that suck, most devs considering making nice IVAs have to weigh the fact that few players will even use them, considering the HUGE investment of time and hair-pulling in making them... yeah, but it doesnt really do anything other than make the interior lighting a little brighter... Would be nice if those IVAs using additional cabin lighting, could over-ride the stock lighting, and remove it... Unfortunately, the stock lighting is part of the model itself...
  15. Not always true... And lots of times, if the mod is NOT working in current KSP, all it takes is a few tweaks... Catering to idiots who cant read isnt justification for wiping threads away, IMHO... And no one is forcing people to read, much less respond to those posts... And if the dev has abandoned it, and people post asking for support/updates/whatever, and no one answers... So what?... Its SOOO terrible that a thread got necro'd for a minute? Maybe bringing that "dead" mod to the surface once in awhile will bring it to the attention of someone who didnt know about it, and will be able to "continue" it, or if its ARR, at least maybe take the "idea" and recreate a new mod...
  16. Dang it... neither link for the textures is working for me... Anyone else have any alternatives?
  17. Yeah... I've been chomping at the bit to try this in-game (once I can actually PLAY KSP again )... And from what I've heard, IVAs are a PIA and take LOTS of time... So yeah, I vote for releasing and saving IVAs for another release...
  18. yes... and actually, you could probably make one that could be used for that P-47, AND a P-40... And, what about a two-seater, such as:
  19. Well, that would be more realistic, would it not?... Besides, it would be kinda kewl to have the "interior" lighting effect of only sunlight or planet shine shining thru windows , and to move around the cabin with attitude/roll/pitch changes...
  20. I guess I just dont understand this big push on why old threads/inactive mods absolutely need to be closed... Theres tons of old mods that have been pushed into obscurity, just because the threads have been locked down...
  21. Yep... engine effects are messed up... So is the RCS... I'll dig into this in the next couple weeks and see if I can figure it out
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