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Stone Blue

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Everything posted by Stone Blue

  1. Yeah, the models & textures are open license, but the plugin is not.... So unless @ArcaneZedric comes back, or at least opens the license, someone would have to start this from scratch.
  2. Awwwww, Yiiiissss!!!.... Been waiting patiently for this... Thanx @Papa_Joe
  3. Is it normal for 52k.de to request access when using the site?... I know the KerbalStuff torrent was hosted there when that was up... So I guess I'm asking if that was your server, or the old KS server, and is it still ok that it's looking for access permission? EDIT: Ok... Since EU seems to be up, guess I'll just wait for everything to come back up... :thumbs_up:
  4. @VITAS I hate to be the one to ask, but is the site down? I'm in the East coast US, and the main domain, and the US/Asia/EU sites dont work for me either... (I can sometimes get one of the others even if the US one is down for me)... Isitdown.com is showing all of them down... Hope its just me?... lol
  5. Yeah... too bad its an AAR license, so no one else can pick this up...
  6. @Dman979 I know KasperVid left, but who's his replacement?
  7. Worx fine for me... What are you using to extract it?.... I'm using WinRAR
  8. I thought maybe... I saw you spam updates for your other mods, so out of curiousity I checked CC... I thought either I caught you right after you uploaded it, and you hadnt had the chance to post here yet, or maybe you forgot, with all the other updating & posting on the forums... lol
  9. Vers. 2.4.0.1 up on SpaceDock ... Thanx again, allista!
  10. As much as I also hate this forum software, and as much as I have not been happy with the lack of customization by the Squad team, (especially something other than the "stock" software theme), and also by the sometimes dodgy answers and seeming lack of action or caring by Squad, I would encourage people to check out the IPS website or forums before replying/posting issues with the forum software. Red Iron Crown DOES have valid points that issues or bugs specific to the software are out of Squad's hands. If you want things fixed that are/should be in Squad's hands, then an informed request/complaint, with SPECIFICS, and maybe even reference links from the IPS website or forum, on what can/can not be done with the software, by "customers" (in this case Squad), may get better results... If you're gonna call Squad out on their choice of using IPS, or the lack of customization by Squad, then take some time to get the facts directly from IPS (Invision Power Services, Inc), concerning exactly what is/is NOT in Squad's power to change/fix/deal with... Also, I'm sure its been posted somewhere, but I'm pretty sure KasperVid, who IIRC, was in charge of Squad's web/forum stuff, has been replaced?
  11. Yeah... but its your Flight Redux that solely attracts me to using THIS 2-seater... I've been struggling for the past couple weeks making changes to the models & textures... Got the external ComPod completely finished.. Just got the flag working again yesterday... I have window lighting and the hatch/ladder working. Had the heatshield just about done, when I did something to the RCS ports... The IVA is proving the most difficult... And all I did for that was to redo the UV & textures, but having to get it set up properly in Unity again is proving a HUGE PIA...
  12. Ugghh.. I'm working on overhauling the model for Yarbrough08's Mk1-1 A2 pod, and came here to report a couple bugs/issues I came across, only to see they've already been fixed in the latest release... lol @MOARdV, I usually check first anyway, but THANX for posting a link directly to the latest rel. notes :thumbs_up:
  13. VERY nice!!... This is AWESOME, and finally makes CommNet something i might be able to use, now... (been using RT)... My biggest peeve with CommNet was it pretty much obsoleted the need for most, and especially, local relays... To me, its almost a "god mode" for comms, and the ability to simply tweak it, or to have more options for how it operates, has been missing... So THANK YOU for this! :thumbs_up:
  14. link is back a page or so... But it looks like there may have been issues with that version as well? Looks like this mod may be DED, again... @aikixd is the one that was doing the fork, and he hasnt been on, or responded since his last "update"
  15. Dem pics & dat explanation gotta go in the ProbesPlus User's Guide .... \o/
  16. @OrbitalBuzzsaw If its ONLY a 1.875m stockalike fairing you want, you could give this MM patch a try... Its basically plagerized from @Enceos's Kerbal Hacks Fairings and stock.. all I did was some math...SO all credit goes to Enceos & Squad... Just dont go to them for support... I just now threw it together, and havent tested it yet tho... So dont use it in a valuable save game, till you test it? // Hack to create a stock 1.875m fairing, by Stone Blue, but // all credit should go to Squad and Enceos (Kerbal Hacks)... All I did was some basic math, they are the true authors // (just dont bug them about support for this :P ) +PART[fairingSize2] { %name = SB_fairingSize1_5 //@MODEL // { // %scale = 1.5,1.5,1.5 // } // %rescaleFactor = 1 %rescaleFactor = 0.625 %entryCost = 4500 %cost = 450 %title = AE-FF1.5 Airstream Protective Shell (1.875m) %description = While the Kerbals at Mission Control were still figuring out how to get their rockets back down to Kerbin safely, the research engineers at FLOOYD were quickly realising that protecting parts on ascent was just as important. Heavy research into two-dimensional-input driven procedural construction was then funded with the hopes of making protective shells for important payloads and interstage areas of the crafts. The protective shells also have the benefit of making the craft more aerodynamic, hopefully saving on precious rocket fuel! The AE-FF1.5 is the experimental prototype from FLOOYD. It is designed for the largest rockets which come from private companies from various parts of Kerbin. %mass = 0.109 %bulkheadProfiles = size1p5 @MODULE[ModuleProceduralFairing] { %nSides = 40 %nArcs = 2 %baseRadius = 0.9375 %maxRadius = 2.5 %capRadius = 0.5 %snapThreshold = 0.175 %xSectionHeightMin = 0.2 %xSectionHeightMax = 2 %UnitAreaMass = 0.011 %UnitAreaCost = 9 } @MODULE[ModuleCargoBay] { %lookupRadius = 1.25 } } If the size/node locations dont work as is, try commenting out the " rescaleFactor = 0.625 " line, and UN-comment the 5 lines above it, and give THAT a try...
  17. The dev seems to have last been on in late Oct... You could try tagging them, like so: @maccollo , when inquiring about mod status... (As long as no one has already done so in the last few posts... )
  18. So, THIS mod should work with this also?
  19. OR, you could just actually READ previous posts...
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