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Everything posted by Stone Blue
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New MPD Engine Design for Kerbodyne Plus 1.1
Stone Blue replied to Bonus Eventus's topic in KSP1 Mod Development
7 or 8- 29 replies
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[1.3.0] Filter Extensions 3.0.4 (Jul 11)
Stone Blue replied to Crzyrndm's topic in KSP1 Mod Releases
That seems to be you running out of RAM... Lemme guess, you have 8GB of RAM installed? You can find many threads describing ways to optimize RAM usage for KSP here in the forums -
Mod for making clustered engines act as one part?
Stone Blue replied to pearldrumbum's topic in KSP1 Mods Discussions
This? -
New GPS functionality
Stone Blue replied to Delta_8930's topic in KSP1 Suggestions & Development Discussion
Just because Figaro KerbalGPS has not had a recent update, doesnt mean it doesnt work...it definately worx in all 1.0.x versions, including 1.0.5... And as to GPS in KSP, sadly, there doesnt seem to be much interest in it... -
ASET Props Pack. v1.5 (for the modders who create IVA)
Stone Blue replied to alexustas's topic in KSP1 Mod Development
LITERALLY, two and three posts above yours... -
Looking for a mod to turn on/off lights on a timer.
Stone Blue replied to mikeydz's topic in KSP1 Mods Discussions
Maybe this: SmartParts -
[Plugin/Parts] Kerbal Foundries - Continuation [Latest: 1.9g]
Stone Blue replied to Gaalidas's topic in KSP1 Mod Development
ARE YOU KIDDING ME???!!! Mod authors exist SOLELY TO SERVE THE MASSES... How DARE you all not be on instant call 24/7, or not have working versions 2 minutes after a new release of KSP drops, or not write mods to fit the wants NEEDS, of each and EVERY specific user... Or to let your download links get outdated.... Or to not instantly know why your mod is not working for an end user, just because they say it doesnt work, with not even a single line of logs offered...Much less on their 64bit workaround, unfixed, CKAN-modded to heck install.... Well, with 1.1 going 64bit, hopefully it wont require bit-counting on file/texture sizes nearly as much, and that aspect of the culture will change for the better... Thanx to all you mod authors everywhere... Who thanklessly share your creations with us nits who cant code or model for ourselves... -
Purple toolbar icons
Stone Blue replied to eberkain's topic in KSP1 Technical Support (PC, modded installs)
I can also confirm that the EL Build button (for SimpleConstruction) also is purple for me as well... Also, just to clear up, the Connected Living Space icon is purple ONLY when used in Blizzy's Toolbar... If I switch it to the stock toolbar, its fine... ?? -
[0.23.5] Kerbal Space Industries [26APR14] [MFD 1.2]
Stone Blue replied to Hyomoto's topic in KSP1 Mod Releases
@Hyomoto So, I'm trying to use the UHF blade antenna, in 1.0.5, with RT...And I'll be dog-gone, but I just cant seem to get it working... I've tried all the MM patches listed in the thread, and I've also verbatim copy & pasted various RT .cfg patches for other mod antennas... I cant get ANYTHING to work... Here's the latest attempt... Can anyone see anything I'm missing? @PART[bladeAntenna]:NEEDS[RemoteTech]{ !MODULE[ModuleDataTransmitter] {} %MODULE[ModuleRTAntenna] { %IsRTActive = true %Mode0OmniRange = 0 %Mode1OmniRange = 500000 %EnergyCost = 0.05 %TRANSMITTER { %PacketInterval = 0.5 %PacketSize = 1 %PacketResourceCost = 10.0 } } } -
While these Bobcat parts were the *stuff* back in the day, and they havent been updated, or even forked in quite some time, HOW, is it that all these obvious noobs new forum members manage to come across them?... Just look at the last page or two of people who posted, and look at their post counts... I guess Bobcat & CleverWalrus are the MASTERS of mods that just WILL NOT die, and live on past the end of development... Especially since these were "THE" mods back in the day, and most now have updated versions in more current mods...
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[1.0.4] ESLD Jump Beacons - [Dev 0.6a]
Stone Blue replied to TMarkos's topic in KSP1 Mod Development
Has anyone tried to contact @TMarkos , to see whats up?... He/she was last on the forums only a couple months ago... ??? -
Did you fix all the attachment nodes in the parts .cfgs?... You can also open the Alt+F12 menu, and at the bottom, there is an option to uncheck node enforcement, that you can try...
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Moving Saved Games from Mac to Windows
Stone Blue replied to Zosma Procyon's topic in KSP1 Discussion
Unless you have any mac specific mods installed, you SHOULD be able to also just copy over your whole GameData folder.... That way you dont have to re-install your mods... (Caveat: I do NOT use CKAN, so I dont know if this works with everything being installed by CKAN) I've been switching my GameData folder back and forth between several Windows and Linux installs, with no issues... -
Awww... And i was hoping to call them Plants: Organic & Offal ProductS.... Or better yet: Processed Organic & Offal ProductS... Just make sure to place these parts on the other end of the base/craft from the NOMS... LOL
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Kerbodyne Plus Development Thread
Stone Blue replied to Bonus Eventus's topic in KSP1 Mod Development
Isnt a NON-rotating centrifuge an oxymoron, though?... If it didnt rotate, then it would just be a standard "module" of some type... ?? -
Actually, YES, it IS already implemented in the mod... You need to place the large RC-L01 (I think thats the name), remote probe core on your manned vessel... Then it requires at LEAST 6 crew members on the manned vessel...(I'm not sure if they all have to Engineers, Pilots, etc, or not...) Basically, this gives you a "mobile" KSC... See: https://remotetechnologiesgroup.github.io/RemoteTech/#command-stations and : https://remotetechnologiesgroup.github.io/RemoteTech/guide/parts/#probe-cores
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Purple toolbar icons
Stone Blue replied to eberkain's topic in KSP1 Technical Support (PC, modded installs)
I just installed CLS on my heavily modded install a couple days ago, and its doing the same to me... I also do NOT have ATM or DTL installed... I havent had a chance to try to figure it out yet... I'll post back if I do... In the meantime, hopefully someone else will post an actual, HELPFUL, answer... EDIT: I would start looking at mods that modify or replace textures, tho... EDIT, Edit: Looking at your mod list, I see we have a LOT of the same mods installed...And I'm not even finished with my install yet... I'd say our mod lists are (or will be) about 75% the same... (I havent finished installing all my planned mods yet tho...) EDIT, Edit, edit: You show NavUtilities as "removed"... I also have it installed, and am also betting GUI exceptions... I also notice that as soon as I installed CriticalTemperature Gauge, it interferes with the NavUtilities GUI, so that ONLY one mod works, NOT both at the same time (their GUI windows overwrite each other) PS- No, I am NOT stalking you.... You just manage to keep posting to threads I end up wanting to read or post to... LOL -
[1.3.1] Docking camera (KURS) (14.feb.18)
Stone Blue replied to DennyTX's topic in KSP1 Mod Releases
Probably the best way to try to get an updated mirror from the OP, would be to private message the author, or use the new user tag function, asking what's up... Especially if it hasnt been too long since they've last been on the forums... Just hover over someone's username, and you can find that info, as well as a Message button... @DennyTX Any chance to get another mirror up for this, please? Thanx... -
[1.12.x] KSP Alternate Resource Panel v2.11.0.0 (April 10)
Stone Blue replied to TriggerAu's topic in KSP1 Mod Releases
Wait!!... What??!!... Huh???.... Pleeze share...