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Stone Blue

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Everything posted by Stone Blue

  1. I assume it will include timestamps? Makes it much easier to match up with the KSP.log vOv
  2. Oh!... didnt you know? JNSQ replaces Kerbin with ice planet Hoth j/k
  3. Just run Dx9, NOT 'catastrophic' Dx11, and she wont ... :rofl:
  4. Really?... i *sorta* thought that was them... did you have to tweak their stats at all?
  5. Nice!.... you've managed to make me spend about half my daily likes on you, today, already, Severed...
  6. yeah... overall JNSQ seems extremely well behaved and easy on performance... *as long as you have the RAM...* Nice looking computer, Kurgan. Also, I wanted to ask what landing gear you are using in that vid? *...and HOW does that thing fly so well, with so little wing?....* I'm almost thinking Jade has OP'd the lifting surface stats on all the *non*-wing parts in OPT... :LUL: especially considering how HEAVY they are... even moderately loaded... i managed to break even the largest KF/ALG gear with a simple 106t OPT craft the other day... I had to tweak them to 3x~4x their capacity... and they were still almost maxed out :grimace:
  7. lol... I was just thinking of commenting to JadeOfMaar, about how bloated OPT is (488MB for both mods), as well as other parts packs IMHO are required to make full use of OPT, and how running them with JNSQ could potentially bring computers to their knees, for no purpose if spaceplanes are a no-go in JNSQ anyways
  8. It'll show it at the top of the KSP.log
  9. No... vOv Parts mods like this generally dont need to update for every KSP update....
  10. Why were you "forced" to update KSP? Are you on Steam? Steam players, especially those who play modded, are best served to keep a fresh, stock copy of KSP installed from Steam, *then*, make a copy of the whole KSP folder, and place it somewhere else on your harddrive, *seperate* from Steam... then, play/mod the cloned copy to your heart's content, and *never* touch your Steam copy till the next update, then rinse and repeat the folder cloning when KSP updates... This prevents Steam from overwriting your save/mods, and breaking your game.
  11. Oh, its the heat flare thing?... yeah i think its a game setting...
  12. If the KSP Fixes arent working for you, try removing it, and installing the Textures Unlimited plugin. BTW @Gameslinx I think theres a newer version of KSP Fixes than the one you linked.
  13. Hmm... maybe it doesnt show, after the initial time you actually check it? Meaning you may need to check it just one time, so it creates the NETKAN PR the one time, then the checkbox never appears again? vOv Idk... any way, Vitas or one of the CKAN peeps will know/find out soon enuff EDIT:nvm.. just saw Vitas' post snuck in there... lol i really need to remember to check the *whole* convo since my last post, before replying :face_palm:
  14. I could be wrong, but IIRC, the CKAN checkbox may only show up when you *initially* add a mod... I dont think it appears after that, for any edits or version updates...??? vOv
  15. Well, if its s aimple matter of just logging in, and adding stuff in text boxes or dropdowns, sure, I'd be up for it. If it requires any type of coding... I would have to be shown or learn how to do it... vOv i usually check SD on a daily basis, and I'm usually pretty on top of when KSP updates will/do drop...
  16. OOF... i completely forgot to do that yesterday Thanx DStaal
  17. Hey @vossiewulf Good to hear from you... Yeah, I can attest to the fact that old fashioned model kit building is FAR moar satisfying, calming and productive than modding KSP Nice job on that ship.
  18. @Poodmund So, my reading comprehension may be off, but I read that as meaning, current version works on 1.7.0, back to 1.3.1, (using appropriate vers. of Kop, of course...) and *next* version will work on 1.7.1, *not 1.7.0*, but *will* from 1.6.1 to 1.3.1...? so basically current version will be the last ever, for 1.7.0?... vOv
  19. OK... I guess i didnt make that distinction clear in my post.... I *was* mainly asking about far-off remote star systems that dont modify/touch the "stock/home" system...
  20. I wish JNSQ had a stock scale version, and/or a seperate texture/visual pack...
  21. So, I am a totally inexperieced planet pack user... mostly due to potato computer... THAT having been said, is/would JNSQ be compatable/useable with any interstellar packs? ... does it depend on if those packs not only add stuff *outside* the Kerbol, but if they change the "local" system? ... ie as long as they only add stuff *outside* the local system, might they be ok with JNSQ? vOv
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