Jump to content

Stone Blue

Members
  • Posts

    5,100
  • Joined

Everything posted by Stone Blue

  1. Yes, just MiniAVC... but the point still stands. I prefer full AVC for my play installs, over mini. But I dont install full AVC in my dev install, due to the same reason MOARdV brings up... I mentioned Mini, because it comes packaged with lots of mods... but causes me the same grief as if I had full AVC installed in my dev install. i LIKE MiniAVC and full AVC, and the method that they are meant to be used in, as far as general users go. I dont mind, even prefer full AVC in my play installs... but the use case for having them in a dev install, which I manually, and quite often check for updates on my own, is quite an annoyance when a dev install gets restarted quite often. Right now, having AVC or MiniAVC in a dev install is "all or none"... you either deal with the annoyance, or dont have it installed at all... a nice compromise would be to have a check such as MOARdV proposes.
  2. I second this use case. I have to run ZeroMiniAVC in my dev install because of this. I can see having a 12hr or 24hr check (or even user settable) as being very helpful.
  3. SCANsat's own parts, mebbe? vOv https://github.com/S-C-A-N/SCANsat#top-10-parts-and-sensor-types Tho, they have different types of scans, and have different orbital altitudes for scan operation... so it may require moar probes/launches to get full SCANsat results... I dont remember what results a stock M700 gets with SCANsat... vOv
  4. Huh... you should get a geocaching travel bug tag for him... There is even a geocache on the ISS. Here is what a Travel Bug is: https://www.geocaching.com/track/travelbugfaq.aspx And heres the info page for the ISS geocache, placed by Richard Garriott 10 years ago: https://www.geocaching.com/geocache/GC1BE91_international-space-station?guid=611d0635-a1cf-41bc-a0cc-a6038ae288d5 Astronaut Richard Mastracchio (AstroRM) is the only official finder to *physically* log the geocache to date. (which is the way its supposed to be done)
  5. @DanGSun I also am having a couple issues with the Tele parts doing weird stuff. Also, I dont know what I was thinking, when I left the TeleBlade antenna with the regular data/comms ability of stock antennas... It should probably be for Telemachus telemetry ONLY... Problem is, if we change it now, it may break some peoples saves if they have ONLY the Teleblade on current craft (using it for regular data/comms)... Do you want to go ahead and remove this from the Teleblade? I can submit a PR for it this evening. Would also give me a chance to find out and document exactly the other issues I am seeing with *all* the Telemachus antennas...
  6. Actually, I believe the one you found on SD is a completly different, tho similar, mod... And it looks like the way @TheUltimateKerbonaut setup the github repo, the compiled .dll *is* right there in the master, along with the source code. Could try grabbing the whole master, and just install the MonoMap folder... vOv If you try it, let us know if it worx ... since this mod seems to be newer than the one I linked to above
  7. Ahhh... ok... I guess I missed that in all the posts since & just before your post listing what all versions you were running ... No idea how often he may check this thread, but @DMagic might be the one to maybe look into this, or at least maybe know who to help with it. PS- @CobaltWolf the SEP version listed above the download links in the OP still shows 2.6, and the github link points to 2.5... maybe edit the link to point to the releases page, instead of a specific tag? that way you would never have to update the link? vOv ie use this? https://github.com/CobaltWolf/Surface-Experiment-Pack/releases
  8. It should be, unless there were major changes again to KAS after this post by Cobalt... vOv
  9. O...M... Gawd.... THAT IS AWESOMESAUCE!!!!... THANK YOU
  10. @taniwha Any chance the v1.1.0 and v1.2.0 backport release for 1.3.1 release packages could be "put back up" on the server? ... i do that trick with the DL link, but I get "not found" with either... vOv... I assume those are the last versions that still work with KSP 1.3.1 and previous, becuase of the change to variant switching in v1.2.0 or 1.2.1?
  11. I am doing one... for MAS. I currently have most of the gauges selected and placed for a retro/analog variant. Will also do an all digital/glass variant.
  12. No, THANK YOU... for fixing all those little details that only matter to a small few of us, especially so quickly Also, THANK you for including the source in the same package as the release... It saves me from having to grab the source from another website, and keeping two seperate .zips for each release of each mod.
  13. @pizzaoverhead Thanx for the update Thread title says v1.3, not v1.4, tho
  14. Which mod is this? Does anyone else know? I want to test this. With just Telemachus installed, and no other antenna mods, inc. RT not being installed, i am not seeing this. I *do* think the RT patch for Telemachus should probably have been :NEEDS, instead of :FOR, however ... i dont know why I had originally added the ModuleDataTransmitter to the Teleblade antenna, but I will be submitting a PR to remove that, so that it *only* works as a Telemachus antenna. This *could* be save breaking, if the Telemachus Teleblade antenna is the *only* antenna on a craft, and its being used for comms or transmitting science data. Anyone have any issues with making this change? Please speak up now
  15. Welp... looks like the GUI texture issues are on me. I failed to note an important detail about changes to the GUI textures in my PR on Github At least its an easy fix @Steven Mading Please see my reply on the PR I profusely apologize to everyone for the inconvenience.
  16. Wow... Maia looks GREAT I always thought Tanegashima was te most scenic of all launch centers... till Rocket Labs built Mahia...
  17. Sweet.... My computer probably wont handle this mod, but I still want to at least *try* it... lol As to locations to add, off the top of my head, maybe: Earth Tanegashima Space Center Pacific Spaceport Complex on Kodiak Island Satish Dhawan Space Centre Mt Fuji Moon South Pole area (Shackleton crater) Mars Olympus Mons Cydonia Valles Marineris
  18. I was just about to post, that a couple OPT parts have this issue... it has to do with animated mesh part origins, located *outside* the part collider, and that ends up below "ground level"... ie ends up below the terrain collider
  19. If there is not already another way to do it, what about an in-game UI, that polls the MM log, pulls info from patches that are only relating to parts (those that essentially create new, or edit existing parts), and displays *that*... vOv I guess useful info would be in-game part name, "hidden" part name, source partURL, mod that is modifying/adding the part... vOv just spit-balling here
  20. ...And *I* for one, as a user, HIGHLY appreciate that... I have to figure, as a mod dev, at the very least, it *has* to be worth the quick effort, as I imagine it has to at least cut down somewhat on un-necessary support posts/taggings/PMs... at least from those users that can at least *READ*, BEFORE posting such questions Also, another tool I use, is this: Unfortunately, Curse's last API change broke 1/3rd the functionality of this tool, I *still* find it quite useful... especially in tracking down mods that are *ONLY* hosted on a Github repo
  21. Nope... not just you ... (in some cases) I hoard *ALL* versions, of *ALL* mods... and in a good majority of the cases, the devs do not take the time to add a short line of text to either each releases' notes in the repo, or to a changelog... Its quite time consuming to figure out what version of KSP a specific release version of a mod was at least initially released for... But yeah, best place to start with is the mod release thread OP. You can usually chase down compatable KSP versions using a changlog listing in the OP, the hosting links (SpaceDock/Curse/(*sometimes*Git repo)), or in worst cases, like I have to do a lot... is to compare the mod version release date to the dates of KSP versions, using the KSP Version Wiki
  22. You know there's *no* waiting, with SpaceDock.info ... And THANK YOU for the mod... I have big ideas for this... the question is, if I will ever be able to produce results
×
×
  • Create New...