-
Posts
4,585 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by GoldForest
-
I just heard of KSP 2. Are they officially using Unity?
GoldForest replied to ronson49's topic in Prelaunch KSP2 Discussion
Carbon NanoTubes. And Optical has no transistors, everything is light based, so the only clock speed limitation is the light itself. So you need higher clock speed? Shorter fiber optic cable. You need slower clock speed? Longer fiber optic cable. Or you could send the light through water. Water slows down light drastically. -
I see discovering other planets and solar systems as a major way of earning science/funds like in Research Bodies. And of course, you could always turn it off in the settings menu when you get bored of it. Oh! Idea! Someone should make a random planet generator for KSP 2, that way there's a real reason for having FOW. That's what the new planets and solar systems are for. They want to leave the Kerbolar system alone so that new players can easily get into the game and the old players don't have to relearn the whole system again.
-
I just heard of KSP 2. Are they officially using Unity?
GoldForest replied to ronson49's topic in Prelaunch KSP2 Discussion
I wonder how well a CNT CPU/GPU or a Optical CPU/GPU would handle physics since they both supposedly have far better performance than transistor-based CPUs/GPUs -
I had this thought that KSP 2 should have telescopes, and that got me to thinking it should also have a Fog of War outside of the Kerborler System. It would make it more realistic if we had to find the new planets and solar systems before being able to go to them. Now, I'm not suggesting we scan the whole sky ourselves. This is what I'm thinking. 1) Launch a Radiological Telescope into orbit and it continuously scans the sky in a grid like pattern. 2) When it detects a planet or solar system, it will inform the player 3) The player will check their map to see that there is a question mark symbol around the area where the planet/solar system is. The question mark will be kind of like how asteroids are now. 4) Player launches space telescope 5) Player looks around area where the question mark is 6) Player spots planet or solar system 7) Planet/solar system becomes available to view in map view 8) Plan interplanetary mission 9) ??? 10) Profit
-
No, it wouldn't. They would be orbiting the star, their paths would simply be close together. They aren't orbiting something orbiting the star. For example sake let's say there's a star with a left and a right to it. Rask's orbit: 300km with an eceentricity pushed a little to the left. Rusk's orbit: 300km with an eceentricity pushed a little to the right. They orbit the same time period, but at some points they will change who's closet to the star. Like Pluto and Neptune.
-
Another solution would be to have them in the same orbital path, just slightly offset from each other. The ISS actually uses this. It has a satellite that orbits it. How? The satellite actually orbits Earth, but in the same plane as the ISS, just slightly offset. They could apply the same result to Rask and Rusk.
-
From the Kickstarter: No money was taken from people. You PLEDGE money, which means you agree to pay the amount of money you say you will, and ARE NOT CHARGED. You WOULD be charged IF and ONLY IF the game met it's funding goal. It DID NOT meet it's goal, therefore NO money was taken, therefore money was NOT robbed from anyone. Research goes a long way to stopping false accusations.
-
KSP Loading equivalent for KSP2/Star Theory updates?
GoldForest replied to NoMrBond's topic in Prelaunch KSP2 Discussion
They said we'll be getting updates after the KSP 2 section of the forums is fully fleshed out, but before they can do that they said they need to upgrade the servers. -
Drive out to a nearby desert or country side at night. Get as far from city lights as possible.