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Everything posted by GoldForest
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It doesn't look good at all! There's obvious errors in the texture, it's too shiny, the color is a little bright. Besides, I have no artist talent. This is just a self-project mod. I know. Like I said, quick and dirty. Definitely not. Not unless I try to do a "Good" version, which I doubt I will. lol. Maybe if I learn how to deal with and understand DDS files properly. Like why are they transparent? Is that the artists doing or does DDS add transparency? I literally just opened the file, recolored all the red bits, saved it. Tried to load the game, wasn't in game, trouble shooted for like an hour. Found I forgot some brackets in the config file, fixed that. Still wouldn't load. Says the texture file wasn't found, saw I messed up the pathing. Fixed pathing. Still says can't find the texture. Cried. Googled DDS KSP, found out unity only supports DDS BC1-3, resaved the DDS in BC3. Finally got it in game....
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Atlas J-1U flying MBsat 1 to geostationary orbit. Since we don't have the LNG upper stage or it's engine, yet at least, I decided to use Centaur with an MB-60 in Methalox mode. I had to use Castor-4A-XLs because by itself, the Nk-33 can't produce over 1.0 TWR. And yes, I am aware the LR-101s would swivel into the SRBs, but I had no overheating warning during flight, so I guess it was fine. Full album: Imgur: The magic of the Internet
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Nope. I was assuming you had documents for the RS-83/84. I'm surprised you don't, since the 83 was due to start prototyping phase before cancelation, which means there should at least be technical resaerch documents right? I don't have any documents, but Google does pull this up: https://ntrs.nasa.gov/citations/20020085363 Which is barely anything really. Doesn't even have a schematic which is really all we would need for the BDB team.
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December 3rd, 2029 Angel Outpost HALO Module Flown by Orion and Jupiter 242 The crew of Orion bring the HALO module with them to the Mun. They also bring a temporary PMA that will be discarded when they return to Kerbin. (Also moved LSISS to an equatorial orbit. The polar orbit is too hard to do on a regular basis, especially with Orion who wasn't designed to haul modules.) Full album: Imgur: The magic of the Internet Solar Eclipse seen from the Mun. Yes, they happen often.
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The RS-68 is definitely a hard engine to put on any vehicle besides the Ares V and Delta IV. It might work for Jupiter, but BDB's RS-68 doesn't have the SDLV/Shuttle mount ring like the Konstellation RS-68 model does. (And yes, I am aware the Konstellation RS-68 is just the BDB RS-68 with said ring, but since you need a separate mod to have it, I'm treating it as its own engine in those terms.) Hmmm. Only way I could think of to make it even more compact is to make it non-gimballing so you can get rid of the gimbal arms. Even with those gone though, the tubropump exhaust can't be moved inwards. At least not the brown(?) one. Yeah, a compact RS-68 would need a 100% redesign, and at that point, it's no longer an RS-68. Might as well make the RS-83, RS-84 or RS-800. You could probably just give us the engine bell of the RS-68 attached to an SDLV/Shuttle mount ring, but then what would be the point? At that point, just use an RS-25 from RMM. Yes, the RS-68 has a little more thrust than the RS-25, but that can be offset by using another RS-25. The RS-68 is really a hard engine to work with in terms of rocket design, huh? Inb4 Pappy jumps in with "I HAVE A DOCUMENT FOR THAT ENGINE!" in relation to the RS-83/84. Hmmm. Apparently, the RS-84 was Kerolox and a somewhat successor, at least spiritually, to the F-1. It was also reusable? Nice.
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Dang. Yeah, I also don't like how RCS induces delta V changes when doing maneuvers besides docking. I know they kind of cancel each other out when it finishes the turn around or whatever it's doing, but I still dislike that. Makes mechjeb a little touchy too. So, to control the craft outside of docking, I use RCWs