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GoldForest

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Everything posted by GoldForest

  1. Thanks! I'll have to test the fix later unfortunately, need to head off to bed.
  2. @Lil_Bread402 Supermodule is throwing out these errors on repeat: Here's the full logs: https://www.dropbox.com/scl/fo/1r1gnplr3kou3du6t3k66/h?rlkey=xy4myosj0wtzayda5fq20lx2q&dl=0
  3. Yeah... Supermodule is throwing out these errors one after the other... seems like the science lab wasn't configged right... I'm not a config expert, not even a novice... so I'm not going to touch Supermodule until these are fixed. Well, on to Plan B. If anyone knows how to fix this, please do let me know how. I would like to use Supermodule.
  4. Soyuz, Soyuz and Progress join SpaceLab ISS, and with that, this project comes to a close! Thank you all for coming along with this project. Don't worry though, there are more projects to come, including finishing Armageddon Mir. A few of you might have also noticed I posted in Dreaming Big thread. Well, like @kspbutitscursed said, it's back. I'm still in the planning phases though. Don't expect anything too soon-ish. A day or two at least. Maybe more. I'm currently testing Super Module. I would REALLY like to use it. If not, I'll use a Skylab derivative. I have an idea for that. Anyway, back to SpaceLab ISS! Full album: Imgur: The magic of the Internet Bonus image. So, I set Mechjeb to dock for me, and I tabbed out. When I tabbed back in, I came back to this. I thought Mechjeb was smart. No damage, just got a tiny bit stuck.
  5. No problem, and like I said, IDK if it's the number of ports, that was just a theory I was throwing out there. If you find the real problem with KURS, please do let me know, and if there's a fix for it too, please.
  6. As for DCKURS, IDK. Never figured out what was wrong. If you want to look at the logs, I have a Modded Install support thread up with the logs. Mod Conflict? Possibly, but the only mod that I can think of that it would conflict with is Hullcams VDS, which I removed and tested, wasn't that one, or Neptuna Cameras, which I didn't remove. I think I know what it might be. The amount of docking ports of SpaceLab ISS is tremendous. I think I might have found a limit to how many KURS can handle, but that's just a theory.
  7. 559 parts, including Dragon. 224.47 tons Dragon brings up more crew! Full album: Imgur: The magic of the Internet
  8. Original SISS maybe, though I think SISS might still be bigger than SpaceLab ISS. SISS 2, nope. Quantum Struts. I have KJR, ans it seems to be working, the Qstruts are just for added security. There was a time when KJR wasn't working and the stations I built wobbled. I started using Qstruts and just never stopped.
  9. Issues fixed, for now! It was Docking Cam KURS. No Idea why. But I've removed it. Orion docks with SpaceLab ISS and Bill installs all the iROSA modules. Full album: Imgur: The magic of the Internet
  10. Nevermind, still crashes, and I think DockingCamKURS is the culprit... removing it and trying KSP one more time. Distant Object Enhancement was also throwing errors, so I updated that to the latest version.
  11. Fresh downloading and installing DockingCamKURS fixed the issue.... strange. The files must have gotten corrupted or something.
  12. So, KSP keeps hard crashing whenever I try to load this station I've created. The station is a gigantic mix of Spacelab (ETS), Real ISS and Planned ISS. Every time I try to load the station it with either A) Memory Leak to hell and back, using up all 64gigs of my Ram or B) Crash so hard that it freezes up other applications (Like edge, discord, etc) Here's the logs: https://www.dropbox.com/scl/fo/nr2qg8m6trcl8ihiyjpfq/h?rlkey=xoa5s9gnl8kkikmpl5cg2bjow&dl=0
  13. WEell, it's not Hullcams VDS... because the error still shows up.
  14. I... don't know anymore... this is really starting to peeve me... I'm... I'm done... I'm going to bed... I can't handle this anymore... SpaceLab ISS is finished... it's a done project... Here's the logs. I've removed Hullcams VDS and will see if that fixed anything, but... IDK... KSP is HARD crashing to the point it's effecting other applications... If anyone can help me with this, I would appreciate it, truly I would. If you can't figure out what's wrong, but you know someone who might, maybe ask them to take a look... but I'm just... goodnight... https://www.dropbox.com/scl/fo/nr2qg8m6trcl8ihiyjpfq/h?rlkey=xoa5s9gnl8kkikmpl5cg2bjow&dl=0
  15. Okay, now it's not EVE, now it's HullcamVDS... I updated Kopernicus and that seems to have fixed the EVE problem...
  16. Okay, so, now I have a problem of KSP throwing a major memory leak... I think it's EVE... the log is spammed with EVE exceptions... That was repeated many many times at the end.
  17. @Talverd Love the way you've done those LRBs. Would you mind telling me how exactly they're made? I'm going have to steal borrow the design!
  18. HTV carrying 8 IROSAs on its way to Spacelab ISS. (KSP Crashed, so more pics to come soon. Laptop ran out of memory...) Edit: Pics of HTV Docked to SLISS added. Full album: Imgur: The magic of the Internet
  19. PMA-2 and 3 launch aboard a... SDLV... Yeah, don't know what to call this. Also, might end up removing one of the PMAs. I realized while docking PMA 3 that there would be no CBMs unblocked... might get rid of one of the CRVs... IDK what to do. Thoughts? Suggestions? Full album: Imgur: The magic of the Internet
  20. @CobaltWolf @Zorg @Invaderchaos @Rodger So, I think I found a bug with the SII docking ports. They disable the Action Menu for some reason. IDK if it's a mod conflict or if it's BDB itself. Here's my logs: https://www.dropbox.com/scl/fi/s9h6bik0jp5rvogl5jwfk/KSP.log?rlkey=ugd6l9jobo9zqe16vdsb30iyu&dl=0 https://www.dropbox.com/scl/fo/980imnsdhav8dysllf2t6/h?rlkey=yznl0jr3tdwsbcocs254g0h6a&dl=0 Idk how to reproduce it, but I'm sure it happened when I used the SII docking ports, because that's when the action menu stopped working. Edit: After testing it a few times, I'm not able to get it to happen again... weird...
  21. Rebuild complete, normal operations can resume. Ask you can see, I replaced the CRV with 2 MRK Rescue variants. The only things left to send up are 2 PMAs, IROSA and maybe some crewed spacecraft.
  22. That's what I was saying that the Extra's folder is needed due to folder structure, not the items inside the folder itself.
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