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Everything posted by lajoswinkler
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I need people's help with a girl I like. PLS
lajoswinkler replied to Natokerbal's topic in The Lounge
How the hell is that even legal? What is wrong with those people? I'm pretty sure any tiny lawyer could stomp the crap out of that on court. -
There's 52 hours left and the project has 301,739 $ pledged. They need 314,159 $. I won't give any because I don't have the money to spend on things like these. I wish them luck, but so far we haven't seen anything but hype.
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[1.5.1] Realistic Ascension (2018-10-26)
lajoswinkler replied to lajoswinkler's topic in KSP1 Mod Releases
This is great. Now I just have to figure it all out. Thanks. -
Space movie "Time of Pioneers" ("Время первых")
lajoswinkler replied to JustFromCapsule's topic in The Lounge
Thanks. BTW, there is no need to open a new thread if the continuation is relevant and the starting thread isn't obsolete. This would not be necroposting. @UomoCapra -
It's too late for that. Bob has approached the object... in fact objects. Bob is confused and a bit scared. "Bill, I think you should get the -"
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As always, scientist Bob Kerman was sent to investigate. Valentina is the lander pilot and Bill didn't want to go. Beros' gravity is very slight so walking on it is quite difficult. Instead, he used thruster hopping. Now, after checking the probe, he's peeking behind the probe's radio transmitter. "I am scared!", says Bob. "We have limited electricity, hurry up!", the crew in the lander is anxious to get back from this weird place. Bob can see black ridges from this site, so he has to get closer.
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Knugen detached. The anomaly is already visible. Landing was very smooth at 0.1 m/s. The crew is staring at the landed probe and the anomaly in the distance through the lander window. This seems to be a safe distance. Or is it?
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The Ministry has decided to force the unwilling crew to land on Beros by telling them the TV stream from home will be cut off if they decide to quit. Bill can't allow that because he has already started binge watching reruns of "Friends". Knugen lander is preparing for undocking.
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[1.3.0] Procedural Parts - Starwaster Branch
lajoswinkler replied to Starwaster's topic in KSP1 Mod Releases
Thanks so much. I can finally start v1.3. -
[1.12.x] Near Future Technologies (September 6)
lajoswinkler replied to Nertea's topic in KSP1 Mod Releases
You are simply a genius. -
[1.3.1]TextureReplacerReplaced v0.5.4
lajoswinkler replied to HaArLiNsH's topic in KSP1 Mod Releases
Now that this has been continued, why don't you put it on Spacedock, too? BTW, Texture Replacer works fine with me on v1.3, although I've only used it for a custom skybox. -
[1.5.1] Realistic Ascension (2018-10-26)
lajoswinkler replied to lajoswinkler's topic in KSP1 Mod Releases
I see what you mean. This is amazing, I had no idea it existed. It's one of the best coma and tail renderings I've ever seen. I'm sure it could be even better with tweaked settings to make it fade around the edges and to make it much larger. Thanks for mentioning this. -
1.3.0 but works in the previous version, too. Description is in the thread.
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[old thread] Trajectories : atmospheric predictions
lajoswinkler replied to Youen's topic in KSP1 Mod Releases
I've encountered slight issues. Framerate drops a bit in orbit/flight and you always see a white cross, sideways, somewhere on the sky. It's small, but it's there even if I turn off the trajectory. Nothing very concerning, but still an issue. -
[1.3.1] LonesomeRobots Aerospace: HOYO Lander
lajoswinkler replied to silentvelcro's topic in KSP1 Mod Releases
Whoaaaa... -
[1.5.1] Realistic Ascension (2018-10-26)
lajoswinkler replied to lajoswinkler's topic in KSP1 Mod Releases
No tail, no coma. One day I'd like to see Scatterer coma+tail around it, but I'm way too dumb to make it happen. -
This is a modified part of Sentar Expansion mod made by Borisbee, which itself is a modernized Planet Factory by Kragrathea. Both of them did a massive great job. My longstanding opinion is that KSP should get a body like Ascension (and Ablate, for that matter) for its unique qualities and mission opportunities, but years have passed and no development regarding the solar system was observed. For those reasons I've decided to do make this modification so that a stockalike comet reaches wider audience. Some crucial parameters of the original comet have been tweaked after calculations and experimenting in order to make it behave more realistically for stock KSP solar system. All the original orbital parameters have been preserved as Kragrathea made them. Only the comet itself has been reduced in size and mass and its surface has been darkened. Sadly, there is no tail because I really don't know how to make one, but if/when circumstances allow it, it will get both coma and a tail full of poisonous goodies, preferably variable in size. fuel requirements - Missions require loads of Δv and careful planning. This is way worse than trying to catch an asteroid about to hit Kerbin. Speed differences are enormous. thermal protection - Be careful with timing your mission. If you stay on the comet during perihelion, whatever you landed there might cook. surface mobility - I recommend Kerbal Attachment System mod to anchor your vessels firmly against the surface. Kerbals should use jetpacks as they can't walk. "Orbital mode" for the view could be used without any issues as "down" is barely applicable here. Rovers can't use wheels, but tiny landers with reaction wheels can happily hop around. One must observe care when orbiting Ascension or moving on its surface. KSP experiences floating point errors at extreme values, being large or small . For example, gravitational constant gets wonky. Also, Ascension rotates at 66.6% of maximum (superfast rotator) speed, so if a Kerbal jumps from the equator, it's possible there is no coming back if the cliff is high enough. It's entirely safe to jump on poles, but make sure you pack propellant unless your Kerbal doesn't mind spending hours falling back. Even though surface gravity is enough to keep them on the ground, the floating point problem gets even worse in the case of Kerbals just standing on the equator. They aren't held by the ground properly. That's KSP's problem, not something that I can solve. home signal - Mind the aphelion distance because even the strongest stock relay antenna will lose signal near comet's aphelion. Features tiny inactive comet, a crumpled rubble pile problems catching it and staying on it periapsis below Moho and apoapsis above Eeloo (or, if you use Outer Planets Mod, between Sarnus and Urlum) "biomes" gravity so low Gilly feels like your mom Plans coma and tail(s) active surface (gas jets) surface scatter (approximation) Recommended mods - Kerbal Attachment System - Probes Plus - Antenna Helper Download links https://spacedock.info/mod/1409/Realistic Ascension https://kerbal.curseforge.com/projects/realistic-ascension Installation if you have "Sentar Expansion" mod installed, delete the Ascension folder from it, for obvious reasons extract the "Realistic Ascension" folder into your GameData folder like this: Kerbal Space Program\GameData\RealisticAscension install latest Kopernicus fitted for your version of KSP Licence GPLv3
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[1.3] VERY SMALL FIX - Lag when looking at the ocean PATCH
lajoswinkler replied to Gameslinx's topic in KSP1 Mod Releases
My feedback - it works great. I can finally use the lowest orbital layer without any problems. I do wonder what'll happen when Scatterer gets updated and I install it. I usually turn off its ocean and insted just use it for its original purpose, scattering light in atmosphere. -
[1.3] VERY SMALL FIX - Lag when looking at the ocean PATCH
lajoswinkler replied to Gameslinx's topic in KSP1 Mod Releases
Excellent, thank you for putting this out like this, in a separate thread. Good work. -
[1.2-1.6] Draggable Navball (1.0.1)
lajoswinkler replied to Error_Sophius's topic in KSP1 Mod Releases
Are you aware of the fact that last two versions of KSP have this possibility?