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jlcarneiro

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Everything posted by jlcarneiro

  1. Thanks! I'm kind of embarrassed for not knowing that... Anyway, looks like the patch tries to access a variable that doesn't exist yet... [ERR 18:52:27.887] Error - Cannot parse variable search when inserting new key packedVolumeLimit = #$/MODULE[ModuleInventoryPart]/packedVolumeLimit$ I think the problem is in the 26th line of the AddToAllParts.cfg file: packedVolumeLimit = #$/MODULE[ModuleInventoryPart]/packedVolumeLimit$ I've browsed the source code for "packedVolumeLimit" and didn't get a match. The only match I've found for "Limit" was "sizeLimit". Since I don't know the mod very well, I don't know what else I can do... @Rodger, can you enlighten me, please?
  2. Hello! After installing version 0.0.3.2 and I'm getting a Module Manager error message on KSP Loading Screen. I'm trying to find it with no luck so far. Although MM can't create its cache files, everything seems to work just fine. Is there some kind of "error log" to Module Manager? Has anybody dealt with this "error message"? Can you help me pinpoint it? At least to report it correctly to linuxgurugamer... This is the content of my AddToAllParts.cfg file:
  3. Man, I didn't know @linuxgurugamer had adopted this mod (I still install mods manually, silly me!), it is INCREDIBLE! There are even microsats?! I haven't found them yet (I play career) but I'm looking forward to! THANKS! But... I think I may have found a glitch: since mod's version 1.9.1 (yeah, I was that behind) I had a ship with a Tapered Fairing (0.625m to 1.25m) set to "Wedge bracket" and with internal solar panels. The panels now are gone! They appear fine in the VAB but, when I reload the craft (even a simple one with only that part) the panels are gone and it doesn't matter if I toggle Solar Panels again, they only show up when I delete that part and select a new tapered fairing. Am I doing something wrong?
  4. Didn't answer the poll yet. Would APPRECIATE A LOT if a Linux version was announced. Even an Windows version that would run on Linux would suffice...
  5. Hi, @zer0Kerbal! First of all, thanks for your (and all other mods') hard work! Unfortunately, my last career save got plagued by VERY SLOW saving processes (game froze for a few seconds after eache save). At that time, I had already started using MechJeb to get correct deltaV calculations because stock calculations were getting too small. When saving become virtualy impossible, I started a new career save and fortunately, I didn't get those freezing savegames. Maybe the old one got corrupted, I don't know. DeltaV calculation were still off, though. I don't know if it was an interaction with other mods, but when I removed SYD and OHS, deltaV ceased (freezings had already stopped, new save). I found those versions I listed above restored correct deltaV calculations. I tried newer versions (including SYD 2.1.1.0) but deltaV diversions started again still in VAB/SPH. Same with OHS, newer versions were associated with diverging deltaV calculations. How may I help you more? I have quite a lot of mods, I'll get you a list: Thanks!
  6. Since I "can't" play without ScrapYard, KCT, KRASH and OhScrap!, now I'm playing with: KSP 1.12.3.3173 (Linux), with both DLCs ScrapYard 2.1.0.0 KCT 1.4.11.2 OhScrap! 2.1.1.1 KRASH 0.5.33.5 (some minor problems with DV during simulations)
  7. Hello, guys! I initiated a(nother) new career with Unkerballed Start and it works nice! Thanks! Unfortunatelly, although Cogswell and Spacely works fine, they have absolutely no sound. I noticed some of the patches mention "zzzUnKerballedStart". I didn't see any mention to this on installation notes. Do I have to rename the folder of the mod to "zzzUnKerballedStart"?
  8. Well, I THINK I've found a workaround... Looks like some localization strings are being referred with the wrong "tag". If we edit en-us.cfg file to this, the mod seems to work fine // Auto generated by KSPDev Localization tool at: 8/28/2021 4:44:32 PM // Total strings: 8 // Total words: 12 Localization { en-us { // ********** Type: OHS.BaseFailureModule, KSP Fields #OHS_BaseFailureModule_displayChance = BaseFailure // #OHS_BaseFailureModule_displayChance_Units = % #OHS_BaseFailureModule_safetyRating = Base Safety Rating #OHS_BaseFailureModule_Force Repair_DEBUG = Force Repair(DEBUG) // ********** Type: OHS.ModuleUPFMEvents, KSP Events #OHS_ModuleUPFMEvents_RepairChecks = Repair #OHS_ModuleUPFMEvents_ToggleHighlight = Toggle Failure Highlight #OHS_ModuleUPFMEvents_TrashPart = Trash Part // ********** Type: OHS.ModuleUPFMEvents, KSP Fields #OHS_ModuleUPFMEvents_generation = Generation #OHS_ModuleUPFMEvents_tested = Tested #OHS_ModuleUPFMEvents_saved = <<1>> cannot be saved #OHS_ModuleUPFMEvents_recovered = <<1>> will be recovered #OHS_ModuleUPFMEvents_RemoteRepair = Vessel must be connected to Homeworld before remote repair can be attempted #OHS_ModuleUPFMEvents_ = // ********** Global strings // ********** Game Settings #OHS-Title = Allowed Failures #OHS-Settings-Section = OhScrap! (OHS) Options #OHS-Settings-DisplaySection = Section #FND-Settings-log = Extra Logging? #FND-Settings-log-Tip = if set to yes (true) extra information will be logged. might affect game performance. #FND-Settings-warn = Display Safety Warnings? #FND-Settings-warn-Tip = Display Safety Warnings? #FND-Settings-highlight = Highlight Part Failures? #FND-Settings-highlight-Tip = Highlight Part Failures? #FND-Settings-snd = Highlight Part Failures? #FND-Settings-snd-Tip = Highlight Part Failures? #FND-Settings-warp = Stop Timewarp on Failure? #FND-Settings-warp-Tip = Stop Timewarp on Failure? #FND-Settings-recovery = Stage Recovery? #FND-Settings-recovery-Tip = Stage Recovery? #FND-Settings-alt = Alternators #FND-Settings-alt-Tip = Alternators Systems can fail. #FND-Settings-ant = Antenna #FND-Settings-ant-Tip = Antenna Systems can fail. #FND-Settings-bat = Battery #FND-Settings-bat-Tip = Battery Systems can fail. #FND-Settings-cnt = Control Surfaces #FND-Settings-cnt-Tip = Control Surfaces Systems can fail. #FND-Settings-eng = Engine #FND-Settings-eng-Tip = Engines Systems can fail. #FND-Settings-gea = Landing Gear #FND-Settings-gea-Tip = Landing Gear Systems can fail. #FND-Settings-par = Parachutes #FND-Settings-par-Tip = Parachutes Systems can fail. #FND-Settings-rcs = RCS #FND-Settings-rcs-Tip = Reaction Control Systems can fail. #FND-Settings-rws = Reaction Wheels #FND-Settings-rws-Tip = Reaction Wheels Systems can fail. #FND-Settings-tnk = Resource Tanks #FND-Settings-tnk-Tip = Resource Tanks Systems can fail. #FND-Settings-sol = Solar Panels #FND-Settings-sol-Tip = Solar Panels Systems can fail. #FND-Settings-srb = SRB #FND-Settings-srb-Tip = Solid Rocket Boosters Systems can fail. #FND-Settings-paw = PAW Color? #FND-Settings-paw-Tip = allow color coding in <b>OhScrap!</b> PAW (part action window) / part RMB (right menu button). #FND-Settings-qt = Not Implemented Yet - Silence screen messages? #FND-Settings-qt-Tip = Not Implemented Yet - Silence screen messages // MODULE[OhScrap] #OHS-GroupName = OhScrap! } } (at least the text is correctly displayed on Settings screen...)
  9. Hi, I've just downloaded version 2.2.0.0 and I think there's some kind of problem with it because on KSP Options Screen, OhScrap doesn't its correct text. Maybe some problem with the localization file? I know OP says en-us is work in progress but if that is the case, which OhScrap version should be downloaded? 2.1.0.0? 2.2.0.0 seems already out...
  10. Many thanks! I hope to try it later, since now I'm playing with Kerbalism...
  11. I've sucessfully used it on 1.11 and now on 1.12.2.
  12. Is it possible to "stimulate" (a.k.a. to force) SAC to automatically create alerts when we create Maneuver Nodes? Using a "mini-mod" maybe?
  13. I second that. It ALSO automatically creates an alarm when we create a maneuver.
  14. I THINK it initially didn't and I kept that in mind, thanks for the heads up! Oops! According to HebaruSan, I've missed that since the beginning! THANKS, guys! Thanks, linuxgurugamer, this is VERY thorough!
  15. Unfortunately, CKAN does not run on Linux... So, I'll ask differentely: What mods depend on: CommunityCategoryKit CommunityResourcePack B9PartSwitch
  16. Oh, I didn't see that before, thanks! BUT, if I didn't make myself completely clear, my main problem IS NOT with their map: is that I cannot access Kerbol page on PlanetWiki...
  17. First, thank you very much for you help! Here are the screenshots of what I see: 1. When I open Delta-V map: https://i.imgur.com/H0RUQcZ.png 2. When I open Planet Wiki on Kerbol: https://i.imgur.com/xNXRbu4.png You can confirm which is which by the lateral menu...
  18. Sorry, I just tried it on 1.12.2 and unfortunatelly it failed again... When I open Kerbol Delta-V map, it indeed shows it but when I open Kerbol's entry on PlanetWiki it ALSO shows the Delta-V map (and it worked fine before). I THINK it's a problem with duplicate titles, slugs or something like that in both plugins. Thats why I also posted in Delta-V Map thread: Can you help me?
  19. Now that 1.12.2 is out, I may try Kerbalism once again. Problem is, I may even backup my current save but it WILL NOT work with my new set of mods. Is there a way (a mod? ) to deactivate mods on certain saves?
  20. Now that 1.12.2 is out, I want to clean my GameData folder and, since some mods, like B9PartSwitch, CommunityCategoryKit and CommunityResourcePack are requirements to OTHER mods that I may have deleted, how do I know if I stilll need them?
  21. Same here. But it used to work just fine! Also my mouse scroll is now inverted (yes, I use Linux, but it was also working fine before). Maybe there is something to do with 1.12?
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