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jlcarneiro

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Everything posted by jlcarneiro

  1. I have similar doubts: what are the differences between this and other decals mods? Is it possible to add new decals? If so, using the GUI or only by editing cfg files?
  2. Sorry, I meant: "the same way I'm unsure about AntennaSleep, I'd like to know about this mod"... Anyway, thanks!
  3. Hello, @Snark! I'm back after a long winter (waiting for the last updates), is this mod still needed on KSP 1.4.5?
  4. Hello, @linuxgurugamer! Due to KSP 1.4.x updates, I've been away while I wait for the "core" mods I like get updated. Is there a new thread for this mod? It seems the last entry is a month old...
  5. Great idea, outstanding implementation, thanks! One question, though? Where is the door? Can't see a place roughly big enough for a kerbal head...
  6. Hello again, folks! Good to have you back, @shaw! With the release of KSP 1.4.4, I'm back from Cities Skylines and Crusader Kings 2... I'm in the painful phase of finding and downloading desired mods and have just tried TR3.1. I think I made it work, with the exception the heads skins. I 've renamed the folder, created the subfolders and renamed the files but, using the GUI, female heads are shown to male kerbals... Did I miss something? Once again, thanks for the GREAT WORK!
  7. @linuxgurugamer, do you have any new beta of this mod, I've noticed the tanks (LS, sludge and slurry) all seem to store life support... Although I've downloaded 1.4.2, I'm still playing KSP 1.3.1...
  8. It's a shame there isn't a pre-order option right now...
  9. WOW! These are gorgeous! Thanks! Concerning life support mods, I've noticed Interstellar Flight Inc, automatically adds life support to command pods. But fails to do this with the parts in the Utilities tab (inflatable and non-inflatable ones). Is this behavior intended (we should provide LS adding parts) or is just a compatibility issue?
  10. Did you test it with 1.3.1? With which other beautification mods?
  11. It's a "simple" MM patch, it should work just fine as long as you use the latest ModuleManager version.
  12. What's this? Some kind of Black Friday's Fools' Day?
  13. This is getting better and better! What about dropping out of warp and playing a sound when a failure occurs? Kind of what [X] Science! does upon entering new biomes...
  14. Thanks for reviving this! I assume "Normal" difficulty (settings page) means 1 unit per Kerbal per Kerbal day (6h). What do the other levels mean?
  15. This is getting better and better, thanks! I'd like to know if, compared to TR, TRR uses more or less system resources (RAM, CPU, etc.) for those (like me) who use potato-like machines...
  16. I hope this is not considered necro, is this mod still needed on KSP 1.3.1?
  17. Do still have those skins (or other ones, BTW)? Can you share them?
  18. This pack e very detailed and beautiful, congratulations! But the only way to keep stock planets is using GPPSecondary... Doesn't it get too heavy (resource demanding)? My notebook is not a potato but has "Made in Mars" written under it...
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