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Everything posted by jlcarneiro
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Maybe this has been already asked, but I'd like to know where can I get a planet pack that only adds new planets (probably beyond Eeloo) keeping stock ones basically unchanged...
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Desejo concedido. Mas cuidado: ele é igual aos usados no filme Evolução... Eu desejo controlar o tempo.
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Concedido, mas aconteceu de noite, você estava dormindo (depois de jogar KSP por três dias seguidos) e não viu nada... Desejo que WinkAllKerb só consiga postar coisas que façam sentido...
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Great idea! On its first use, does this mod parse my persistent.sfs to get past chronicle facts (at least partially)? I mean, I'd like to use it as a "historical log" of my career, do I have to START a new career to accomplish this?
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Concedido. Mas sua casa ficou justamente na parte virada para baixo... 8O Eu desejo uma cópia de Battlefield 4 Premium!
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Concedido. Eis aqui o seu OPA2227 fabricado pela Jeb's Junkyard e encontrado ao lado de uma estrada abandonada... Eu desejo uma cópia da DLC Making History...
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I'm glad the new version came out, thanks! Unfortunately, I think I didn't get this version quite well: with previous versions (up to 1.0.2) I just organized my commnet. I only lost connection, due to this mod, if I used a different frequency and configured the probe to only talk to that constellation. The instant I installed version 1.1 I lost connection to some probes orbiting Minmus... Since I'm still building Minmus relay network, I thought it was due to incomplete coverage, but if I remove this mod I get connection again... What is that "Antennas" tab for? I think it should set the frequencies on different antennas remotely but I could not do it... When I try to access the antennas directly on flight, the right click menu doesn't show any Constellation option... What I may be doing wrong? EDIT: I've read the changelog again. These are the points I find confusing right now: Can deselect/select some antennas for the frequency list instead of the default list (How does it work, can I set some antennas for a specific frequency and others for another one?) Preserve stock Comm power of antennas and power combination (if stock comm power and power combination are preserved, why do my probes loose connection even when I set them to public broadcasting?)
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Hello, guys! I need some help... This may sound strange, but is there a way to avoid automatically upgrading SAS on the probe cores? I mean, I don't mind being able to upgrading them manually (via tweakables), but I think new OKTOs being as controllable as HECS automatically unbalances the game... What can I do to maintain the option to tweak them but keep them with stock functions by default?
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[1.12.x] Tweakable Everything Continued (replacement)
jlcarneiro replied to linuxgurugamer's topic in KSP1 Mod Releases
Thanks! @linuxgurugamer, this may sound strange, but is there a way to avoid automatically upgrading SAS on the probe cores? I mean, I don't mind being able to upgrading them manually (via tweakables), but I think new OKTOs being as controllable as HECS automatically unbalances the game... What can I do to mantain the option to tweak them but keep them with stock functions by default? -
[1.8.1 - 1.9.x] KerbalKomets - Add komets to your game!
jlcarneiro replied to Angelo Kerman's topic in KSP1 Mod Releases
I don't quite get it either... But it seems all found bodies are being changed into comets... -
[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
jlcarneiro replied to JPLRepo's topic in KSP1 Mod Releases
Yes. Nothing serious... -
[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
jlcarneiro replied to JPLRepo's topic in KSP1 Mod Releases
1. Thanks, will do. 2. I thought it did... It shows an animation (forgot the name of the Kerbal now) when we enter the observatory, so I think this animation is being superimposed on the stock ones when we enter the other buildings... -
[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
jlcarneiro replied to JPLRepo's topic in KSP1 Mod Releases
I've finally decided to try this mod and it looks incredible, it even adds an observatory building! Thanks! I have some questions, though: 1. Why there are so many full researched bodies on normal difficulty? I thought it would be only the Sun, Kerbin, Mun and Minmus... 2. Is it me or the animations shown the first time you enter VAB, SPH and Tracking Station have changed? -
Very nice!
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Great idea and nice ships! I've seen something like this on Youtube a few months ago but, if I'm not wrong, it did not use life support! What mods (apart from Kerbalism) are you using? I really liked the ships... Nevermind: I came here directly from the OP to talk about the ships and did not notice you listing the mods below... Sorry!
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I've been using Kerbalism with Signal and Science systems deactivated for some time but now I've decided to give them another shot. They seem much better so far! I'm facing a problem, though: what changes should I make to CommNet Relays Contract Pack to make it compatible to Kerbalism?
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Unlimited Guide To KSP
jlcarneiro replied to JacksonGrayling's topic in KSP1 Gameplay Questions and Tutorials
Welcome aboard, @JacksonGrayling! Please forgive us, we're normal people and this means sometimes we wake up on the wrong side of the bed... -
[1.3] RCS Sound Effects (2017-06-12)
jlcarneiro replied to pizzaoverhead's topic in KSP1 Mod Releases
Houston, I've got a problem! I tried removing ALL my mods and settings.cfg and tested RCS (on the launchpad): I got NO sound at all! Set all volumes to maximum to no avail. I'm on Linux, does anyone have this problem? ETA: Well, sorry for the alarm. I think I got some more info: Sound seems to work when I use the Place-Anywhere 7 Linear RCS Port at 100%. Deactivating the normalizer seems to help a lot... Shouldn't the RV-105 RCS Thruster Block also make sounds?