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Olympic1

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Everything posted by Olympic1

  1. For the people who want to look into the full code I made a GitHub repo for it. It is the coding from someone else but I'm updating his mod. I didn't started with the "LTToolBar" folder yet.
  2. Why make a new part if you just can edit the cfg's With editing the ResourcesNuclear.cfg (see my post above) you can tweak how many resources are in the tanks before you launch your craft. Or you edit the part.cfg of the tank and set 0 to the maxamount.
  3. You could edit the "ResourcesNuclear.cfg" and search for: @RESOURCE_DEFINITION[Antimatter] { %isTweakable = [B]false[/B] %unitCost = 1 } and change false to true @RESOURCE_DEFINITION[Antimatter] { %isTweakable = [B]true[/B] %unitCost = 1 }
  4. I encountered that problem also once, since then I couldn't reproduce. Let me look at it
  5. you can't. Because Unity only support 32bit, KSP can only use 4GB of RAM. But Unity is working on a 64bit (for a long time)
  6. Sorry for that, I will edit my post for now that this is save game breaking. The camera's took some time to fix, because that code is based of the code of the VDSCamera's.
  7. glad that fixed it for you, weird that some mod uses a hardcoded MM file
  8. We found the biomes bug after OPM released their biome release, it is an issue somewhere in the Kopernicus mod
  9. Don't make biomes for now, they will override the stock biomes of your template. Unless it is fixed in KopernicusTech and I didn't notice it.
  10. Well then I'll need the output_log. This file is found in the folder 'KSP_Data'
  11. I don't know if this is a bug, but when I reload the database using ModuleManager some mods give 200+ exceptions.
  12. As said here is the pre-release This updated breaks your savegame, so delete your LTech folder before installing this. Got everything working but there are some harmless exceptions when loading KSP. Changelog: Updated for KSP 0.90 You can now test the Airbrake (contract) Gave the agency a description Redid all the cfg's ARP support (Icons will follow later) Snacks support CLS support for the SkyLab Better KAS support Camera's now work with RasterPropMonitor and VDSHullCam I'm making new models for the parts that now use Squad models. Maybe also gonna make an internal for the SkyLab. Dowload: GitHub DropBox KerbalStuff
  13. I know that's why I said in the beginning that I'm just a beginner in coding.
  14. Thx for that, I'll test it - - - Updated - - - Do I then also need to create a " public object vessel { get; set; } " Because if (HighLogic.LoadedSceneIsEditor || this.[COLOR="#FF0000"]vessel[/COLOR] == null) isn't defined nowhere
  15. I'm just a beginner in the coding but Ikeep getting a NullReference when change from a scene (ex: From Main Menu to Space Center) This is my code where it throws the error void Start() { foreach (var vessel in FlightGlobals.Vessels) { vessel.FindPartModulesImplementing<SkyLabExperiment>().ForEach(part => { part.config = this; }); } } I know that I need to 'destroy' this, but I just don't know how. You can look into the code on my GitHub repo.
  16. I'm just a beginner in the coding but Ikeep getting a NullReference when change from a scene (ex: From Main Menu to Space Center) This is my code where it throws the error void Start() { foreach (var vessel in FlightGlobals.Vessels) { vessel.FindPartModulesImplementing<SkyLabExperiment>().ForEach(part => { part.config = this; }); } } I know that I need to 'destroy' this, but I just don't know how. You can look into the code on my GitHub repo.
  17. delete al your ModuleManager.dll 's and install 2.5.9
  18. Only the "Enchanced Survivability" and "Hydroponics" nodes are hidden when there are no parts in it, all the other nodes are visible when their parent node is unlocked. Check the config of CTT. This is how I tested it when I made my config: 1. Selected the KSPI tree via TechManager 2. Unlocked every KSPI node (had every part) 3. Closed KSP 4. Placed my config in GameData 5. Edited the TechManager.cfg to use CTT_01 6. Started KSP 7. Unlocked every CTT node (even the ones that has no parts in it) Then I had every KSPI part, including the upgaded ones.
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