Jump to content

Olympic1

Members
  • Posts

    1,207
  • Joined

  • Last visited

Everything posted by Olympic1

  1. It will take some time, because there are 57 tech nodes from KSPI that I want close as possible to the CTT nodes. Then I need to appoint ~100 parts to the nodes.
  2. https://www.dropbox.com/sh/3emtoeyky6c3w8v/AACeKCYqv4NGnloOUMrl-kZla/TacLifeSupport_0.10.1.1320.zip?dl=0 is the fix for 0.90
  3. The BioLab, Aeroponics Module and Fuel Refinery produce BioMass.
  4. Notice any issues with that? A more brutish method would of course be replacing the system.cfg, but that is less userfriendly than a MM patch. This wil fix it { @Body[Hale] { @Properties { !biomeMap !Biomes {} } } @Body[Ovok] { @Properties { !biomeMap !Biomes {} } } @Body[Slate] { @Properties { !biomeMap !Biomes {} } } }@Kopernicus Your problem were the "{}" after biomeMap
  5. I'm working on a fix so the new biomes don't override the stock ones, but no succes still. Any help/tips/references are welcome.
  6. I think a long one. I tried the instructions that Padishar gave us at the thread, but haven't had it working.
  7. Maybe ping DMagic about this. Custom Biomes is partially broken in 0.90, so when 0.91 releases Custom Biomes will break.
  8. Just some info about Nitrogen: Source: http://en.wikipedia.org/wiki/Rocket_propellant
  9. If someone wants to make a planet pack they need to mention that in the Kopenicus thread, and then _Augustus_ gives that person some flightglobalsindexes that only he/she may use for his planets. I think he choses those numbers himself, not Squad.
  10. Most of the modders and Squad are focussing on gameplay, models, parts, ..., rather then adding science reports. When KSP added the new biomes they didn't care to add reports for them (No offense Squad), because they want to focus on gameplay and not minor things like science reports.
  11. Some packs add their planet configs into the 'System.cfg' so don't over write it
  12. For now we are only with a few people, but we will grow. I agree. I reacted a bit to rude, sorry for that. Planet packs get support from their fans. Look at Outer Planets Mod, we added 300+ reports in 12 hours. DMagic already has more then 1000 reports, but we will see. As for Custom Biomes, it isn't supported anymore for KSP 0.90 because of the new stock biomes.
  13. You can just download it from the MM thread http://forum.kerbalspaceprogram.com/threads/55219
  14. Splendid that it now works for you. Also there is a new version of MM available (2.5.9)
  15. Heightmaps shouldn't override the stock planets unless you want to.
  16. If something was wrong I would notice it because I play with ~80 mods
  17. Well, then something is wrong with my KSP because I have no problems with that dll.
×
×
  • Create New...