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Olympic1

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Everything posted by Olympic1

  1. If you're playing career and install a new mod that adds parts or change its tech node, you have to buy them again in the R&D, even if you reseached it. For the Orbital Shipyard and rocket construction platform, you have to install EPL.
  2. I tried the release on GitHub (0.2.3.0), installed it and started KSP. Also no icon with the same exceptions. I'll fix the icon problem. I'm also checking the the cfg's for faults - like nodes, animations, conversions, ... - Also I'm making new science reports. If I can help with something else, let me know.
  3. v0.4.3 is now available Just a minor update (adding name in license) for all the packs, except for the USI Pack, as I changed the BioMass icon. BioMass has integrated my ARP icons but is not released yet. Changed BioMass icon - I made and integrated new icons for the BioMass mod. Updated License Downloads on GitHub and DropBox
  4. I just took your source from GitHub and edited some things. When compiling, it didn't show any errors or warnings. It's just the icon in the space center screen that doesn't show up, the BioCraft window works (except that it only shows the EC icon).
  5. that is because you don't have Community Tech Tree installed
  6. Here is the log: https://www.dropbox.com/s/7oyq40jm3czgolz/KSP.log?dl=0 And my GitHub fork if you want to look at my changes https://github.com/Olympic1/BioMass/tree/develop
  7. I'm almost ready with updating it, have to do some tweaking and test till it breaks. There are still some problems with animations that need some fixes. I have a problem with the CraftManager where it loads all the icons (checked this) but all the resources only have the ElectricCharge icon. How can I fix this. Also the BioMass Icons doesn't show up in the Space Center, can't find the code that defines the Btn
  8. harryyoung, If you dl MM 2.5.7 the & now should work for the R&D science reports, can you confirm this? I'm not home atm
  9. Sarbian only stopped working on MM, but without MM all the mods that use it will have to pause their dev when 0.91 hits
  10. Here is a backup link for MM 2.5.6: github.com/Starwaster/ModuleManager/releases/download/v2.5.6/ModuleManager-2.5.6.zip Source https://github.com/Starwaster/ModuleManager
  11. I found this in a MM config but what does do? And is the - there for a use? (spaces for clarity) -MODULE[ MonoGen ]:HAS[ #tag [ makeMonoPropellant ] ] {}
  12. I want to make CRP and BioMass compatible with each other, but therefor the resource needs to be the same as in the BioMass mod. Could you change the resource BioMass as it's in the mod? RESOURCE_DEFINITION in the BioMass mod: RESOURCE_DEFINITION { name = BioMass density = 0.003825 flowMode = STACK_PRIORITY_SEARCH transfer = PUMP isTweakable = true unitCost = 3.825 }
  13. You can find all the biomes with a dll (credits to DMagic) except for the location biomes
  14. I know, I was 3 days busy with finding all the new biomes AND creating reports for them but never got the R&D to work. I took some time off, because I'm helping with the BioMass mod, but will look into it in some spare time.
  15. I want to make CRP and BioMass compatible with each other, but therefor I need to change the density, flowMode, and unitCost of BioMass. Can I change it in "BioMass_Resources" itself or do I need to ask it at RoverDude to change it in CRP? The best idea would be in CRP itself, because it was "taken" from here to make it compatible with MKS. This is the RESOURCE_DEFINITION in CRP: RESOURCE_DEFINITION { name = BioMass [COLOR="#FF0000"][B]density = 0.018[/B][/COLOR] [COLOR="#FF0000"][B]flowMode = ALL_VESSEL[/B][/COLOR] transfer = PUMP isTweakable = true [COLOR="#FF0000"][B]unitCost = 2.5[/B][/COLOR] } and this is in BioMass: RESOURCE_DEFINITION { name = BioMass [COLOR="#FF0000"][B]density = 0.003825[/B][/COLOR] [COLOR="#FF0000"][B]flowMode = STACK_PRIORITY_SEARCH[/B][/COLOR] transfer = PUMP isTweakable = true [COLOR="#FF0000"][B]unitCost = 3.825[/B][/COLOR] ksparpicon = BioMass/Textures/BioMass }
  16. can you provide a log file when you installed CSS and after the ship explodes.
  17. You don't have to quit because of 1 person. Ok, it is annoying that Eddie complains about the same problem over and over again, but don't let the rest of the community feel the consequences because of 1 childish boy.
  18. v0.4.2 is now available Updated .version files Added ATM support Added three new packs: Added Deadly Reentry Pack Added Ioncross Crew Support Pack Added Mission Controller 2 Pack Download on GitHub and DropBox
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