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KSP2 Release Notes
Everything posted by Olympic1
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[1.12.x] Freight Transport Technologies [v0.6.0]
Olympic1 replied to RoverDude's topic in KSP1 Mod Releases
If you're playing career and install a new mod that adds parts or change its tech node, you have to buy them again in the R&D, even if you reseached it. For the Orbital Shipyard and rocket construction platform, you have to install EPL. -
I tried the release on GitHub (0.2.3.0), installed it and started KSP. Also no icon with the same exceptions. I'll fix the icon problem. I'm also checking the the cfg's for faults - like nodes, animations, conversions, ... - Also I'm making new science reports. If I can help with something else, let me know.
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[1.1.x - 1.2.x] Alternate Resource Panel - Icon Overhaul (v0.10.3)
Olympic1 replied to Olympic1's topic in KSP1 Mod Releases
v0.4.3 is now available Just a minor update (adding name in license) for all the packs, except for the USI Pack, as I changed the BioMass icon. BioMass has integrated my ARP icons but is not released yet. Changed BioMass icon - I made and integrated new icons for the BioMass mod. Updated License Downloads on GitHub and DropBox -
that is because you don't have Community Tech Tree installed
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I'm almost ready with updating it, have to do some tweaking and test till it breaks. There are still some problems with animations that need some fixes. I have a problem with the CraftManager where it loads all the icons (checked this) but all the resources only have the ElectricCharge icon. How can I fix this. Also the BioMass Icons doesn't show up in the Space Center, can't find the code that defines the Btn
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Crowd Sourced Science-Biome Reports Everywhere! (August 11) [6.0]
Olympic1 replied to DuoDex's topic in KSP1 Mod Releases
harryyoung, If you dl MM 2.5.7 the & now should work for the R&D science reports, can you confirm this? I'm not home atm -
Crowd Sourced Science-Biome Reports Everywhere! (August 11) [6.0]
Olympic1 replied to DuoDex's topic in KSP1 Mod Releases
Sarbian only stopped working on MM, but without MM all the mods that use it will have to pause their dev when 0.91 hits -
Crowd Sourced Science-Biome Reports Everywhere! (August 11) [6.0]
Olympic1 replied to DuoDex's topic in KSP1 Mod Releases
Here is a backup link for MM 2.5.6: github.com/Starwaster/ModuleManager/releases/download/v2.5.6/ModuleManager-2.5.6.zip Source https://github.com/Starwaster/ModuleManager -
Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
Olympic1 replied to Paul Kingtiger's topic in KSP1 Mod Releases
eh, what US2? -
I want to make CRP and BioMass compatible with each other, but therefor the resource needs to be the same as in the BioMass mod. Could you change the resource BioMass as it's in the mod? RESOURCE_DEFINITION in the BioMass mod: RESOURCE_DEFINITION { name = BioMass density = 0.003825 flowMode = STACK_PRIORITY_SEARCH transfer = PUMP isTweakable = true unitCost = 3.825 }
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Crowd Sourced Science-Biome Reports Everywhere! (August 11) [6.0]
Olympic1 replied to DuoDex's topic in KSP1 Mod Releases
You can find all the biomes with a dll (credits to DMagic) except for the location biomes -
Crowd Sourced Science-Biome Reports Everywhere! (August 11) [6.0]
Olympic1 replied to DuoDex's topic in KSP1 Mod Releases
I know, I was 3 days busy with finding all the new biomes AND creating reports for them but never got the R&D to work. I took some time off, because I'm helping with the BioMass mod, but will look into it in some spare time. -
I want to make CRP and BioMass compatible with each other, but therefor I need to change the density, flowMode, and unitCost of BioMass. Can I change it in "BioMass_Resources" itself or do I need to ask it at RoverDude to change it in CRP? The best idea would be in CRP itself, because it was "taken" from here to make it compatible with MKS. This is the RESOURCE_DEFINITION in CRP: RESOURCE_DEFINITION { name = BioMass [COLOR="#FF0000"][B]density = 0.018[/B][/COLOR] [COLOR="#FF0000"][B]flowMode = ALL_VESSEL[/B][/COLOR] transfer = PUMP isTweakable = true [COLOR="#FF0000"][B]unitCost = 2.5[/B][/COLOR] } and this is in BioMass: RESOURCE_DEFINITION { name = BioMass [COLOR="#FF0000"][B]density = 0.003825[/B][/COLOR] [COLOR="#FF0000"][B]flowMode = STACK_PRIORITY_SEARCH[/B][/COLOR] transfer = PUMP isTweakable = true [COLOR="#FF0000"][B]unitCost = 3.825[/B][/COLOR] ksparpicon = BioMass/Textures/BioMass }
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Crowd Sourced Science-Biome Reports Everywhere! (August 11) [6.0]
Olympic1 replied to DuoDex's topic in KSP1 Mod Releases
can you provide a log file when you installed CSS and after the ship explodes. -
[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
Olympic1 replied to TaranisElsu's topic in KSP1 Mod Releases
Can't wait -
[1.1.x - 1.2.x] Alternate Resource Panel - Icon Overhaul (v0.10.3)
Olympic1 replied to Olympic1's topic in KSP1 Mod Releases
v0.4.2 is now available Updated .version files Added ATM support Added three new packs: Added Deadly Reentry Pack Added Ioncross Crew Support Pack Added Mission Controller 2 Pack Download on GitHub and DropBox