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Everything posted by Olympic1
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
Olympic1 replied to AlphaAsh's topic in KSP1 Mod Releases
I'm getting this error in my game [ERR 01:22:34.522] Texture 'KerbinSide/Parts/Static/Admiral_Kerminsov_Class_Carrier/runway light d' not found! Also, if you want, can you change your .tga to .png so it needs less time to load in the textures.- 2,488 replies
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[KSP 1.8.1] SCANsat [v19.1] -- Dev version [February 20, 2020]
Olympic1 replied to DMagic's topic in KSP1 Mod Development
I don't know if ScanSat knows the biomes already, but here is a post of all the biomes in KSP. Maybe the scanners can scan the bodies via the new Biomes Cheat. -
Crowd Sourced Science-Biome Reports Everywhere! (August 11) [6.0]
Olympic1 replied to DuoDex's topic in KSP1 Mod Releases
I have done some research for the biomes and listed them here. I'll still have to do some research on Kerbin because now buildings have their own biome, so maybe also the old KSC and KSC island have a seperate biome. I'll still have to test the biomes for science reports if they work on the biomes or not. -
You can use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software as long that you let the people know who the original creator is and publish it with the same license.
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Doesn't work, even with a clean install
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Yay , thx Romfarer for updating this
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With the help of KSP's cheats to see the biomes, HyperEdit for "fast travel" and MechJeb to see the biome names, I have a list of the different biomes on the planets and moons. Biomes on Kerbol No biomes Biomes on Moho North Pole Northern Sinkhole Ridge Northern Sinkhole Highlands Midlands Minor Craters Central Lowlands Western Lowlands South Western Lowlands South Eastern Lowlands Canyon South Pole Biomes on Eve Poles Explodium Sea Lowlands Midlands Highlands Peaks Impact Ejecta Biomes on Gilly Lowlands Midlands Highlands Biomes on Kerbin Ice Caps Tundra Highlands Mountains Grasslands Deserts Badlands Shores Water Location biomes on Kerbin Administration Astronaut Complex Crawlerway Flag Pole KSC LaunchPad Mission Control R&D R&D Central Building R&D Corner Lab R&D Main Building R&D Observatory R&D Side Lab R&D Small Lab R&D Tanks R&D Wind Tunnel Runway SPH SPH Main Building (Roof) SPH Round Tank SPH Tanks SPH Water Tower Tracking Station Tracking Station Dish East Tracking Station Dish North Tracking Station Dish South Tracking Station Hub VAB VAB Main Building (Roof) VAB Pod Memorial VAB Round Tank VAB Tanks Biomes on Mün Poles Polar Lowlands Polar Crater Highlands Highland Craters Midlands Midland Craters Northern Basin Northwest Crater East Farside Crater Canyons Farside Crater East Crater Twin Craters Southwest Crater Biomes on Minmus Poles Lowlands Midlands Highlands Slopes Flats Lesser Flats Great Flats Greater Flats Biomes on Duna Poles Highlands Midlands Lowlands Craters Biomes on Ike Polar Lowlands Midlands Lowlands Eastern Mountain Ridge Western Mountain Ridge Central Mountain Range South Eastern Mountain Range South Pole Biomes on Dres Poles Highlands Midlands Lowlands Ridges Impact Ejecta Impact Craters Canyons Biomes on Jool No biomes Biomes on Laythe Poles Shores Dunes The Sagen Sea Biomes on Vall Poles Highlands Midlands Lowlands Biomes on Tylo Highlands Midlands Lowlands Mara Major Crater Biomes on Bop Poles Slopes Peaks Valley Ridges Biomes on Pol Poles Lowlands Midlands Highlands Biomes on Eeloo Poles Glaciers Midlands Lowlands Ice Canyons Highlands Craters With the 0.90 update there are 101 new biomes. In total there are 137 biomes.
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I downloaded your zip file and when I checked the changes I noticed that you didn't change Karbonite to STAGE_PRIORITY_FLOW Copied right from the CommonResources.cfg RESOURCE_DEFINITION { name = Karbonite density = 0.0125 unitCost = 1.6 flowMode = ALL_VESSEL transfer = PUMP isTweakable = true }
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parts [1.12.x] Asteroid Recycling Technologies
Olympic1 replied to RoverDude's topic in KSP1 Mod Releases
Good to know, now I don't have to look for it anymore. Thx for the response. -
parts [1.12.x] Asteroid Recycling Technologies
Olympic1 replied to RoverDude's topic in KSP1 Mod Releases
Are the resources FrozenRock, CommonRock, and EnrichedRock still available because they are in the Asteroid.cfg but I can't get them in-game. It's confusing -
[1.1.x - 1.2.x] Alternate Resource Panel - Icon Overhaul (v0.10.3)
Olympic1 replied to Olympic1's topic in KSP1 Mod Releases
Suggestions by others: -
KSP Alternate Resource Panel - Icon Overhaul I saw that KSP Alternate Resource Panel hasn't updated their icons in a long time, while other mods add new resources to the game. So I thought to completely overhaul the icons for those mods that add new resources. If a mod has their own icons, I'll maybe change them, if not, I'll make some new ones. Then I'll write MM configs to add the icon to its respective RESOURCE_DEFENITION. If the modders want to add the icons to their mods, I encourage them to do so. Also I would greatly appreciate it if I then get recognized for that. Supported mods: Alcubierre Warp Drive Community Resource Pack Deadly Reentry Extraplanetary Launchpads Firespitter Ioncross Crew Support KSP Interstellar Extended 'Project Orion' Nuclear Pulse Engine Snacks USI Life Support Mods that integrated my icons: BioMass DeepFreeze Continued L-Tech Scientific Industries Dependencies: KSP Alternate Resource Panel ModuleManager Downloads: Dropbox GitHub SpaceDock Credits: TriggerAu - For the KSP Alternate Resource Panel and icons. Olympic1 - For the icon packs. License: This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. See http://creativecommons.org/licenses/by-nc-sa/4.0/legalcode for full details. Changelog: 0.10.3 - 2016.11.06 * Fixed issue not showing some icons 0.10.2 - 2016.11.05 * Added Construction * Added LqdFluorine * Added LqdNitrogen15 * Added LqdOxygen18 * Added Soil * New ModuleManager * Updated KSPI config * Removed DangIt and MissionController2 configs 0.10.1 - 2016.10.13 * Added Borate * Added ColonySupplies * Added Deuterium * Added HeavyWater * Added Helium4 * Added Hexaborane * Added LqdArgon * Added LqdWater * Added ParticleAcceleratorData * Added RefinedExotics * Added SaltWater * Added Silicates * Added Silicon * Added SolarWind * New ModuleManager 0.10.0 - 2016.07.24 * Added Carbon * Added Helium3 * Added Light * Added Lithium6 * Added Monazite * New ModuleManager 0.9.0 - 2016.05.18 * Added FSCoolant * New ModuleManager 0.8.0 - 2016.02.11 * Added Gypsum * Added IntakeLqd * Added Lead * Added ReplacementParts * Added UF4 * Fixed icons not showing when only CRP is installed * New ModuleManager 0.7.2 - 2015.1.19 * Fixed version file * Support for USI Nuclear Rockets * New ModuleManager 0.7.1 - 2015.10.25 * Made Fluorine a bit darker * Gave the NPU icons the correct size (32x16) 0.7.0 - 2015.10.25 * Added AblativeOil * Added Dirt * Added MaterialKits * Added NPU-250 * Added NPU-500 * Added NPU-1000 * Added NPU-2500 0.6.0 - 2015.08.20 * Merged all the icon packs into one big pack * Moved the icons into 1 folder * Merged the version files into 1 file * Merged the changelog files into 1 file * Moved the MM configs in their own folder * Added a :NEEDS check for the icons * Added a :FOR check * Updated ATM config * New ModuleManager * Renamed license files * Added mod to CKAN * Added a new flag * Added a README.txt * Moved the license into the readme 0.5.3 - 2015.07.04 * Added Fertilizer * Added SpecializedParts * New ModuleManager * Removed 'MAX' from .version file 0.5.2 - 2015.05.21 * Added LqdCO 0.5.1 - 2015.05.05 * Updated .version file * New ModuleManager * Changed LeadBallast 0.5.0 - 2015.05.02 * Updated to KSP 1.0 * New ModuleManager * Renamed Ammonia to LqdAmmonia * Renamed LiquidHydrogen to LqdHydrogen * Renamed Metal to Metals * Added Boron * Added DepletedFuel * Added Fluorine * Added KryptonGas * Added LqdCO2 * Added LqdDeuterium * Added LqdHe3 * Added LqdNitrogen * Added LqdTritium * Added MetallicOre * Added Mulch * Added NeonGas * Added Organics * Added Supplies * Added ThF4 * Added UraniumNitride * Removed BioMass * Removed Compost * Removed Deuterium * Removed ElectronicParts * Removed H2Peroxide * Removed Helium-3 * Removed LqdMethane * Removed MechanicalParts * Removed Polytetrafluoroethylene * Removed PunchCards * Removed Science * Removed StructuralParts * Removed Tritium 0.4.4 - 2015.04.29 * Changed Ore to MetalOre * Removed repairParts 0.4.3 - 2015.01.07 * Changed BioMass icon - I made and integrated new icons for the BioMass mod. * Updated license 0.4.2 - 2015.01.02 * Added ATM support * Updated version file 0.4.1 - 2014.12.22 * Added 36 icons from KSP Alternate Resource panel into the pack. * Removed LEGACY folder because MKS/OKS doesn't support it anymore. 0.4.0 - 2014.12.17 * Added Hydrates * Added Hydrogen * Added Machinery * Added SpareParts * Added StructuralParts * Added Uraninite * The three Machinery types are being collapsed into one type - Machinery. * The three repair resources are being collapsed into one resource - SpareParts. * The six manufactured goods are being collapsed into three goods - StructuralParts (new), ElectronicParts, MechanicalParts. * CommonRock, EnrichedRock, FrozenRock, MoltenRock, and RockDust are moved to the LEGACY folder. * The six MEP resources are moved to the LEGACY folder. 0.3.0 - 2014.09.17 * Added Karborundum * EnrichedSoil and ScoopedAir are moved to a LEGACY folder. This will prevent saves from breaking and new users can easily delete the LEGACY folder. 0.2.0 - 2014.08.06 * Added CommonRock * Added EnrichedRock * Added FrozenRock * Added MoltenRock * Added Rock * Added RockDust 0.1.2 - 2014.08.03 * Added ScoopedAir * Changed BioMass * Changed Compost * Changed EnrichedSoil * Changed Substrate 0.1.1 - 2014.08.02 * Added License * Changed Computers * Changed Karbonite * Changed MechanicalParts * Changed PlasticParts * Changed Polymers 0.1.0 - 2014.08.01 * Initial Release
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http://forum.kerbalspaceprogram.com/threads/92684
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
Olympic1 replied to Starwaster's topic in KSP1 Mod Releases
If you install the latest MM you should have no problems, even if DRE is build for a earlier MM version- 5,919 replies
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Crowd Sourced Science-Biome Reports Everywhere! (August 11) [6.0]
Olympic1 replied to DuoDex's topic in KSP1 Mod Releases
Download the .zip file and extract it somewhere. Then copy the "CrowdSourcedScience-x.x.x" (x.x.x is the version number) into your GameData folder. Download and install ModuleManager. Your GameData folder should look like this: Start KSP and enjoy the new science reports. -
[1.1.x] CoolRockets! Cryo and Launch Particle FX
Olympic1 replied to sarbian's topic in KSP1 Mod Development
I know, but its hard to find pics from an engine that's mounted on a rocket. I'll keep searching for better pics unless sarbian finds some. -
[1.1.x] CoolRockets! Cryo and Launch Particle FX
Olympic1 replied to sarbian's topic in KSP1 Mod Development
I don't know precise how the effect looks, but I found these: From Wikipedia Close-up from previous picture Stages of thrust -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Olympic1 replied to rbray89's topic in KSP1 Mod Releases
Yep, thats right -
Very cool flags Woopert, now I can use the Belgian flag for my crafts. But how did you got the pattern on the flags, I want to put it on my company flag.