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Everything posted by HafCoJoe
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Hello! I've run into the issue where big portions of the .dds part texture files are "invisible" when showing up. I've sent a message to a SQUAD dev on this matter as well (though he hasn't checked his inbox haha). NOTE that this isn't a transparency issue. No matter how many times I merge images, these sections remain completely invisible. Here are three pictures explaining the issue*: Stock unedited .DDS The red circled question mark shows where the invisible portion of the texture is. This section of the texture is supposed to be the top of the piece. It shows up in game, but is completely invisible when editing regardless of transparency. Highlighted .DDS This snip shows where the invisible portion is. You can highlight it through similar color matching with a nearby part, but it appears as though there is no way to make it actually visible for editing. 1000+ layer merge to remove transparency Still transparent after merging 1000+ copies of the same image on top of each other, the invisible textures remain invisible. Is there any way to fix this! *I would imgur link it but the new embeds are straight trash regarding captions Any help would be appreciated. Thanks for the read, - Avera9eJoe
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Speaking of this I had a dream a few days ago before 1.0 dropped where I walked up next to the cockpit of a plane. It ended up being the Mk2 inline. As I walked closed I realized that I could see inside the cockpit and then I woke up with the idea that KSP 1.0 had transparent windows that you could see in to from outside...
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Oh no! I don't have the time to watch this until I get home! I've watched Armageddon before and I'm excited for this next one too.
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
HafCoJoe replied to ferram4's topic in KSP1 Mod Releases
Ferram could you say "cut chute if speed is above Xm/s"? X being reentry speeds. This would make sense in terms of chute strength too.- 14,073 replies
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- aerodynamics
- ferram aerospace research
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I'm not sure if any devs will be able to answer this, but will the new landing wheels spin in this next patch?
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Yeah I know what your getting at with putting "ablative black" on the airliner wings or the rest of the non-spaceplane plane parts. I guess what I'm trying to get at is that SQUAD seems to have designed the wing pieces so that they all have the same white base (inconsistent), but the "airliner" parts have a light gray trim (relatively consistent) , and the spaceplane parts have a dark gray/black trim (inconsistent). I'm trying to get both styles of trim to match as good as I can but no matter what I end up doing, the jet liner wings will be the only parts with the light gray trim. What I really would love is the option to choose which color variant to use (have a plugin to switch between part texture files in editor similar to procedural parts). I can't write code though.
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XDD That is awesome!
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SPPCC - Spaceplane Color Corrections Hello everyone! I've been slightly annoyed personally that the Spaceplane pieces (and a number of other parts) don't all have matching grays and textures. There is a base light gray coat that is for the most part the same for all parts, but there are about three or so shades of dark gray/black that are currently used. SO..... rather then complaining about it, I'm going to try and solve it! WIP link: SPPCC v0.01 (dropbox) Examples: In progress: (Sadly the reflection on the standard wings is much duller than the BIG-S parts, so no matter what editing they always look less shiny ) Please comment and critique!
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I'd be happy if you did the texture conversions after the rest of everything else if that would save you time. I'm making my own edits of the stock textures!
- 3,404 replies
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- renaissance compilation
- visual enhancements
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Eh maybe. Still though!
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Familiar anyone? It's the old fuel tank icon!
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Proper Fairings ASAP
HafCoJoe replied to GusTurbo's topic in KSP1 Suggestions & Development Discussion
I can make new textures. What are you looking for exactly? -
Stream starting in 28 minutes from this post. Goodbye Beta...
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[Forum Game] One word to describe the avatar above you.
HafCoJoe replied to ping111's topic in Forum Games!
WOOF Huehuehuehue