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KSP2 Release Notes
Everything posted by HafCoJoe
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
HafCoJoe replied to rbray89's topic in KSP1 Mod Releases
I still love how the imgur album on the front page has 523,443 views. . My top vid has ~8,000. -
HotRockets! Particle FX Replacement + Tutorial
HafCoJoe replied to Nazari1382's topic in KSP1 Mod Development
OMG is this for real??? It's been updated!!! Thank you so much Nazari! EDIT: You've just passed 1337 posts in here Nazari -
[KSP v1.1.3] Stock Bug Fix Modules (Release v1.1.3b.1 - 10 Jul 16)
HafCoJoe replied to Claw's topic in KSP1 Mod Releases
What all does stockplus do right now? EDIT: Nvm it says so in the readme like it should... Silly me! -
Hmm... I was trying to get my own textures to show up while using renaissance but your textures kept appearing instead. I also couldn't find your textures in texturerelacer so I couldn't remove them that way :/.
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- renaissance compilation
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The "You know you're playing a lot of KSP when..." thread
HafCoJoe replied to Phenom Anon X's topic in KSP1 Discussion
When you're able to start and end a video on it in three hours... XD -
I just asked a close friend of mine out to Prom this year with a few roses and she said yes! I'm greatly excited for the dance, and I'm wondering what you did for YOUR High School prom, if you're up for sharing. My week has been made. Thanks for the read, and see you all later. - Avera9eJoe
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The .assets and files in KSP_Data change every update so the sun flare really shouldn't work right now lol.
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- renaissance compilation
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[KSP v1.1.3] Stock Bug Fix Modules (Release v1.1.3b.1 - 10 Jul 16)
HafCoJoe replied to Claw's topic in KSP1 Mod Releases
Do you have an estimate on how soon you can get the Mk3 drag fix in? I'm thinking of doing a speedy video on it once it's released. -
I did career mode before they added funds. I basically unlocked all the stock parts and then when the next update came our I switched back to sandbox.
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Alrighty I'm awake again! I tried one last thing last night which worked surprisingly well. I added a set of Elevon 3's to either side of the nose and the gliding greatly improved. I find this interesting as I haven't needed to add frontal flaps to anything after 1.0 dropped. I had to do so all the time before, but it greatly helped out this one. I'm not sure why this worked this time - I usually don't need extra lift like that in the front (at least in 1.0+). The drag occlusion is still a big issue though.
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This very aerodynamic shuttle isn't capable of gliding with anything more then a 45 degree tilt. Here's why: Everything from the front of the craft to the back is attached by nodes. The only parts that should be giving drag is the cockpit, and the probe core on the back, but every single piece in the line is creating massive amounts of drag. Literally the only way to safely land this shuttle is by coasting at a 45 degree angle, and pulling up at the last second, hoping that the craft converts downward momentum to forwards before it stalls from drag and crashes. - Please, please fix this soon. Please ask me for a craft file download if you need one moderators/devs. I don't want to post straight it as I'm quite proud of it's design.
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Updated download to optimized textures, as well as merged downloads - with installation instructions for both options. Thanks for the optimization tips InsanePlumer!