Jump to content

HafCoJoe

Members
  • Posts

    4,944
  • Joined

  • Last visited

Everything posted by HafCoJoe

  1. Fantastic!!!!! I'm glad to see I'm not the only one with a fighter this maneuverable Makes things interesting...
  2. Hm, I bet you can hide the dome behind the cockpit in the empty space made by the Tail Connector A (The pointy part directly behind the cockpit) What does "locked downward" entail? Can the engines still rotate up? Also thanks - My intention wasn't to take over the thread lol...
  3. Reposting now that it's uploaded: I'm sure I probably did this completely wrong (Probably wasn't supposed to stop) but it was fun and so why not.
  4. I got bored and while I realize this wrong for at least two reasons I can think of off hand (Didn't have a payload, probably didn't have to stop), I had fun doing it. Hah. (Video will be finished in a few minutes of posting thing - my internet doesn't like 2k60)
  5. You might wanna test the Volta XV for speed too. I don't know what the champion speed is but the Spear reaches 800km pretty quickly. And you're only submitting the Spear right? The switch is much heavier and less maneuverable due to the VTOL engines so there isn't much point in running it through the dogfights. Lifting capacity is another story though if you count flying with the VTOL engines pointing down...
  6. All the planets that have an atmosphere have effects added by Scatterer (I.E. Eve, Kerbin, Duna, Jool, and Laythe), and all atmosphere-less planets have a glow effect added via EVE. I think the solution is more complex than simply tweaking the values on Kerbin, though. It could be that the atmosphere config for another planet is bleeding onto Kerbin's and causing the abrupt line. It's basically the only 'glitch' with Spectra that I have yet to address.
  7. Yeah this is a known bug. I've tried and failed on multiple occasions to fix it. One thing you could try doing is going into GameData/Spectra and deleting the Scatterer folder and the config from Spectra_configs to set atmospheres to Scatterer's default ones. It's still a slight problem in plain Scatterer too if I remember.
  8. Huh. Thanks for the screenshots - you've got it installed correctly I might have to up the reflection on the cupola and toroidal tanks. I agree they do look pretty flat in those pictures. I don't know when I'll next have time to make a new release though. Thanks for the feedback!
  9. Yo! To install WindowShine right you put ModuleManager.dll floating inside GameData, install TextureReplacerReplaced how it says putting it inside GameData next to ModuleManager, and then install WindowShine next to both MM and TRR. They all sit next to each other. Sorry to hear your cupola module looks so bad.. Could you take a picture and post it here to show what's wrong? As for the toroidal ring, it used to have a very overblown shine to it and I dimmed it down a lot in the most recent release. Do you think it needs more shine?
  10. Yeah, part of what makes the Volta unique is that it doesn't lose stability after stalling - that's what I'm curious if the AI can accommodate.
  11. Hm, I've been thinking a bit on the Volta again and was curious - is the AI good enough to take into consideration it's supermaneuverability? I fear that the AI wouldn't know properly how to use it's stall and/or in air flip mechanics to their full ability, I.E. if an enemy fighter is on your tail you can do a quick flip and fire a volley backwards before continuing or point perpendicular to the airflow to completely stop forwards motion and start tailing them. Make sense?
  12. This is a known bug between WindowShine and Scatterer It happens even without trajectories. Doing a quicksave and reloading should fix it. Only other option would be to disable some of the effects in Scatterer. I'm afraid I don't know much about it. @blackrack is aware as well but I don't think it's his todo list. I for one am a tad too busy to look into it much myself right now
  13. Congrats on the new release I'll have to find time to look at my Jahzzar music release again and try and add some of the missing features! I don't know how soon it'll be though considering I only have around one hour of free time at my computer now most days...
  14. Hm, could you possibly PM me so we can discuss a bit more in depth? I'm sure I've been out of the loop enough that there's info and questions I'd love to ask about.
  15. Sure! I'll even out them in the same hangar as the rest. If you can mimic the screenshot angles I did with the other two that'd be awesome, I'd arrange it the same and include in the description that it was revamped for BDA by you. Might put it in the title too if you want? Always good to differentiate between authors.
  16. I've been summoned! Thanks for the shout out!!! Honestly it makes my day to hear you like the Spear so much In a quick nutshell, the reason the Spear can flip around so quickly is because it's an extremely unstable design - the CoM is actually behind the CoL a smidge and the SAS corrects this. I explain it more in the video but it basically when you pitch hard up or down it causes the plane to stall and try to fly backwards... The SAS is what keeps it stable and makes it not. As another note I attempted weaponizing the Spear in the past but stopped after an update. If you want to mess around with it and repost it feel free.
  17. Odd... If you're changing things from the normal Spectra install I don't know if I can help you out in that respect. Is it possibly the "skybox max brightness" that is set in Distant Object Enhancement?
  18. huh... What time of night are you viewing from? Is it perhaps during sunset/sunrise when the sky is dark?
  19. Ahh the mysterious Vanamonde... It's honestly really tough to guess you! D:
  20. My guess is that the corona texture (The one that looks like it's ablating off of the Sun when you zoom in) config is screwed up, and trying to call on a texture in the wrong file path. I'll experiment myself when I can find the time.
  21. Huh... I haven't seen that bug before sorry could you try something for me? Move the EnvironmentalVisualEnhancements and Kopernicus folders out. I want to co firm if it's Scatterer causing this or if it's one of the other core mods. I've been working with Brackets for simple html code in class, but I haven't had need for anything more complicated since I put together Spectra for the first time. If you have any suggestions to put in Spectra (or, perhaps if you want to help out) I'd be happy to hear your critiques - I'm always trying to get Spectra looking as nice as possible.
  22. Ha! Not taken a bad way at all; I'm glad you guys got a laugh from my setup :') I'll definitely take a look at those links when able. Anything to improve productivity is a great improvement.
×
×
  • Create New...