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Everything posted by HafCoJoe
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Good luck! Just know that currently it removes part highlighting (shaders) and cabin lights (emissives) when you add reflections to a part. - This will hopefully be fixed in the semi-near future
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[Released] Free IVA Alpha v0.2.1 [1.12.x] (2022-11-24)
HafCoJoe replied to pizzaoverhead's topic in KSP1 Mod Development
Best of luck Climber If I get the urge I may end up making "clean" variants of all KSP parts. Would be an interesting aesthetic change. - I wanted to say that it's pleasant to hear from you again - I've seen your work in the ancient past and it's almost mystical to see the veteran crowd return -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
HafCoJoe replied to Galileo's topic in KSP1 Mod Releases
I'm getting the same graphical error as well - haven't mentioned it yet though. I'm guessing it's somehow related to the landing gear emissive glitch since it has a similar looking error w/ transparency? I'm running a high end PC w/ windows 10, only change to the .exe file being -popupwindow. I don't know what mods are causing the glitch but I bet it's either: Kopernicus w/ EVE or Scatterer or PlanetShine w/ EVE or Scatterer Sad to say that isn't all that helpful - Systematically removing the mods and rebooting a craft w/ landing gear with lights (To see the landing gear light glitch) that's parked nearby trees (For the tree transparency glitch) should let you isolate what's causing it? -
[Released] Free IVA Alpha v0.2.1 [1.12.x] (2022-11-24)
HafCoJoe replied to pizzaoverhead's topic in KSP1 Mod Development
I get the same thing as well w/ large part count crafts. That solid style cone is very interesting! It feels... "clean". Fills my head with a retro-TRON taste. Is it less resource intensive than stock? That's filling my head with ideas for a clean texture retro-graphics overhaul... -
You sir, are a godsend... thank you so much for this
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
HafCoJoe replied to Galileo's topic in KSP1 Mod Releases
Passive aggressive sDaZe strikes! -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
HafCoJoe replied to Galileo's topic in KSP1 Mod Releases
I've got to say I agree with everything you say lol - Idk if glowing auroras are possible with EVE yet. It's on the ToDo list last I heard. If the plasma trail could be edited to show when past 1km/s I'd agree with that too. -
[0.23.5] KerbCam v0.13 (camera pathing tool for videos)
HafCoJoe replied to huin's topic in KSP1 Mod Releases
OMG thank you so much @cartman! -
[1.0.x]Destruction Effects (flames and smoke on joint breaks)
HafCoJoe replied to BahamutoD's topic in KSP1 Mod Development
If I am understanding this correctly, are you planning on upkeeping this mod jrodriguez? -
I want to wish you and the rest of the team the best of luck with this cleanup. I'm one for tidyness (Just recently did a system wipe and reinstall of Windows 10 when upgrading processors) and I'm sure after this job is done your guys minds will be a whole lot clearer.
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Dude... that design is breathtakingly gorgeous. Mind if I steal some concepts?
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He uses completely new models and model names, as well as an unusual system to set them up. Berlin you can include WindowShine in SVE if you like, but I have to warn that it removes part highlighting and toggle able cabin lights on any parts that have reflections on them. If you haven't played with WindowShine much I suggest you boot it up and build a few crafts and do some orbital tasks with them. It's got something to do with the plugin code that Shaw wrote and I don't know how to fix it myself (Since I can't code ). Despite all this it is very pretty .
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
HafCoJoe replied to Galileo's topic in KSP1 Mod Releases
It wouldn't be the first time cobbman has made the OP with one of his fantastic shots Seriously though that's beautiful -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
HafCoJoe replied to Galileo's topic in KSP1 Mod Releases
Aaand that's why I don't use CKAN -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
HafCoJoe replied to Galileo's topic in KSP1 Mod Releases
Never liked CKAN myself... too much hassle for me every time I release something to update it there and half of the mods are hosted by someone other than their original creators. Hm... @politas and @VITAS if it was somehow combined with spacedock to link and auto-update files when they're updated on spacedock though that would change my opinions . -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
HafCoJoe replied to Galileo's topic in KSP1 Mod Releases
Because it's confusing? I never took the time to look deeper than the list of oddly named buttons . I also- have not the foggiest clue how to code, which may or may not be aiding my point lol -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
HafCoJoe replied to Galileo's topic in KSP1 Mod Releases
It's funny that you mention that, I've been using dropbox to host my mods since July 2nd of 2014. Just over two years of today... good heavens I never thought I'd be able to look back in time and say something like that. I should probably move all of my mods over to Spacedock myself. :/ -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
HafCoJoe replied to Galileo's topic in KSP1 Mod Releases
Ahh... I'm curious if you'll be reaping the full benefits of Kopernicus - There's a lot of intriguing effects that can be had with it, none of which I understand though. Have you ever considered working with @Proot? I've always thought it would be interesting to see an official SVE-KSPRC combination, especially seeing your new release. -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
HafCoJoe replied to Galileo's topic in KSP1 Mod Releases
Hm... @Berlin I just took a peek at your download and I noted that it doesn't have TextureReplacer or Kopernicus. I'm curious, how do you intend to get the textures working? -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
HafCoJoe replied to Thomas P.'s topic in KSP1 Mod Releases
Good heavens... @Thomas P. congratulations on your first release - I've been following this thread and I can't say how happy it makes me that you're out of beta. I've seen this mod go through a number of iterations to get here and the expanded list of contributors tells me that you're drawing from the pool of every version. Grats -
D: lol