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KSP2 Release Notes
Everything posted by HafCoJoe
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I eagerly await it - Don't feel rushed though! It should be fun if anything.
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It's out.
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FASTCORP Autogarage - Real Cars for KSP!
HafCoJoe replied to fast_de_la_speed's topic in KSP1 Mod Releases
I'll have some fun driving this thing around the R&D center -
R.O.U.S.'s? Rodents Rockets Of Unusual Size?
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Banned for pointing out the making of juice out of nothing. Shame on you to question these things!
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I think this is just the mod I need for running a laid back career mode. I'll have to see if I can disable contracts completely .
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I've been out of the loop for a bit of time and I can't recall if there is a stock feature to do this. All this mod would do is inject [X] funds every [Y] Kerbin days. - This way you could play a contractual career game without actually needing to fulfill any contracts. - In vice versa this would be like playing a science save but with funds to limit how quickly you could make things. Sounds simple enough in principle, but then again I can't code . Could someone quickly write a .dll and .cfg for this? - If you wanted to make it a more versatile mod, it could inject more funds the more parts you have unlocked or more locations you've visited.
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FASTCORP Autogarage - Real Cars for KSP!
HafCoJoe replied to fast_de_la_speed's topic in KSP1 Mod Releases
Omg is this for real?! -
What does each key do though?
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Same - I'd love to know how to do this too. Like a arm/head animation while the walking animation is running and I have control over the direction of the kerbal. EDIT: Hmmm so this is how you make animations that play on top of other animations like running/walking? I didn't know this was doable Any chance you could explain how?
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FASTCORP Autogarage - Real Cars for KSP!
HafCoJoe replied to fast_de_la_speed's topic in KSP1 Mod Releases
Mach 5 pls? -
Man I'm getting psyched! I haven't played KSP in 5 months! The list of things I plan on doing has grown since then too. Update and revamp my visual ultimatum with KSPRC when it's completed, create a situational 40+ song playlist for @pizzaoverhead's soundtrack mod when it's completed, update SPPCC, update WindowShine, finalize a handful of new skyboxes and revamp various new part textures, and finish the plot, craft, and plans for Spark. I've also been waiting to start up a "careerbox" stream based around probe telemetry that's going to release in 1.2. I haven't even played KSP with Unity 5 yet... smh. i7 6700k arriving in the mail on Tuesday... It's going to be a fun month
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Question for you all... do you think an i7 6700k or an i7 970 would run KSP better? The main difference being that an i7 is slower, but is a hex core instead of a quad.
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I'm hoping to add in additional skybox textures, adding on to the work I've previously done. The problem is that I still don't have a program that can convert this kind of texture into a suitable cube texture for KSP. If you know of any photoshop plugins or external programs (I already have CubeTheSphere but it doesn't convert it correctly) that can turn a texture like this into a cubemap texture, please, please, send it my way. It would make a veteran very happy - Joe
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I remember somebody posting an updated reflections plugin, but I can't find it in skimming the last few pages - Is there an unofficial updated reflection plugin being passed around?
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KSPRC has new file paths since it's last version and so the reflections no longer register to the same places. They should work if you put the KSPRC textures back inside GameData/TextureReplacer/Default/Squad/[texture filepaths] rather than where they are inside of GameData/KSPRC. Just a maybe though. Regardless though Ven's Revamp doesn't work well with any other reflection packs as it has custom files and all sorts of priority MM modules I don't use it personally.
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[1.6.1] Soundtrack Editor 4.6 (2019-01-28)
HafCoJoe replied to pizzaoverhead's topic in KSP1 Mod Releases
Just like what is said about playing music... it takes a tremendous amount of effort to make something look effortless. I think it looks pretty good- 779 replies
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Only the blue of the windows are supposed to reflect
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[1.6.1] Soundtrack Editor 4.6 (2019-01-28)
HafCoJoe replied to pizzaoverhead's topic in KSP1 Mod Releases
I was thinking of making a stellardrone music pack myself - I guess Stellardrone is more popular around here then I originally thought- 779 replies
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I'll have to look into fixing it sometime - I expected it to have problems. Thanks for the report!
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Does the stock Mk2 inline cockpit look good? It's model was redesigned and I haven't changed the textures for it since then.
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They should - all except for KSPRC which won't work simply because the file paths for his textures have changed. You can get it to work by finding the correct file locations and pasting my textures there.
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It should work with just a merge unless the TR reflection plugin is still out of date. Keep me posted if you have any more problems
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