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Everything posted by Woopert
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Kerbal Stuff, an open-source Space Port replacement
Woopert replied to SirCmpwn's topic in KSP1 Mods Discussions
Fantastic work! Great to see it all coming together. Not to nag you, but do you mind listing my name in the contributors if you haven't done so already, as well as listing my name in the post that is three above mine? You don't have to, I just thought it would be cool. -
Okay, yet another question. This time about smoothing. I converted the mesh to triangles with the triangulate modifier, and some of the triangles are *really* small and narrow. I tried manually doing some of it but not much luck with that. The problem arises when I smoothed, applied edge split, and then did some further manual smoothing / marking edges to be sharp. I don't know how to explain it, really, but it should be pretty apparent in the pictures below. https://cdn.mediacru.sh/j_g8YqyfNcwh.png https://cdn.mediacru.sh/Y1R2oIwMmNMN.png Thanks again for all the help (applies to everyone, )
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Sweet work on this! Looks fantastic.
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Constellation V2 (All Dres-ed up)
Woopert replied to WooDzor's topic in KSP1 The Spacecraft Exchange
That looks fantastic! Very nice! Rep for you -
[WIP ]KSP part.cfg file writer script for unity
Woopert replied to DSSP's topic in KSP1 Mod Development
Sorry to bump the thread, but does anyone possibly still have a download for this? The link is broken, unfortunately. -
There's a concept for a Mars lander in this PDF from NASA, it's about Boeing's plans for lunar and Martian landers. It's from 2011, I believe, so maybe it's not current. They do show it with the SLS, though it's the older SLS design with five engines (new one has four engines) and the old Orion MPCV design is shown as well.. Hope this helps! http://www.nasa.gov/pdf/604643main_2-Panel%202_Donahue_Final.pdf I'm confused, Nathan --- for ferram4, does he have a very good CPU and a bad GPU, or a very good CPU and his GPU is very good, but being limited by KSP? Or maybe something else?
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That looks really nice! Great work.
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[1.12.x] Chatterer v.0.9.99 - Keep talking ! [20 Mar 2020]
Woopert replied to Athlonic's topic in KSP1 Mod Releases
Nice to see a new thread!- 751 replies
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I think it's the same strip, but it's been separated. I counted the faces and there were 12 on each strip. The shape has 24 faces so for some reason Blender split the strip in half. File for those interested: https://www.dropbox.com/s/mze1c0lvhwxcu29/SLS%20LVSA%20Tris%205.blend?dl=1 Also: how do you change the location of the "center of mass" or whatever it's called, for the origin of the mesh? Example (look at the engine that is separated from the rest, I moved it for clarity): https://cdn.mediacru.sh/QrjNumlq2wrF.png Notice how the origin for the arrows is not at the center of the object. It is where the center of the original unmodified object is.
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[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
Woopert replied to Thesonicgalaxy's topic in KSP1 Mod Releases
I've heard that Custom Asteroids has issues with 0.24.x, I think that's why NathanKell temporarily removed them from Real Solar System. Sorry bud. -
This is pretty cool! Good job!
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I wish I was born earlier now.
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Interesting! I never knew that before. I found that for myself, the issue was I was entering the diameter instead of the radius. I have another question, this time about UV unwrapping. Usually when I unwrap parts of a cylinder, I get a nice strip that is easy to texture. When I try to unwrap a certain part of the model, it separates the strip into many pieces that aren't even aligned properly. Everything in the mesh is centered and perfectly aligned. I connected a hollow cone with two hollow cylinders via the Boolean modifier tool. They are joined into one mesh. Screenshots below.
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Falcon XX would be cool. I know for Pico the core stage is supposed to be 1.25 meters, but to scale it against the Falcon 9 rockets you made, something like ~1.875 meters would be good.
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Cheers mate, turns out I still had it. I basically download every mod I see to my other hard drive, I think the OP's username used to be Desolator.
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What was the name of the file? I'm trying to find out if I downloaded it before the link was removed.
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[1.0.2] One-Eye Industries- Back in Action! [v1.1]
Woopert replied to OrbitusII's topic in KSP1 Mod Releases
I've been wanting to do that for a while, but due to my lack of modding skills I put it off. I think you should make 1.875 meter SRB's, they're very close in proportions to what real life Space Shuttle / SLS SRB's are compared to the 3.75 meter tanks.