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Everything posted by Woopert
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[0.25] Realism Overhaul w/ RedAV8R [Terminated]
Woopert replied to RedAV8R's topic in KSP1 Mod Releases
No worries, no offense taken. -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
Woopert replied to RedAV8R's topic in KSP1 Mod Releases
I didn't claim that you "forgot" or anything... and I wasn't trying to irritate you. I haven't asked for over a month, at least. But, because you asked: I *will* stop asking you. -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
Woopert replied to RedAV8R's topic in KSP1 Mod Releases
RedAV8R: I know you're really busy with making all the RO configs for the mod packs, but do you happen to have any craft files for FASA, LazTek, and SDHI/Taurus/Aerojet Kerbodyne? -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
Woopert replied to RedAV8R's topic in KSP1 Mod Releases
I've found that these dimensions work well for an SLS interstage. 8.4 meters bottom width 10.5 meters tall 5 meters top width Usually I use simple math to calculate the height for things like an interstage, like subtracting the height of the overall height - (core stage + Orion MPCV), but I couldn't find some of the dimensions online. My guess is around 10.5 meters for the height. -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
Woopert replied to RedAV8R's topic in KSP1 Mod Releases
Random thought about the SLS 5 to 8.4 meter adapter: would it be possible to use ModuleManager to take a Procedural Fairings interstage, and make a part out of it? Also, about Space Shuttle engines -- is it still necessary to have it installed? It's not listed anymore in the OP so I'm assuming that means it's not needed anymore? The SSME from the mod is really nice, so I hope that's not the case. -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
Woopert replied to RedAV8R's topic in KSP1 Mod Releases
Bigger nozzle size means a *more efficient* engine. i.e. -- bigger engine does not equal more thrust. The AJ10-137 on the Apollo service module is really big but doesn't have a whole lot of thrust. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- The Spinnaker might make a good CZ-5-500 (the Chinese rocket engine). It would also work well for a RD-253 but that already has an RO engine part. LVT-5 would also make a good RS-88 engine. -
War Thunder, Civilization V, Mount and Blade: Warband, Far Cry 3, Battlefield 3 & 4, Red Orchestra 2, Sniper Elite V2, Bioshock Infinite, and Chivalry. I'd really like to get Space Engineers as well. Kingdom Come: Deliverance looks amazing and I can't wait for that.
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Woopert replied to rbray89's topic in KSP1 Mod Releases
It says the last updated file is from July 21, 2014. Is this just Curse being Curse again with the 24 hour to update shenanigans? P.S.: a forum thread for you pack would be really nice -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
Woopert replied to RedAV8R's topic in KSP1 Mod Releases
City lights do work, check out this link from the RSS OP. https://nabaal.net/files/ksp/nathankell/RealSolarSystem/Textures/BoulderCo/CityLights/Textures/main.png -------------------------------------------------------------------------------------------------------------------- Hello RedAV8R, I've been having issues loading the game. The game "freezes" on the LazTek parachute part. Of course, I'll be providing logs below. I have all the dependencies, and almost all of the recommended mods (if not all) and many of the supported parts packs. I tried removing many mods and loading the game again to see if it would fix anything, but no luck. I'll also be providing a mod list for your convenience, you can tell me if any of the mods I'm using aren't compatible with RSS (if that's the issue). All mods are up to date. output_log: https://www.dropbox.com/s/l726k98roeupyty/output_log.txt KSP log (I know this usually of much help, I'm just putting here if you'd like to see it): https://www.dropbox.com/s/caj9bpkj1cgjgsc/KSP.log Modlist: blizzy78's Toolbar Aerojet Kerbodyne AIES Aerospace Advanced Jet Engine AnimatedDecouplers (64 bit) ALCOR B9 Aerospace (with 0.24 patches) BahamutoD Constellation Essentials BahaSP animation plug-in blackheart612 PP textures Soviet Engines Environmental Visual Enhancements, Overhaul 9-2 Chatterer CrossFeedEnabler CustomAsteroids CustomBiomes DeadlyReentry Distant Object (RSS config) EditorExtensions Engine Ignitor Engine Thrust Controller EnhancedNavBall ExsurgentEngineering plug-in FASA Ferram Aerospace Research Firespitter plug-in Porkjet's Habitat Pack Hakari SRB RasterPropMonitor Kerbal Attachment System (64 bit patched DLL) Kerbal Joint Reinforcement KerbX KineTechAnimation plug-in Space Shuttle Engines KOSMOS KW Rocketry LazTek launcher and exploration packs Lovad (deleted the Saturn V parts because FASA already has them) MechJeb 2 (dev build) MechJeb 2 KMGimbal ModStatistics (disabled) ModuleRCSFX Docking Port Alignment Indicator NearFuture Solar NovaPunch 2 Part Angle Display PartCatalog Probe Control Room Procedural Wings Procedural Fairings Procedural Parts Taurus HCV RealChute (without MM files) RealFuels Realism Overhaul Real Solar System RemoteTech 2 + ground stations config ResGen plug-in RLA Stockalike Alternate Models (should I be using the standard version? have been using this since February) SDHI SelectRoot Sam Hall's Mk2 IVA TouhouTorpedo's Mk3 IVA SmokeScreen StretchySNTtextures Texture Replacer + BlubberMonkey's skybox TAC Life Support Pre-release #3 TweakableEverything Kerbal Alarm Clock TweakScale Modulefixer Module Manager 2.2.0 curiousepic's Skylon MM file (adds new parts via MM patches) -
Would it make sense to have bigger solid fuel boosters?
Woopert replied to demian_travis's topic in KSP1 Discussion
1.875 meter, segmented boosters are a MUST add option, IMO. 2.5 meter boosters would be nice as well, for Titan III / IV style rockets. -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
Woopert replied to RedAV8R's topic in KSP1 Mod Releases
Oh, sorry man. I must have been ninja'd, I checked the last page for a reply. -
[0.90.0] Fine Print vSTOCK'D - BETA RELEASE!!! (December 15)
Woopert replied to Arsonide's topic in KSP1 Mod Releases
Time for a dumb question: if you clear the contracts, then delete the mod, can you still continue your current career save? I.E., can you play with this mod, then delete it, and continue with a vanilla career playthrough? Cheers -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
Woopert replied to RedAV8R's topic in KSP1 Mod Releases
RedAV8R: the ZIP files included with Engine Ignitor are the ones you don't want to extract for RO, right? -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
Woopert replied to RedAV8R's topic in KSP1 Mod Releases
Hey RedAV8R, sorry for the stupid question. I was away from vacation for a week so I couldn't play or keep up with KSP news, so I have some questions about the Engine Ignitor MM files. Is the "Resources" folder the one you are talking about? And the ZIP folders that are included with Engine Ignitor -- should I extract those as well? Edit: Well, now that I think about it, I think those ZIP files are the ones you're talking about. Cheers -
Check this out. I asked Winston if he could upload the craft files and he gave us this, it includes the example craft from the OP! http://forum.kerbalspaceprogram.com/threads/51037-0-24-KW-Rocketry-v2-6b-Available-New-5m-Parts%21-21-07-2014?p=1291168&viewfull=1#post1291168
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Fixed Decoupler for KSP x64 on Windows - v4 - (July 22)
Woopert replied to sarbian's topic in KSP1 Mod Releases
Okay, thanks. I was just wondering was happening. -
Fixed Decoupler for KSP x64 on Windows - v4 - (July 22)
Woopert replied to sarbian's topic in KSP1 Mod Releases
My decouplers are constantly displaying the ejection FX, both inside of the VAB and while launching (64 bit obviously, since that's the point of this mod / fix). Log below, and a modlist as well. I didn't close the game properly just so you know, I alt-tabbed out and closed from there. Thanks in advance https://dl.dropboxusercontent.com/u/86765036/output_log.txt Modlist: blizzy78 Toolbar ActionGroupManager AutoAsparagus BahaSP Environmental Visual Enhancements Astronomer's Visual Pack Chatterer CrossFeedEnabler DebRefund This mod (obviously ) EditorExtensions Kerbal Engineer Redux with Padishar's DLL's EnhancedNavball Firespitter (mod and DLL) SafeChute Home Grown Rockets RasterPropMonitor Kerbal Aircraft Expansion Kerbal Stock Launcher Overhaul CoolRockets Special Parts (Klockheed Martian) Space Shuttle Engines KW Rocketry Infernal Robotics MechJeb 2 NathanKell's MechJeb KM Gimbal fix ModStatistics (disabled) Docking Port Alignment Indicator All of the NearFuture packs FinalFrontier Part Angle Display Part Catalog ProbeControlRoom Taurus HCV SDHI (from GitHub master file, updated for new RealChute) RCS Build Aid RealChute SCANsat TouhouTorpedo Mk3 IVA Sam Hall Mk2 IVA Kerbonov pack SmokeScreen SpaceplanePlus Stockalike Aeronautics SXT Tantares Texture Replacer (with Oinker's skybox) TweakableEverything Kerbal Alarm Clock TurboNisu stockalike parts for useful aesthetics TweakScale XanderTek (included with Home Grown Rockets) -
[WIP][1.0.5]* RSS Visual Enhancements (RVE)
Woopert replied to pingopete's topic in KSP1 Mod Development
Hey pingopete, I've been following this for a while and I have to say it's awesome! I haven't been playing RSS much because I'm waiting for Procedural Parts, Real Fuels, and the other essential mods to be updated but I can assure you I'll be using this now that we have 64 bit support! Cheers! -
[0.23.5] Hollow Structures & Hulls (Updated: 2014-04-09)
Woopert replied to Alskari's topic in KSP1 Mod Releases
Is the Cubic Series you uploaded the most recent one Alskari made? -
Well, I fixed my issues. I don't know what did it, maybe some other mod was incompatible and was fixed? If anyone's curious my log is above.
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[0.25] Realism Overhaul w/ RedAV8R [Terminated]
Woopert replied to RedAV8R's topic in KSP1 Mod Releases
Does Near Future Power pack mean the electrical or solar pack? -
That is a cool idea. It gives incentive to design absurdly large rockets. I always used this mod for developing rocket families.