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Everything posted by Cdodders
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Just that it would then be compatible with the Centaur from FASA, enabling the building of the later iterations of BLACK PRINCE. One thing I have noticed that bothers me slightly, the second stage engine for BLACK ARROW has no gimbal, which means unless I install reaction wheels, it just tumbles
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- totm march 2020
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Enabling the British rocket parts (in particular the Blue Streak parts) to be sized up past 1.875m
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- totm march 2020
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When you have tweaked the tweakscale, could you PM me please?
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DonFeng 21 'Carrier Killer' ASM Trident The Paris Gun
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Thanks. Makes building BLACK PRINCE easier
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- totm march 2020
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A question on the tweakscale configs, I tried to up-scake the Regent parts (read BLUE STREAK) and it wont let me scale up, 1.875 is the max, what do I change in the configs?
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Tried to get the tweakscale configs from the front page but the link isnt working, anyone able to help? - - - Updated - - - I have an idea for a 1.875m LV, BLACK KNIGHT. Small, but will complement the BLACK ARROW and BLUE STREAK lines
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Found out that if you recess the LEM docking cone to almost but not quite flush with a conica adaptor, you can still dock with it
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P.E.W (A BDArmory Addon)Reactivated Development
Cdodders replied to LORDPrometheus's topic in KSP1 Mod Development
Just wondering on the chances of; 1. Aster 15/30 2. Sea Wolf 3. Sea Dart 4.AS-90 turret 5. ADEN 30mm pod 6. ASRAAM 7. Storm Shadow -
P.E.W (A BDArmory Addon)Reactivated Development
Cdodders replied to LORDPrometheus's topic in KSP1 Mod Development
I personally prefer Goalkeeper, cuz Gau-8 Avenger reasons -
Been using the ISS Canadarm, it works ok but the end piece has no magnetic lock on it?
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If the LEM docking cone is manually recessed into another part to make it sorta flush, or at least not hovering above it, will the Apollo probe still dock?
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Cdodders replied to BahamutoD's topic in KSP1 Mod Development
Is MCLOS and SACLOS possible? -
Would like RP-3, HVAR, Tiny Tim amd R4M unguided rockets to be added. Plus is MCLOS and SACLOS guidance possible? For TOW, X-4/X-7, Swingfire and the like
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I would like that Canadarm - - - Updated - - - I got that, but solved when I removed the pack, Lazor and IR, if that helps - - - Updated - - - If it works for 1.04, could I get the fixed configs for the Buran please?
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One suggestion, could you make the manipulator arms surface attachable as well as node attachment. This would allow it to be used seperatly on other crafts which would be nice. Also, as part of the manipulator's control system (however you do it), I suggest a 'Return' button, that automatically returna the arm to its stowed position, and the ability to save a position, so you can pit the arm back to a previous position (such as on a station or spacecraft) with only a click of a button
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Awesome mod!! Requesting Grand Slam, Tallboy and RP-3.
- 2,035 replies
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P.E.W (A BDArmory Addon)Reactivated Development
Cdodders replied to LORDPrometheus's topic in KSP1 Mod Development
Awesome update! Would Sea Dart, possibly with launcher, be added? -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Cdodders replied to BahamutoD's topic in KSP1 Mod Development
Cant find the seismic charge, it shows up during loading but no part -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Cdodders replied to BahamutoD's topic in KSP1 Mod Development
Just putting it out there, ballistic guidance mode. Making the rocket follow a ballistuc path to target