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The Cow That Jumped Over The Mün
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Buddy. there can be more than one person on the internet with "shadow" in their name, if you're gonna go after someone you may wanna make sure you have the right guy. i know at least two different Lupi's on the internet, if not more, and that's nowhere near as common of a permutation of latin as "shadow" is just a straight up English word. You have every right and reason to be upset at the fact this bug exists, but biting at other folks' ankles and being two rings of a circus in the process ain't gonna help make your case.
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[1.10-1.12.x] Minor Planet Sampling | v1.0.1 | 12 August 2023
Lupi replied to DeltaDizzy's topic in KSP1 Mod Releases
This has been one of my biggest sticking points ever since Shared Horizons and Breaking Ground came out around the same time, and they didn't just.... do this, in the first place! I'd posted about it before, but never really chased it down. Thanks for taking on one of my particular bugbears with the game! Now I can do my li'l OSIRIS-REx type missions, that my heart has been set on (and disappointed there was no reason to) since 2016 when I saw it up close!- 1 reply
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this person means the stock craft named the Kerbal X, not the craft sharing website ALSO named KerbalX
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Maybe i'm looking at this too simply There's a diagram of the solar system (sun, moho, eve, kerbin (has the line under it for "we are here"), duna, dres, jool (big), eeloo) There's a rocket There's a kraken and its tentacles have lines going to that same rocket exploding the bottom half doesn't mean anything to me yet maybe it's showing a kerbal in suit vs without, that seems almost right? i think it's cute, regardless
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Kerbal Space Program 2: Episode 7 - Recording Rockets
Lupi replied to Intercept Games's topic in Prelaunch KSP2 Discussion
Oho nifty i went to look at my mun arch landers and neato -
I have been lightly miffed since the Shared Horizons update that we got comets added to the game in tribute to Rosetta, a robotic mission to a comet, and then were given no reason to do a robotic mission to a comet ourselves. Even contracts to visit a comet require you to have a Kerbal present to do the sample experiment. I've been poking around in the API to try and figure stuff out, to see if it's as simple as making a modulemanager patch to give the asteroid/comet sample experiment to a Breaking Ground science arm, and so far I don't know enough to know what I'm looking for. I don't care that the arms won't animate, I largely figured I'd apply it to them as they made the most sense. In BG, the point is to send them to collect samples instead of/in addition to a kerbal. Does anyone know what needs to be done to make that happen, or if it's even possible at all?
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They didn't, it was a surprise!
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- ground anchor
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Docking ports start out with rotation locked by default, so that autostruts and everything will cross them as normal, restoring the old behavior and making the rotation/drift an opt-in thing.
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Lupi changed their profile photo
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I'm not sure if this goes in the main Waterfall thread or in this thread, but when I installed waterfall+this config pack, weird things started happening. On vessels I already had out in the world, some of my engines were getting unbound from their action groups, and nuclear engines were being given one of their shrouds on. I've long since recovered the two craft that had weird things happen with their Cheetah engines coming unbound, but I DO have a quicksave for the nuclear engine shroud. I'd encountered the shrouds reappearing ages ago when I experimented with ReStock, but this isn't behaving in the same way, at least not that I can see. Without waterfall+config: after installing it: the shroud can't be jettisoned, hitting the jettison button does nothing, and the savefile shows nothing amiss like it did with ReStock renaming the jettisoned bits https://drive.google.com/file/d/1oWof0Ha9WHTDn_u9aTwrTybtrIH7P_NE/view?usp=sharing
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Ah well, that's news to me! Good to know.
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Kopernicus is hard coded to prevent loading in versions the dev hasn't confirmed it works in.
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From a lore perspective, there is almost no blood relation between the canon poodle, and this model, other than being vacuum optimised rocket engines. Frankly, it looks like a monochrome Cheetah with a boattail. From a game design perspective, I can understand the argument for making it a variant, but I think it was not the correct decision. Especially if it gets the compact variant I would expect it to have. The community was not happy with the lack of variants on the mainsail and skipper as originally shown, requiring them to go back to the drawing board and perform surgery on the models to create those variants. If it gets a compact variant (which it should!!), it should absolutely be its own engine, in a tech tree node above the poodle, because it'll be clusterable in a way the Poodle, Skiff, Wolfhound... and really, no other high power vacuum engine is. Has anyone created a feedback item for this purpose on the bugtracker? If so, please link it. I have one in the subset of the tracker i'm in, but that's not a public section.
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[1.9.x] KSP Original Score Project - Over 2 hours of music for KSP!
Lupi replied to -ctn-'s topic in KSP1 Mod Releases
I believe Portal 2 actually did this! I haven't had the time to mess with the mod yet, but i saw this comment and wanted to insert that fact. The Portal 2 soundtrack in game is modified somewhat procedurally, tracks layering in and out, advancing as you go through a chamber, if i recall correctly.- 60 replies
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VoidCosmos started following Lupi
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Oh yeah, that was the biggest thing that allowed this to work. That lil spaceplane on the runway in the last pic, Raptor, it launches in the fairing like you saw there. I even made sure to have the crew arm line up with its top hatch (the inline docking port) on the pad even though you cant see that.
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While i appreciate the recommendations, I would suggest everyone read the words that IMMEDIATELY followed "starliner" in that post of mine.
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