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jpinard

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Everything posted by jpinard

  1. I do for sure. They really need to fit the style of the game, otherwise it's just random spam. Variety is nice, but variety for the sake of variety is not.
  2. Thanks to you, orbital space around my planet will be a worsening nightmare since I'm terrible and still won't use mechjab and I'm sure it will take me 30 satellites to get proper coverage LOL!
  3. whoa.. wait. Are you talking about all the planets in our whole solar system? or replacement ones for those in kerbal? And for moons, do you mean like... Jupiter will have more than 3? If so, OMG OMG OMG!
  4. Nathan (or anyone), what was the suggested setting for this if I want to play it with default Kerbal, but want a moderate-to-difficult challenge to burning up? It seems like the base values are way too easy, and I want to put numbers in you all suggest or I'm likely to screw this up. Thanks!
  5. Hi Ferram - I LOVE this mod! When do you think the next release will go up? My niece is coming over Thursday and I'd love to have your new version when I introduce her to "real airplane physics". She got her first taste of "Default" kerbal Halloween when they came over trick or treating and loved it (she got the hang of it really fast too). Setting her loose with jet design and watching the calamity will be super
  6. ethernet, when the new models are up, will just replacing the folder mean the new models will suddenly appear and everything else is fine?
  7. I'm about to start a brand new "super-game" from scratch. Should I not put the mod in until the next version arrives? Or put this current one in and replace it when the new one arrives? Exciting!
  8. I'd like to suggest the following rules to people who add to this: * Stay a way from pop culture references. * If your entry has to go to the second line, it's probably too long. * Think about what Squad wrote and keep to that format. * Stay away from exclamation points and other extraneous punctuation. A single period at the end of your statement is best. * Use proper grammar and tense. Writing a present-tense action log does not fit what these entries are supposed to do. --- My niece is playing and some of the entries are very confusing to her as they have no previous reference for her to compare them to.
  9. I've added many new lines that should fit the original Squad style. I don't know if anyone wants to double check what I wrote but I think it's all done properly. I hope no one is offended, but I think items like this don't work and are a bit too much and am wondering if it could be removed?
  10. This is looking like an super cool mod
  11. I'll do that! So are you saying I thrust when he's headed back towards the planet right after apoapsis (semi-aiming towards the planet and a bit to the right of the planet)? Do I use the "W" key to thrust? I've had trouble motoring around with the jetpack and it seems like he stays facing the same direction and won't follow my mouse.
  12. Nathan - I hope this doesn't sound like a stupid question. But does the game hold the possibility to make a 50% scale Saturn? I just assumed full-scale Saturn would be too large, and if 1/2-scale were possible we could maybe make a Jupiter, Uranus, Neptune, and Saturn. I'm also imaging how amazing it would be hop between the best moons of Jupiter (Europa, Io, and Ganymede, Callisto), and Saturn's (Enceladus, Titan, Rhea, Mimas, Dione, Thethys). Thanks for your awesome work!
  13. Could you provide that as a mod if it would look good in the non-rescaled game?
  14. Smidge, Jeb has no craft. It's just him floating. While waiting for rescue he got bored and went for a spacewalk... and accidentally let go of the ladder. If I'd realized he had a jetpack he'd at least of been in a cozy capsule. That capsule is now 1,000 km away. I don't know if that changes your instructions via targeting or not? But I'm fueling up for my next run at him One other complication is the atmosphere. When I march orbit, I degrade faster than Jeb does since the periapsis is just 40,000m. Apoapsis is halfway to the Mun so it's a pretty wild orbit on a horrible inclination to boot.
  15. Update. I've now had 15 attempts and still have not gotten close enough to see my rescue craft's lights. But on the positive side I've learned stuff about the game wayyyyy faster than I would have in accelerated fashion. So its just like science. Discovery is finally assured once your experiments have amassed every failure possible.
  16. I had a Kerbal killed (but he was still available for missions) by just hopping out of the capsule on the ground when I was going to do an EVA in the mountainous regions of Kerbin. It only happened once and I didn't think much of it until I read Kalista's report. The mods I use are: Protractor Chatterer Aviation Lights Achievements Lazor Docking RCS Sounds
  17. I had no idea all Kerbals had jetpacks. Before I came back here I was testing out a whole bunch of "rescue" craft. His periapsis is 47,000m and decaying 100+ (and faster) with each orbit... On another forum, an individual was able to rendezvous and collect him, but I'm trying to do it without Mechjab as I figure I need to learn intercept burns better before automating them. Here's some pictures to show his situation: ------------------------- Head on view of Jebediah's orbit. ---------------------------------------------------------- This shows his periapsis and apoapsis: --------------------------------------------------------- Another view of his orbit - you can see how he's running out of time.
  18. I'm going to use this too. Thanks for the in-depth analysis.
  19. In my first solid orbit, Jeb was sent up into space, but little did I know, after 3 full orbits I didn't have enough fuel to get back to Earth. So while enjoying the view and waiting 100x more periapsis's to de-orbit the craft (80,000m), I took Jeb for a spacewalk. He has no jetpack, and accidentally fell off the ladder!! I desperately do not want to lose him, so I've made a crude rescue craft but am having an impossible time replicating his awful, oblong, slanted orbit. Can anyone give me some helpful tips.
  20. Are there normal fairings in the game (without using this mod)? I can't seem to find them while playing a career.
  21. Very few gamers are stuck to 32-bit executable's anymore as Windows XP support has been eliminated. The latest version of Unit support 64-bit and up to 16 Gig of RAM so please consider doing the same thing. That way we can run with a lot more mods with better texture quality than what we're stuck with no (plus it'l make things a lot easier for Kerbal's continued development). Thanks
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