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KSP2 Release Notes
Everything posted by StrandedonEarth
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First you start with inexpensive, mass-produced prospecting probes, launching as many as you can fit on a launch vehicle at a time, to assay the asteroids and find new ones. When they finally start finding interesting targets, there'll be interest in launching massive tugs and mining equipment, especially if they find a biggish chunk of platinum.
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Thanks, forgot about that subtle oops. I stand corrected. We do and it does.
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Unfortunately, Blitworks isn't doing "a quick patch." They're doing a complete re-port of the game. As long as they're building a control scheme from scratch, they may as well do it right. It's a shame that Squad hasn't acknowledged that "early 2017" hasn't happened, but take solace that they appear to be taking the time to do it right, instead of rushing to meet an arbitrary deadline.
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LV-T45: can't launch at 120km
StrandedonEarth replied to mercuriandruid's topic in KSP1 Gameplay Questions and Tutorials
Throttle always goes to zero after exiting warp. It can save some nasty surprises -
totm nov 2023 SpaceX Discussion Thread
StrandedonEarth replied to Skylon's topic in Science & Spaceflight
It's called a Thrint, and that friendly little guy is Kzanol. (World of Ptaavs, - Larry Niven) -
totm nov 2023 SpaceX Discussion Thread
StrandedonEarth replied to Skylon's topic in Science & Spaceflight
I was reading this spaceflightnow story about the new grid fins, and this quote caught my attention: I remember that the first attempted recovery of an F9 stage failed because it ran out of fluid in the open-loop hydraulic system, and their solution was to add more fluid for the next flights. Good to see they now have a more robust closed-loop system. Makes turnaround quicker as well. -
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totm nov 2023 SpaceX Discussion Thread
StrandedonEarth replied to Skylon's topic in Science & Spaceflight
A bit, but then that's extra parts, throwaway or complex, and weight, probably not worth it the hassle or expense. The curve appears to be for aerodynamics. -
That's why I'm trying to nip it now.
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The only source I know for such a rumour is my PURELY SPECULATIVE statement/suggestion below. To my knowledge, there was never any official mention of a free expansion pack for console, and I believe I watch these forums close enough to know if there was.
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totm nov 2023 SpaceX Discussion Thread
StrandedonEarth replied to Skylon's topic in Science & Spaceflight
I don't remember what the mission name was, but it was the first landing attempt off Vandenberg and morning mist/fog caused the locking collett to ice up -
totm nov 2023 SpaceX Discussion Thread
StrandedonEarth replied to Skylon's topic in Science & Spaceflight
Of course I was working during the launch. Glad to hear it was a total success. Those legs sure look flat, I'll guess that's there's no room underneath for the Foomba (Falcon Roomba). I'll watch the replays when I get home later, they should have full footage up if it's not already. -
That line makes sense when you consider that Hotel California was rumored to be about addiction. I just checked the wiki but couldn't confirm that. Seems mostly about the fine line between the American Dream and the American Nightmare in the wiki
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Will it work?
StrandedonEarth replied to The Raging Sandwich's topic in KSP1 Gameplay Questions and Tutorials
Same. Unless I want to fly a plane in KSP. Then I have to drag out my HOTAS joystick if I want a decent amount of control. -
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Not Understanding Rovers
StrandedonEarth replied to Chads's topic in KSP1 Gameplay Questions and Tutorials
You could also have a pair of smallish rovers strapped to the side of your lander, under fairings, then separate them after landing. Then you have two on site! -
Lol
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"Doncha hate it when that happens?" - trollface
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You know, that actually makes sense for the rocket engine since it's a hybrid with the oxidizer pump powered by a car engine. More thrust? Just step on the gas to rev up the oxidizer pump!
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Fitting for a wimpy episode, no?
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When I ran into this problem once I used KAS to move the drills up. If you don't already have it, or didn't bring the screwdriver, then after installing the mod you could edit the save file (back it up first!) to put the screwdriver in your inventory (I had to do that once, it was like "Pssst! Bill! check your pockets again, maybe your screwdriver will be in there this time!") I was able to figure out the editing on my own, maybe I can remember how I did it to help you do it.