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KSP2 Release Notes
Everything posted by Beetlecat
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oo! those look pretty cool. I will check those out this evening.
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[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
Beetlecat replied to SuicidalInsanity's topic in KSP1 Mod Releases
Bummer-- this would be for attaching a line of them so they snap together, right?- 1,520 replies
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I think that's the "Level" mode -- it'll just keep the ship upright, no matter what other inputs you give it.
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discussion Discussion - Community Category Kit
Beetlecat replied to RoverDude's topic in KSP1 Mods Discussions
Thanks for the updates, @RoverDude! -
aha! I knew that looked/sounded more familiar than a distant mod. Thank you @Enceos
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Give this a try! https://spacedock.info/mod/933/Off Stage
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@BureauJaeger Taking advantage of the reemergence of Adjustable Landing Gear?
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Beetlecat replied to Galileo's topic in KSP1 Mod Releases
Hooray! Hooray! I love how these visual mods are all coming together again. Are the ring shadows *from* the rings (onto the planet), as well as *on* the rings (from the planet itself) a thing, yet? -
[1.3] Kerbal Flight Indicators (Release 15, 2017-08-14)
Beetlecat replied to DaMichel's topic in KSP1 Mod Releases
Post that in the CKAN thread, they may be able to fix it, too. -
Raptor's Craft Download Catalog - Tested & Proven
Beetlecat replied to Raptor9's topic in KSP1 The Spacecraft Exchange
Oh! C TV... -
Raptor's Craft Download Catalog - Tested & Proven
Beetlecat replied to Raptor9's topic in KSP1 The Spacecraft Exchange
Is the ATV on KerbalX? it's not showing up in the listings. Would love the check it out. -
[1.8.x] Kerbal Foundries -- Continued - Tracks, Wheels, and Gear
Beetlecat replied to Shadowmage's topic in KSP1 Mod Releases
@Shadowmage -- I totally agree with your plan. It's in-line with how planes like the F-16 (though there's a physical armature there, as well) and f-104 do it; both planes that have distinctly angled gear. F-18 sorta does, but it uses a cool knee joint instead to keep the wheel straight and level. I'm really glad you're finding this an engaging challenge. Really inspiring. -
[1.2.2] Kerbal Aircraft Expansion (KAX) v2.6.4
Beetlecat replied to keptin's topic in KSP1 Mod Releases
Those (I think both issues) are common to Firespitter (from whence nearly all props in mods come from). It would be great to have a far more gradual spool-up time similar to jet engines. Maybe that's just up to a proper config? -
[1.8.x] Kerbal Foundries -- Continued - Tracks, Wheels, and Gear
Beetlecat replied to Shadowmage's topic in KSP1 Mod Releases
The auto alignment was borrowed from firespitter, I believe. The effect was that you could slap the gear on (almost) any-which-way, hit F2, and it would rotate the wheel joint to face exactly down and forward. It also showed lines in the VAB indicating how far from 0 degrees they were in each direction. -
Guessing the blue sections are rendered procedural parts? @BureauJaeger can confirm?
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[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
Beetlecat replied to Nils277's topic in KSP1 Mod Releases
That could function as a decon/rinsing shower, too. -
That's really weird -- many of those cockpits/HUDs were designed pre-female kerbals, weren't they? Why would they suddenly be off for Jeb?
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[1.8.x] Kerbal Foundries -- Continued - Tracks, Wheels, and Gear
Beetlecat replied to Shadowmage's topic in KSP1 Mod Releases
They may not have a home on there. -
There was / is a UI framework recently developed -- but maybe it doesn't offer what you're looking for, either. It simply made things look somewhat "modern" (by some visual estimations):
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@allista I love the new interface. having the controls broken out like that can really simplify the experience without losing features. Just splendid!
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[1.2.2] Kerbal Aircraft Expansion (KAX) v2.6.4
Beetlecat replied to keptin's topic in KSP1 Mod Releases
I guess the up-side is -- you were popular enough to be on the front page.