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ss8913
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Everything posted by ss8913
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[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
ss8913 replied to SuicidalInsanity's topic in KSP1 Mod Releases
So, this isn't so much a bug but... the mk2 science module is 2 orders of magnitude behind the stock 2-kerbal science lab. ie, the stock lab, under a certain set of conditions, gives me 10 science per day, whereas the mk2 version gives me 0.10 - rendering the part pretty much unusable. I can fix it myself in the .cfg, but I thought I'd bring it to your attention so that it can be "officially" fixed.- 1,520 replies
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[1.8.x-1.10.x] SmokeScreen 2.8.14 - Extended FX plugin (18 April 2020)
ss8913 replied to sarbian's topic in KSP1 Mod Releases
Looks like there may be an incompatibility between this and KSP Interstellar Extended. I installed this plugin because it's a requirement for B9 - previously I did not have this installed. Now, however, I get no exhaust plumes at all from any of the engines in the KSPIE mod - I still get plumes from stock engines and others, just not from KSPIE. I'm going to try manually disabling this .dll out from under B9 (which will probably break THOSE engines' effects) but it'll be interesting to see if it solves it or not for the KSPIE engines. -
KSP Interstellar Extended Continued Development Thread
ss8913 replied to FreeThinker's topic in KSP1 Mod Development
if they don't click together in the VAB/SPH, you may be hitting a bug. all the parts should at least attach, regardless of if they actually work or not. Generally you need a reactor, an electric generator, an engine, and heat radiator(s). The better the reactor, the more thermal power it will have for things like thermal rockets, thermal turbojets, and the more power to drive the electrical generator for things like ATILLA or plasma drives. One thing I've noticed in my current science save is that I can't get enough power to drive either atilla or plasma with anything less than an antimatter reactor, and even then I'm not sure because I haven't unlocked them yet; I just get zero thrust (whereas I use these things all the time in sandbox mode and it works fine). So if you're in sandbox mode probably the most satisfying thing you can do as a test is to make a simple rocket in the VAB... stack a command pod, maybe a decoupler/heatshield, a big tank of hydrazine (right click and change to hydrazine), then an antimatter tank (make sure to fill it! they're empty by default), then a charged particle electric generator, an antimatter reactor, and .. an engine of your choice. I like the atilla for this setup, but it's not the only choice. Now open up the VAB thermal helper and add KSPIE (not stock) radiator parts until the numbers are green, or at least yellow. That's the basic stuff. there's also ways to refine fuel and do other fancy things.. microwave power transmission, the supercollider ring... the alcubierre drives.. but the above is kind of a 'getting started' -
KSP Interstellar Extended Continued Development Thread
ss8913 replied to FreeThinker's topic in KSP1 Mod Development
Gary85 are you sure you have KSP Interstellar Extended 1.6.1, and not an old pre-Extended version from the previous maintainer? That would explain a lot... -
KSP Interstellar Extended Continued Development Thread
ss8913 replied to FreeThinker's topic in KSP1 Mod Development
I never had that problem again but I haven't used the warp drive in a month or so since 1.0.5 came out, will have to check. I'm still really hoping FreeThinker at some point has time to force an 0.10c limit on the larger warp drives and maybe have an auto-shutoff when within X km of a gravity well. Right now the really fast warp speeds are problematic to use - even the in-warp throttle takes a long time to respond to input, so i generally just use the minimum throttle all the time - but on some craft, even that is too fast. -
KSP Interstellar Extended Continued Development Thread
ss8913 replied to FreeThinker's topic in KSP1 Mod Development
yeah I thought gary85 was just misunderstanding how this works, at first, but it should never be 100,000 m/s, that shouldn't be even theoretically possible within the solar system. -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
ss8913 replied to bac9's topic in KSP1 Mod Releases
The RPM author instructed me on how to do it. Will post the resulting config files here once I've done it and tested it.- 4,460 replies
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awesome. Anyone who's interested in the resulting patched config (I'm going to do it for the B9 cockpits, at least at first), please let me know.
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I notice some IVAs are configured to display EAS/IAS, which is great, but.. can I further modify the props config to show this in KTS instead of M/S? From searching the forums there's a post that alluded to it being possible, but any help in implementing this would be greatly appreciated. I'm a real-world pilot, and "knots of indicated airspeed" is a vital vital thing to have in a cockpit, for obvious reasons Ground speed is nice to know, but ground speed doesn't keep the plane flying.
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this happens all the time right after you undock a craft. Also if you're using FAR/DRE, you may notice that aerodynamics also don't work in this case. Some other mods will not work as well right after undocking. The solution is, after undocking, always quicksave (F5) and quickload (F9). This will reinitialize the mod code handlers and make all of these problems go away.
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KSP Interstellar Extended Continued Development Thread
ss8913 replied to FreeThinker's topic in KSP1 Mod Development
Found another issue that I'm still trying to nail down 100% ... it looks like the SmokeScreen bits that come with the recently-released-for-1.0.5 B9 Aerospace pack, does something Bad to the exhaust effects of all/most of the Interstellar engines. stock engine exhausts still show up, but all the KSPI engines have no exhaust trails with B9 installed, and the smokescreen thing appears to be required for that mod to work. Trying to see if I can either get rid of just that piece or... also this doesn't throw any errors in the logs that I can see, so it may be difficult to track down. Not sure if it's something that needs to be fixed in B9 or something that needs to be fixed in Interstellar, either. -
KSP Interstellar Extended Continued Development Thread
ss8913 replied to FreeThinker's topic in KSP1 Mod Development
Update... the dumbo has the same polygon issues as the dusty plasma. I'm trying to get them all to use the model from the pebble bed but looks like I need to clone the attachment points as well. As of right now with the configuration as published though, both dusty and dumbo can't be even attached to a craft -
OK I found the specific log segment - it looks like it may be conflicting with communityTechTree? [KSPI] - did not find techid expAircraftEngines (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) MGFix.Start(): v00.03 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) NullReferenceException: Object reference not set to an instance of an object at TweakScale.TweakScale.get_PartNode () [0x00000] in <filename unknown>:0 at TweakScale.TweakScale.get_ModuleNode () [0x00000] in <filename unknown>:0 at TweakScale.TweakScale.Setup () [0x00000] in <filename unknown>:0 at TweakScale.TweakScale.OnStart (StartState state) [0x00000] in <filename unknown>:0 at Part.ModulesOnStart () [0x00000] in <filename unknown>:0 at Part+oveNext () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Mk2ThermalTurbojet added to ship - part count: 2 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) SAFix.onPartAttach(): Host = Mk2ThermalTurbojet | Target = mk2Cockpit.Standard | Symmetry Count = 0 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) SAFix.onPartAttach(): 1x symmetry in SPH detected. Mirror symmetry set. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) SAFix.onPartAttach(): Host = Mk2ThermalTurbojet | Target = mk2Cockpit.Standard | Symmetry Count = 0 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) SAFix.onPartAttach(): 1x symmetry in SPH detected. Mirror symmetry set. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) NullReferenceException: Object reference not set to an instance of an object at TweakScale.TweakScale.get_PartNode () [0x00000] in <filename unknown>:0 at TweakScale.TweakScale.get_ModuleNode () [0x00000] in <filename unknown>:0 at TweakScale.TweakScale.Setup () [0x00000] in <filename unknown>:0 at TweakScale.TweakScale.GetModuleCost (Single defaultCost) [0x00000] in <filename unknown>:0 at Part.GetModuleCosts (Single defaultCost) [0x00000] in <filename unknown>:0 at ShipConstruct.SaveShip () [0x00000] in <filename unknown>:0 at ShipConstruction.CreateBackup (.ShipConstruct ship) [0x00000] in <filename unknown>:0 at EditorLogic.SetBackup () [0x00000] in <filename unknown>:0 at EditorLogic.<SetupFSM>m__CE () [0x00000] in <filename unknown>:0 at KerbalFSM.RunEvent (.KFSMEvent evt) [0x00000] in <filename unknown>:0 at KerbalFSM.updateFSM (KFSMUpdateMode mode) [0x00000] in <filename unknown>:0 at KerbalFSM.UpdateFSM () [0x00000] in <filename unknown>:0 at EditorLogic.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1)
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
ss8913 replied to bac9's topic in KSP1 Mod Releases
"flip side" - i will try that, and I believe it will likely work. That's an acceptable workaround even though it does not behave the same as other fuselage parts (for me anyway). B9_Bar_Indicator - sweet, I will do that. Would you like me to upload my resulting files after verification for others here to use with the Interstellar fuels? The m/s vs kts thing - I will dig into RPM and see if I can figure it out. Will post here if I find a way to do it.- 4,460 replies
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so it's .. almost all there. The engines are fixed except for the R4-D Rontgen thermal turbojet, still having the same problem attaching. Plus potentially engines that I have not yet unlocked. The lightbulb direct-cycle one definitely works now, however. But the Rontgen is unfortunately the one I want to use..
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KSP Interstellar Extended Continued Development Thread
ss8913 replied to FreeThinker's topic in KSP1 Mod Development
Seems like what needs to happen is a new model should be used.. perhaps if I just copy the model files from the pebble bed reactor..? That seems like a decent workaround that I'd be happy with if it was officially implemented as a workaround. I'll see if it works when I get home tonight. -
KSP Interstellar Extended Continued Development Thread
ss8913 replied to FreeThinker's topic in KSP1 Mod Development
I'm not usually playing in Science mode; I've done most of my work with KSPI in sandbox, so this is the first time I've used the dusty plasma reactor. When dragging it around in VAB, it's.. well it kills the framerate. After it's been attached, it can't be unattached, and nothing can be surface-attached to it. Once launched, framerate is about 1... and the log is spewing this: (Filename: ..\..\Cooking\src\ConvexMeshBuilder.cpp Line: 547) The hull has more than 255 polygons. This is invalid. Only happens with the dusty plasma. pebble bed is fine (for example). Known bug? Known conflict with <certain mod>? Something I'm doing wrong perhaps?...? -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
ss8913 replied to bac9's topic in KSP1 Mod Releases
ATM is still highly relevant. My install will not load at all if I remove ATM-aggressive. Most importantly - WELCOME BACK B9!!! you have been sorely missed. Almost everything is perfect, but... Couple of things, and these are really "integration with other mods" issues, not so much B9 issues directly, but it may be something you want to look at: 1. Adjustable landing gear attached to HL fuselage sections will auto align the wheels the wrong way. Same gear attached to any other kind of fuselage do not align the wrong way. Reproducible - install ALG, attach 2 large or other sized landing gear at angles on the bottom of an HL section, right click the gear, 'auto align wheel' - problem will be obvious. 2. If using mods like KSP Interstellar - is there a way to edit the cockpit files to not show monoprop/fuel/oxidizer in the IVAs? Those resources are irrelevant at that tech level - what I *would* like to see is Hydrazine, Antimatter, and WasteHeat, but that could be personal preference - is there an easy way to change that? Editing or otherwise. 3. Airspeeds, while you do support the FAR EAS/IAS/etc which are what a real pilot would use... I don't see a way to change the units from m/s to knots (which is what a real pilot would use) - is there a way to do that? (editing files or otherwise)- 4,460 replies
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ABZB - I'm having trouble lately in my science career getting any of your Mk2 KSPI engines to actually attach properly to a craft in VAB/SPH. the other parts are fine, it's just the engines. anyone else seen this? Reproduce by placing a mk2 cockpit and then try to add any of the mk2 KSPI engines. it won't attach right and then it'll act like the unattached engine is part of the craft - can't be individually selected, either, and you have to click 'new' or leave the VAB/SPH to reset it. I know I used these before, even in 1.0.5, so I'm not sure when/what broke it, but... only the engines. Using 8.7.1 from CKAN; even though CKAN seems to think it's only for 1.0.4, which is weird, not sure why CKAN is even showing it to me.
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[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
ss8913 replied to stupid_chris's topic in KSP1 Mod Releases
Thanks for the quick turnaround! -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
ss8913 replied to stupid_chris's topic in KSP1 Mod Releases
Here's the log section that makes me think it's realchute - this is going into SPH/VAB, selecting a cockpit, adding a part (in this case a mk1 crew cabin), and then attempting to remove the crew cabin. the part does not remove in the editor, and i get this nullreferenceexception from RealChute: (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) MK1CrewCabin added to ship - part count: 2 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) SAFix.onPartAttach(): Host = MK1CrewCabin | Target = Mark1Cockpit | Symmetry Count = 0 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) SAFix.onPartAttach(): 1x symmetry in SPH detected. Mirror symmetry set. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) SAFix.onPartAttach(): Host = MK1CrewCabin | Target = Mark1Cockpit | Symmetry Count = 0 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) SAFix.onPartAttach(): 1x symmetry in SPH detected. Mirror symmetry set. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) add (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Bake: structure 1.25 5 5 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Bake: RocketParts 1.25 1 1 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Bake: structure 1 5 5 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Bake: RocketParts 1 1 1 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Updating Untitled Space Craft (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Voxelization Time (ms): 91 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Std dev for smoothing: 3 voxel total vol: 7.89038061329127 filled vol: 4.15836916795888 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) remove (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) NullReferenceException: Object reference not set to an instance of an object at RealChute.Managers.SparesManager.RemoveSpare (HostTargetAction`2 parts) [0x00000] in <filename unknown>:0 at EventData`1[GameEvents+HostTargetAction`2[Part,Part]].Fire (HostTargetAction`2 data) [0x00000] in <filename unknown>:0 at Part.setParent (.Part p) [0x00000] in <filename unknown>:0 at EditorLogic.detachPart (.Part part) [0x00000] in <filename unknown>:0 at EditorLogic.<SetupFSM>m__C6 () [0x00000] in <filename unknown>:0 at KerbalFSM.RunEvent (.KFSMEvent evt) [0x00000] in <filename unknown>:0 at KerbalFSM.updateFSM (KFSMUpdateMode mode) [0x00000] in <filename unknown>:0 at KerbalFSM.UpdateFSM () [0x00000] in <filename unknown>:0 at EditorLogic.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
ss8913 replied to stupid_chris's topic in KSP1 Mod Releases
anyone else seeing completely game-breaking behavior after this latest update? none of my craft will load in VAB/SPH, attachment nodes don't work, etc... log shows the first instance of any major errors to be calling out RealChute parts, but that's not necessarily a problem with realchute. Before I investigate further, has anyone else noticed this or is this a "just me" problem? -
ah, that could be. In the meantime.. survey stakes... i built a construction ship on the runway.. then I had Bill go out next to the runway and plant 4 stakes in a rectangular pattern. By the time I finished pounding in the first stake, the first had exploded for no reason. I switched back to the factory and saw no way to build anything within the remaining three. Then the remaining three, one at a time, spontaneously exploded as well. What am I doing wrong here?