Jump to content

monstah

Members
  • Posts

    2,475
  • Joined

  • Last visited

Everything posted by monstah

  1. No, I interrupted him. But he can go next
  2. Waiting for some IT guy to implement correctly code I've written ages ago, and that works perfectly fine on my implementation. Manager crawling up my places, but my hands are tied :x
  3. 9/10 your dragon changes sometimes, but I know it's still you
  4. In the book they go on to mention that the sudden liquid impact happens on a stage separation, and breaks one of five struts inside the fairing. The other four should have held, but since the ship was rushed, one of them wasn't up to the task and broke, and then the remaining three couldn't do the job. Payload was loose inside the fairing, causing off-balance thrust, and the ship started spinning uncontrollably. Moral of the story: if it isn't obvious yet, MOAR STRUTS.
  5. Claramente a timeline foi mudada com a estadia "prévia" do McFly nos tempos atuais, mas pelo menos temos internet!
  6. I think a pilot is a "Flight Specialist". KSC has its flight operators on wire, but the pilot feels the ship. To me that means better ship handling, I guess. I like the idea of trajectory prediction, but that's something I guess flight control would have no problem doing by wire. Instead, I propose this idea, which SQUAD may already be cooking themselves: since they're doing RT-lite, pilots would be needed to do anything flight control would do, when outside range. Obviously, this doesn't apply in the current version, but creating maneuver nodes, for example, and then trajectory prediction, if that's a thing too.
  7. HELL NO! TUBM likes TMNT, the 80s cartoon version. (fun with acronyms!)
  8. I'm in for trajectory predictions! Tho I still think a better SAS is in order, too.
  9. Late again! EducconBR, you back from class yet?
  10. Who, me? Ops, late reply. Back to Xan.
  11. Nope, he's busy at the number war now. But he'll reply just now!
  12. Pilot skill could affect PID tuning for SAS? We all know it's crappy sometimes, and there are some methods for figuring out the best parameters based on mass, inertia moment, etc., and also methods for continually improving you parameters as the system handles better/worse. Pilot level could be the meta-parameter that directs how well the parameters converge. Or, alternatively, level zero pilots have P controllers, level one have PD, level two have PID, three onwards feature algorithms for improving the parameters. - - - Updated - - - Also, it seems to me, based on its behaviour, that the SAS controller runs on pitch+yaw+roll instead of quaternions. RT2's computer does quats, and rotations are WAY smoother as a result (although it's been some months since I've used that mod, and my memory could be playing tricks). That paradigm switch could also happen based on pilot level.
  13. 7/10 Like the colour and composition, but too large
×
×
  • Create New...