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KSP2 Release Notes
Everything posted by Wallygator
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I’ve played ksp more than any game I can think of in the last 50 years. However, just because I’ve done that, doesn’t make it automatically my number one. I’ve not played every game. Also the OP asks “how good” not “what rank” and then based on what? Number of bugs? Hours played? Etc. Its a fun thought experiment, so I put it in my top 50. Many of which I probably have long forgot about. how good? it’s pretty good. Could get better. Not close to perfect. Oh wait, so if it’s not perfect then it must be terrible!
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macOS users PLEASE READ!
Wallygator replied to Darth Badie's topic in KSP1 Technical Support (PC, unmodded installs)
Signing... yea that’s it. Thank YOU! Don't think it matters for the modding community since there are no .app files modified just dlls. I say this and I am not a modder so there is that. -
macOS users PLEASE READ!
Wallygator replied to Darth Badie's topic in KSP1 Technical Support (PC, unmodded installs)
That last I heard was that the ksp.app was not properly registered with apple. But that was nearly a year ago - so I'm sure they must have done something about that? Shirley Surely T2 can afford that. Or, perhaps it remains as "Mystery Error #42". -
macOS users PLEASE READ!
Wallygator replied to Darth Badie's topic in KSP1 Technical Support (PC, unmodded installs)
This is the story of my macOS/KSP life for awhile now... -
I remember seeing a blurb about the game on boing boing way back. So I bought 1.21. Was stuck on conference calls while running a project from home. So had way too much screen time while my microphone was muted (Shhhh...) after the thrill of my first orbit I kept building and flying. Ended up with about 35 kerbals spewn across the system in various states of abandonment. Tried to rescue them but, well, ok that’s my confession. I still have that save but it won’t load. Never combine KSP with working from home. Never.
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If perhaps the default view (once the vehicle is on the pad) actually looked east it would be an easier adjustment to the players perception. As it stands, you can rotate all you want in the VAB, but once you are on the pad you are always initially looking north - and you have to rotate your camera (if you want). So either way, a bit of consistency would go a long way - configurable would be lovely.
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'Crew Hatch' Part
Wallygator replied to KerbService's topic in KSP1 Suggestions & Development Discussion
Properly implemented? Do this NOW!!! -
Idiotic. The person at take two who is charged with keeping one of their eyes on this ball blinked at the wrong time. This is a sales channel and product line that doesn’t suffer from software bugs. It’s a slam dunk for profit if it’s managed even slightly well.
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You could be right. Let’s see what happens. Frankly, I’m not sure the Comms plan (if one exists) actually has any schedule at all. And to clarify, I really have no preference what they call it - but they did mention it by name if I recall correctly. Still, It doesn’t really matter. The following is IMO... An effective community management strategy benefits from structured and unstructured communications channels. If something is working, keep it working. If opportunities exist to throw random comms messages present themselves, go for it. What you typically don’t do is kill an effective channel unless you are deploying a completely new more effective alternative. Sadly, Squad just did this - they killed the weekly update without a demonstrated more effective alternative. it appears to me that something is afoot internally. A loss of resources perhaps? or perhaps they think that by just pooping out more frequent updates they can skip frequent communications with their community. I’m still thinking about this... something does not add up.
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- communications
- wecomplainbecausewecare
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Kerbal Space Program Update 1.5 Grand Discussion thread
Wallygator replied to UomoCapra's topic in KSP1 Discussion
MacOS here --> Strangely, I had to open the 1.5.1 via opening the package contents, whilst in 1.5 I could open the app directly. Did you guys not register this hotfix app?- 388 replies
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- kerbal space program
- update 1.5
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With recent change in communications strategy announced in the final weekly Kerbal update, this thread now becomes very relevant. How long before we see a new dev blog entry? any guesses? Please note: 7 months elapsed since last devblog entry.
- 17 replies
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- communications
- wecomplainbecausewecare
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Curing a Burnout: My Attempt At Getting Back Into the Game
Wallygator replied to pTrevTrevs's topic in KSP1 Mission Reports
This a nice mission thread. Thank you @pTrevTrevs I've also had a long pause in KSP. Lack of content has killed my enthusiasm lately. Just now trying to restart. I'll likely do a science save. Thanks for the inspiration... -
kopernicus [1.3.1] Real Exoplanets v0.2.0 [12/12/18]
Wallygator replied to Andi K.'s topic in KSP1 Mod Releases
@AndrewDrawsPrettyPictures this is a great mod! Well done! -
A pic, or a share of the craft file along with the mods you are using is essential if you are expecting any kind of effective help. Otherwise people will typically ignore your request, or they will just tell you what I have just said. Also, this might be better posted in a bug/help section rather than a response to an announcement. That said, the current version is rather good from a physics perspective (all things considered), so my gut feeling is you are likely building a craft that unexpectedly exploits something - or you are are expecting something that is different from the reality that is currently programmed. Share your craft file and mods and people might be able to help.
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@Just Jim Well done! Congratulations. Now get to work on 1.4.6 NOW!!!
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Kerbal Space Program 1.4.5 and Making History 1.4 is live!
Wallygator replied to UomoCapra's topic in 2018
(Wave's hand whilst seated in rover) "These are not the updates you are waiting for." -
kopernicus [1.3.1] Real Exoplanets v0.2.0 [12/12/18]
Wallygator replied to Andi K.'s topic in KSP1 Mod Releases
This is pretty cool. I like it! -
At least this thread still remains well afar from Godwin's law. As I have never procreated, I have waining knowledge regarding cheese guns, but it is quite funny. The second invasion will likely suffer from a nut allergy (ref: Electra woman and Dyna Girl)
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I like your Ike mission! At least there were no Kerbals in the orbiter. In a real-life example/analogy perhaps the onboard computer glitched and de-orbited itself. In this instance the only option is to launch rescue mission! You have the technology... (also, nice reference to ELP at mission launch )
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When you hover over a single object (while in Map view) the cursor always obscures the text. Can you perhaps change the default 'single object' hover display to be above the cursor and fully visible? Multiple objects are automatically distributed around the cursor. I suggest that the area defined by the cursor should be a dead zone where no text is displayed. (Unless there is a setting that I do not know about that enables this)
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lovely. just pure unadulterated lovely...
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Having just upgraded (forced by) my company laptop to a highest spec 13" MacBook Pro (2016+), I have to say that the port to Mac OS is just fine. Well Done. Even 2880X1800 runs fabulous! Sadly my 1.3.x RSS/RO port has a few "scene shift|" issues, but still it seems OK. I can live it. Let us allow Apple and Unity to figure that one out on their own. So... Well Done @SQUAD and well done to our RO/RSS pioneers! (I can't fully enjoy all aspects of KSP without you!) Checkout ...https://www.reddit.com/r/RealSolarSystem/
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Again, very valid points and perspective. Can’t disagree.
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When We Left kerbin - Chapter Twenty: Epilogue
Wallygator replied to Angelo Kerman's topic in KSP1 Mission Reports
Nice! Thanks! -
When We Left kerbin - Chapter Twenty: Epilogue
Wallygator replied to Angelo Kerman's topic in KSP1 Mission Reports
Kinda cool!!! What is the airship mod? Never tried that. Edit: this is very cool!!!