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KSP2 Release Notes
Everything posted by Wallygator
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OMG. Epic metal thrown skyward...
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You’ve put a lot of work into this series and it shows. Well done! Very enjoyable read so far. Hope you keep it going.
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Through the Central Mountains (Stock Ike Elcana)
Wallygator replied to Mr. Peabody's topic in KSP1 Mission Reports
This is all pretty darn good feces!!! keep up the good effort!!!- 20 replies
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What is your most facepalm-worthy moment regarding KSP?
Wallygator replied to MaverickSawyer's topic in KSP1 Discussion
I face palmed a number of months ago regarding the dev blog. -
Thanks as always V. However, I for one appreciated the more in-depth take on various development activities. It's sad to see such a channel die. I appreciate the focus on the weekly updates, but 50% of each of these seem to be dedicated to infotainment regarding historical space activities. The Dev blog seemed to be a great channel/opportunity for taking rare deep dives into very specific aspects of the development workstream. Oh well, cannot have everything. Even if what we end up with is next to nothing. RIP Dev blog. We hardly knew ya...
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@SQUADWhen will macOS users be able to launch the game like everyone else? without the game freezing when it gets to the asset bundles loading message... Or is it just me? with my security privileges set to near zero. If this is not on the development roadmap, then please inform me as to why. Asking for a friend. Sincerely, Fed up in the UK. EDIT: I could be completely off-base here as I am unsure as to what prior update may have fixed this - if so, then I apologise and will install the update you tell me to.
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Seriously? This is a thread? Even contemplating a 'FLAT' kerbin should be thrown into the "moon hoax" bucket. Folks, there's more fun and engaging topics for mods than this. Just my personal opinion.
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So it's been approx 6 months now since the last dev blog update. From my viewpoint, this indicates that there is little (no) interest by the devs to post anything of depth except for the weekly/daily kerbal thread. I recommend the devblog area be deleted and that the freed up "webpage space/column" be made focused on modders. EDIT: it's interesting that the number of visible entries in the devblog has been truncated to THREE so that the really old stuff (goodbyes?) doesn't show up on the front. but seriously guys, that's just cheating. And no negatives toward @JPLRepo <-- thanks for the devblog inputs!!!!
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and nearly 2 months on from that last post... nothin... I declare the dev blog dead. If it rises from the grave then it shall be from hence forth referred to as the "Zombie-Dev Blog". @SQUAD please make it so.
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I shall reserve my judgement on this topic until the release of 1.4.1
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Wallygator replied to Theysen's topic in KSP1 Mod Releases
Is it just me* or do the TLS mass levels in RO seem higher than expected? If so... where might one look to understand the basis for the mass of these various supply components? I'm happy to "soldier on" with my own** on this inquiry, but thought it might be helpful to politely ask if anyone out there has any pointers/thoughts/opinions... any input would be nice and very much appreciated. My first thought (and my personal preference) is to not immediately pester the mod author - as this person is also a squad developer. Thanks in advance to any and all. W. * To be fair, it could be just me ** I'll report back if I find anything of substance ( IOW don't wait up)- 2,216 replies
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- realism overhaul
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I'm expecting recursive versions for all previous ksp releases. The possibility of a .17 version is the one that fascinates me. I could be wrong, though.
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pretty cool! I like your designs. Very nice indeed!
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That's pretty cool. Well done! Nice video as well.
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SO... Can we expect any further entries in the dev blog? Or is the "death-state" of the Dev Blog now more acute than chronic? EDIT: FYI it has been about 4 months...
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This has just added to my cring. Thanks V!
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constructive. thanks.
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And the MAC launcher still locks up while loading asset bundles... Other than issue (which will likely never get resolved) everything seems like it is nicely done. Congrats @SQUAD EDIT (and minor peeve): By the way - Since the forum rules strictly prohibits conspiracy and other types of threads --> Why is there STILL a loading tip that states "Staging Mun landing..."???? Can that particular tip be removed? Seems it is poorly framed in my opinion. OR is it ok to allow it since it is only talking about the Mun rather than the Moon? I know it is supposed to be humorous - but this particular tip always make me cringe a little and think "On no, not again' when it pops up. @SQUAD, thoughts? Even a 'humorous' acknowledgement of an 'Anti-science" conspiracy theory in a "Pro-science" game acknowledges and propagates a dangerously negative meme in my opinion. There are plenty of other humorous loading tips that can make everyone smile - I don't think folks are going to miss this one if it were to disappear.
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[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
Wallygator replied to JPLRepo's topic in KSP1 Mod Releases
nice! -
Mexico Earthquake 8 Sep 17 and again 19 Sep 17
Wallygator replied to theJesuit's topic in The Lounge
@SQUAD Hope all is well. -
Cheating; A meditation on it's definition in modded KSP
Wallygator replied to Neil Kerman's topic in KSP1 Discussion
The title specifies "Modded KSP", but the initial post only indicates "KSP" What are you asking? Oh, and I forgot: NOT ANOTHER CHEATING THREAD??? (face palm) -
@HebaruSan, yet another great mod. Well Done Sir!
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I like that little thing! Nice!