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Everything posted by luizopiloto
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[0.90] Kerbin Shuttle Orbiter System v4.13
luizopiloto replied to helldiver's topic in KSP1 Mod Releases
here I could only play w/o ATM... -
Recuperação de Debris VS Sistema Económico
luizopiloto replied to Ruca's topic in Portuguese (Português)
essa é a nave q eu uso pra viagens interplanetárias... -
Recuperação de Debris VS Sistema Económico
luizopiloto replied to Ruca's topic in Portuguese (Português)
nas viagens pra Mun por ex. o estágio de transferencia eu desacoplo em rota de colisão com Mun mesmo... Já nas viagens interplatenárias... eu uso naves modulares construidas em órbita... tb não deixam nada para traz... e podem ser reutilizadas sempre q necessário... -
Recuperação de Debris VS Sistema Económico
luizopiloto replied to Ruca's topic in Portuguese (Português)
recuperar debris da mais despesa q calcular a coisa toda pra não deixar nada em órbita... meus foguetes por ex. os estágios de lançamento são separados antes do Pe ficar positivo... -
[0.90] Kerbin Shuttle Orbiter System v4.13
luizopiloto replied to helldiver's topic in KSP1 Mod Releases
permission to change my Hud textures? I can even give you the FireWorks template of the navball if you need... -
[1.1] NavUtilities, ft. HSI & Instrument Landing System
luizopiloto replied to kujuman's topic in KSP1 Mod Releases
Hey Kujuman... with this new patch, something in your mod is causing a NullRef in module Manager. locking the game from loading. and also causes a bug in texturereplacer. -
yes... that was a problem with another mod... but now, with the new patch game don't even load... I think Module Manager is the cause... not sure... it gives a [Exception]: NullReferenceException: Object reference not set to an instance of an object once I remove module manager and all mods that uses it, game loads normally.
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Airplane doesnt fly well
luizopiloto replied to Jetsim's topic in KSP1 Gameplay Questions and Tutorials
Only air bend masters knows the secrets involved in plane crafting... -
[1.1] NavUtilities, ft. HSI & Instrument Landing System
luizopiloto replied to kujuman's topic in KSP1 Mod Releases
ok... don't worry... everything is ok now... was just a folder I forgot to delete... -
parei com 0.24.... voltei pro 0.23.5... cada hora aparece um novo bug bizarro... xD~
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I resolved All 0.24 bugs and mod incompatibilities... how? reverted back to 0.23.5...will not update untill all bugs from 0.22, till 0.24 get sorted... ¬¬"
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[0.24] StillBetterThanSpyware - A mod to disable ModStatistics
luizopiloto replied to ragzilla's topic in KSP1 Mod Releases
That's the problem here... I instaled ScanSat 6.1, removed modStatistics from it's folder before running KSP... ScanSat didn't worked... -
[0.24] StillBetterThanSpyware - A mod to disable ModStatistics
luizopiloto replied to ragzilla's topic in KSP1 Mod Releases
I installed ScanSatw/o modStatistics files... ScantSat don't works... If it's opitional, why this happens? -
não tem multiplayer ainda... e eu espero q os doido la da Squad resolvam esse monte de bugs antes d começar com multiplayer... pq se deixar acumular da forma q está... vai explodir...
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Taking a break from this bugged game
luizopiloto replied to CaelumEtAstra's topic in KSP1 Discussion
0.24 came with a lot of bugs... and still have ones introduced with 0.23.5... KSP is turning into a giant bugball.. devs should launch a 0.25 without any new feature, and without bugs too... stop doing meaningless "carrer" things and start squishing the bugs... pls... I beg... I can't even imagine multiplayer... if it comes with cumulative bugs from 0.22, 0.23, 0.23.5, 0.24... -
[1.1] NavUtilities, ft. HSI & Instrument Landing System
luizopiloto replied to kujuman's topic in KSP1 Mod Releases
It's a problem with the game itself... no mods involved... when you are flying low and change biomes the throtle and sas turns off... gg squad... -
KSC2 ta la pra isso...
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It's the same as using duct tape to fix hole in your radiator... you still needs a new one...