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luizopiloto

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Everything posted by luizopiloto

  1. eu tenho o 0.23.5 numa pasta separada aqui...
  2. Is your mod Messing with the plane throtle and landing gears Kujuman? everytime I do a low flyby near the runway, throtle goes to 10%, the ship lower landing gear and turn breaks on... and also, theres a bug with the game that changes you throtle and turn off SaS... it's so annoying...
  3. I want to play KSP with my FLight Stick... Like I do with FSX and X-Plane... and no... I don't pretend to buy a 3d Mouse... ¬¬"
  4. rapais... essa Squad ta me deixando cada vez mais mad com esse jogo... reportei um bug la quando saiu o 0.23 em q as escadas não funcionavam no editor quando vc abre alguma nave... e não resolveram... e agora quando vc da um rasante perto das cabeceiras da pista, perto do helipad e entre o hangar eo astronaut center, o sas desliga e corta a potencia ou pra 0% ou pra 50%... ¬¬"
  5. Only XBox 360 controller works well.. and even this one needs some cfg tweaks to properlly use the triggers correctly... I have an old Sidewinder Forcefeedback 2... it works pretty well with every other game I have... even Battlefield 3/4.... Planetside 2... but in KSP it's bugged as hell... since Unity droped directinput support... in 2012... 2 years... and nothing... when they added 3D Mouse support, but no joystick support... I got really mad... ¬¬"
  6. more than ppl that plays with 3d mouses... There should be lots of ppl playing using flight sticks and other things if the game had better support for it... it's basically a flight simulator, come on... Unity don't give good support for this kind of peripherals. another Unity based space game had the same issues and the developers did a plugin to add complete support for joysticks. also an old bug that cause ladders to not deploy retract inside editor when you load a vessel, introduced in 0.23, remained in 0.24... and Squad, instead of resolving the many bugs KSP have, preffer to add more stuff to cause more bugs... It's a great game... but they are ruining it little by little the way they are managing it... I also found another annoying bug that changes your throtle and turns SaS off when you do a low flyby above certain points arround KSC... ¬¬"
  7. I still think they should focus more on performance and better joystick support instead of carrer stuff half ppl that plays ksp will not use...
  8. Theres a squad.cfg file inside GameData/BoulderCo/ActiveTextureManagement folder...
  9. what I did in ksp today? deleted half of the mods I use... due to 0.24 incompatibility...
  10. it's a bug with ATM, remove it and KSP loads normally
  11. acho q ja é a segunda ou terceira vez q ele mata o Jebb...
  12. quebrou metade dos mod q eu tava usando... quero só ver os coxinhas q usam mechjeb como vão ficar ate semana q vem...
  13. tb da pra empacar com desenvolvimento de software... acha q criar codigo é fácil?
  14. nada... Ja estive em Laythe... isso ai fica no meio do caminho pro lago Boobba... vo fazer um resort lá... pros kerbals q voltam do espaço depois de longas missões... eu encontrei uma passagem pelas montanhas onde vc não precisa passar de 2.500m... e esse posto fica no meio do caminho pra lá... serve como torre de navegação e escala pra reabastecimento pra aeronaves menores... vou usar o KAS pra montar uma pequena pista com iluminação, e tenho q levar uns tankes de combustivel tb... o resort é em um lago, da pra usar o hydroplano pra ir pra la... mas pra montar o resto do resort tem q ter um ponto pra reabaster os helicopteros...
  15. Posto avançado no Vale do Gato Preto... isso q da pra fazer com Kas+Kax+IR
  16. I use cupolas pretty much... I have a 29 seats passanger plane, an 5 seats SpacePlane and a cargo plane that uses it... it's perfect for planes...
  17. se bem q na minha opinião, o FAR faz o ksp virar uma coisa q ele não foi feito pra ser...
  18. bom.... vc pode adicionar mais algumas surfaces debaixo da asa, perto dos ailerons pra trabalharem como flaps... isso deve ajudar a pousar com Far... e umas na parte de cima pra trabalharem como airbreak
  19. Krumman K-21 Goose, seaplane designed for rescue missions on water. With medium effective range and 5 seats capacity, it's perfect to retrieve kerbonauts from capsules landed on water. Very stable and easy to fly, but it's slow... like the real G-21 Goose... Ag1 = toggle Air Intakes Ag2 = toggle Left engine* Ag3 = toggle Right engine* Ag4 = toggle tailwheel break Ag5 = toggle ladder Ag6 = toggle taxi steering abort sequence (above 200m) = Backspace(abort) > ag8 > ag9 > ag0. *for water operation, toggle left and right engines to turn. 20% throtle to land, Download https://www.dropbox.com/s/5el0g3se86o98z4/K-21%20Goose.craft
  20. Krumman K-21 Goose Esse sim é um hidroplano dos bons... tem até bind pra desativar os motores separadamente pra manobrar na água... https://www.dropbox.com/s/5el0g3se86o98z4/K-21%20Goose.craft
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