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  1. If the devs bring in science trust me most of the discussion will be on science. That’s more interesting for everyone to talk about. I’d like to talk about resources and asynchronous options for multiplayer but it’s hard to have those conversations not even knowing what science will be like. And, to keep this merry go round conversation going, KSP1 was much cheaper than KSP2, was a new idea combining Orbiter like mechanics into a sandbox game without any prior game to get ideas/solutions from, was made by far fewer people, and had more progress down its “roadmap” over any 3 month period than has KSP2 over its lifetime. When your game is less playable with less features than the prior entry in the franchise, is more expensive, and is progressing substantially slower than the first game yeah people are going to get grumpy. If you then apologize and try and start off with a clean slate and return to overpromising and either under delivering or never delivering yeah people will get upset.
  2. Honestly, I think the hard part about trying to stay positive about the future of the game is that many of the things, that would normally be sources of hype, have been proven to be unreliable for people to be putting their hopes in. So of course we can't change that. It's weird feeling like their has to be a dichotomy, between positivity about the game and negativity. I want to be want to complain about the things wrong with the game, but like many others I would also like to see this forum, if not full, at least largely so, of people engaging with the game and enjoying themselves. It's frustrating when the core problem is that people feel that they can't get engaged with the game enough due to all the bugs and whatnot. It's a valid feeling, full stop. I just wish the game was in a state where it was more interesting to talk about what we're able to do in it, than to talk about how difficult it is for us to GET to that point of engagement.
  3. THIS POST WAS MADE BY THE CALORIES SPACE EXPLORATION INITIATIVE (Thanks to @Kerbalsaurus for helping me with designing the flag ) We at CalSpace are proud to unveil a new vessel, the CS-38 Talon! Note: the photos taken were of an older variant, with less tweaks and lower landing gear. The version for "sale" has had these tweaks made and the landing gear arranged better for safer landing. The CS-38 Talon was previously a competitor against the Terror Bird for the UKA's supersonic airplane program. Now it serves an arguable more noble goal, to gather atmospheric science and train new Kerbonaut recruits. The CS-38 is supersonic and highly maneuverable, both of which are good skills for aspiring Kerbonauts to practice. It also features an advanced ejection system in case said trainee has to eject mid-flight. The CS-38, while small, can carry different science packages. The variant showcased has a wing-mounted science kit, but other variants down the line will have various more packages. We're planning on a sounding rocket and a science glider! A Talon buzzes the Mission Control Center, showcasing its impressive maneuverability. On full afterburner, the CS-38 can reach just over Mach 1. Taken from another Talon flying in close formation, this picture gives a good view of the Type-2 Science Pod (we don't talk about the Type 1). As mentioned before, the Talon is equipped with an ejection system, using four small SRBs and two decouplers to take the cockpit away from danger. Also, the Science Pod is decouplable, in case emergency maneuvers are required. Dropping the science pod will shed a couple precious kilograms off of the airplane. The CS-38's patented EJECT (Emergency JEttison of Cockpit Trigger) system in action. (Artist's rendition) After the inital ejection is complete, a drogue chute is deployed, allowing the pilot to egress the cockpit at safer speeds before deploying their own personal parachute. (Artist's rendition) The CS-38 Talon will be the first of many aircraft from CalSpace, and we hope to collaborate with Beyond in the future! *** KerbalX link is here: KerbalX - CS-38 Talon + Science Pod Also, for practical use, I recommend Atmosphere Autopilot, as the CS-38 is a bit unstable. Without it, it'll be quite a beast to fly, not unlike the real-life T-38 Talon.
  4. Yeah I just think there is something wrong with having to put it off auto and set it to max dampning. Also It can be very difficult to tune it.. to the point were some times it feels like you break your leg off if its dampening. And I talk about landing with sub 10 m/s I just had a rocket bounce at 5 m/s. It just feels off to me. It would also be nice if it could bend a leg to keep its gravity center when on a slope x) Do you have any tips on how to adjust them? because I feel that when ever I make the springs strong the rocket flies off at the smallest touch of the ground. If i makes the springs weak and the dampers tough as nails.. it will fall/collapse under the legs if it does not land exactly level.
  5. No I take your point. There's this gray area where economics and financing blur into politics, where for instance SpaceX can leverage the promised revenue stream from government contracts into its private equity rounds, and politicians have influence over those kinds of decisions. We can only really talk about one side of that coin here.
  6. I mean, SpaceX is also a government contractor. The dragon program, HLS, numerous government funded satellite launches are also 'spending other people's money.' The difference here is economy of scale, iterative design, and vertical integration. I think we can leave the politics out of it. Its also important to not confuse initial manufacturing costs vs per-launch costs when we talk about reusable rockets. To date SpaceX has spent 3 billion dollars on Starship, so one could say the current per-launch cost is 1.5 billion. Of course the idea is that those initial development costs will be amortized over hundreds of launches, but lots of things could interrupt that: RUD on the pad, fundamental conceptual failures that make full reusability infeasible, lack of demand, or an unexpected disruptive competitor.
  7. @StrandedonEarth, moved to suggestion. If you want to submit a bug report do not use it to talk about other things that this bug (here suggestions) The issue you had was reported here:
  8. For Science! Update started off with a blast and I was eager to play it upon release! Once it released, I loved it instantly considering it levels the Game up to not only a sandbox simulator but to a full-fledged game playthrough! However, despite the many awesome and fun moments I had with this update, I feel like there is a lot of work to polish the new Science & Mission Mechanic alongside the already implemented tutorial system which I really wanted to talk about for quite some time now. First, let's start off with the Tutorials, I am personally not very good with Kerbal Space Program itself; I couldn't really understand how to create a rocket properly and usually ended up having stacks of them not launching from the pad or barely making it into orbit, let alone past Kerbin. And despite the help I got from the in-game tutorials, it did not significantly help as much as online tutorials. The section about rocketry feels obviously lacking, sure it mentions how a rocket works and the types of engines and other space components, but it does not help on how to make a proper rocket or at least understand how to make one for any specific task such as landing on the Mun or Eeloo. This can also be accounted for orbital mechanics; it leaves questions in my mind such as: "How much do you need to slowly turn your rocket over the horizon?" "Does it apply to every rocket? If no, how do I know when and how?" This is normally a major obstacle for new players like me (Kind of, started in 2016 but never really got past the Mun in KSP1 and never properly learned rocket design) because it forces us back into the drawing board by watching a couple of tutorials made from the Internet, although it isn't any bad either, it reinforces the fact the in-game tutorials really need more work. In summary, using this experience of mine, I would really like more tutorials about rocketry and an improved version of how to put your rocket past the atmosphere and prepare the steps for an orbital maneuver. Secondly, let's continue with the Missions in Mission Control, The Missions itself aren't bad, I actually found it as huge upgrade its original counterpart in KSP1, but it definitely needs more polishing. The first noticeable flaw I encountered was the mission briefing themselves, they seem way too centered on a specific scenario (mission briefing specifically) and less dynamic, by example, your ship ends up in a catastrophic failure when doing a specific mission, you absolutely do not get any major consequences rather than the loss of a crew, which normally under the default game difficulty, usually just respawn and probably also a couple of science points that you might have lost. I really wish upon a system where the missions actually do not cancel themselves when failing them, but give negative consequences such as more flavour text signifying the gravity and effect of the situation but at the same time balancing and incentivizing the player to keep continuing. Secondly, if your rocket launches, completing the first mission, and immediately goes to the atmosphere, I would really like it, instead of going again back to Mission Control and then going back to the ship to complete the second mission after the first, to simply have some way or form to complete both missions when you've done both already through one rocket launch at the start. To simply brief this, Mission Debriefing should get a separate system when the player fails the mission and you should be able to complete two missions at once without needing to go back to mission control to track the second one which went available thanks to completing to the first one in one rocket launch. Next, the Science Mechanic, which is the one here with the most need of polishing, I could also say the same for this one, the new Science mechanic is a massive overhaul to its original counterpart in KSP1. However, it definitely needs more polishing and balancing to make it less of a "Simple Magic Click and Reward" button which actually loses the value of it being a "Reward" as it gets too easy. I noticed the reports did not really have any unique flavour to them compared to KSP1 where crew observations and utilization of science equipment had unique flavour text depending where you did them (Also make the flavour texts larger and readable :D), I would actually really like if they weren't all generic and had an interesting one. I also found it quite boring when all a Kerbal can do and is meant for in a mission is simply to steer a Rocket when it's out of signal with KSC, do flags, generic crew observations and surface samples. I really wanted them to play a role on organizing Science like KSP1 rather than one magic click and it's all stored. Kerbals should perhaps have the ability to take the science reports or surface samples and store them in the Command Pod or Science Juniors. Both elements, describing flavour text and the further usage of Kerbals, would really incentivize the Player to do more frequently EVAs and learn more about science itself generally through flavour text, with some funny element in it considering Kerbals are Kerbals Anyways, apart from my feedback on how Science Points are acquired and Flavour Texts, Science Points should really get some sort of balancing because unlocking technology feels way too easy and feels really less of a reward. Maybe decrease science points on more generic tasks such as crew observations and regular planet scans or any other thing those science parts can do. Alternatively, increase the cost of the technologies in R&D. In conclusion, I would really like more flavour for generic scientific tasks and further usage of Kerbals alongside balancing on the ridiculous amounts of Science Points you'd get from 1 mission. Thanks for reading my Feedback and Suggestions if you have come this far down, I really want to hear what others think too!
  9. Having done some unmanned missions myself, I agree that the lack of celestial occlusion is noticeable and is contributing (in part; I believe there are other ways probes should be nerfed) to unmanned missions being pretty overpowered for science gathering. The ability to go to Jool and do all manner of maneuvers, even sending sub-probes into Jool itself, without ever needing to worry about being unable to transmit data back, execute a maneuver, avoid being thrown into space by Tylo, etc. is not compelling. Also feels like it's worth mentioning that comms networks in KSP2 would (should?) still be relevant into the endgame as every new solar system is going to be a blank slate with absolutely no radio infrastructure. Imagine deciding a gas giant moon is the most convenient place for a starter colony but lacking the resources and kermans to wing it by building extra colonies everywhere, you choose to probe the system first to find the absolute best places to mine. With the current system, that would mean simply slapping the longest-range antenna on each probe and being done. But with occlusion you'd have the far more interesting problem of setting up robust communications first in order to avoid an eclipse from the gas giant completely shutting down every ongoing mission...or being risky/cheap and dealing with intermittent connection as it happens. And that experience could be totally different on your next playthrough should you decide to bootstrap on a different planet/moon. Honestly sounds way more interesting than just "use big antenna". Sure, that makes it more difficult, but there are reasonable ways to mitigate that, eg: a visualization in map view that shows comms deadzones as 3D blobs or something (bonus points for allowing this visualization to not only show the deadzones right now, but also show areas that are intermittent deadzones), or other similar ideas to demistify the problem of "my probe can't talk to KSC". Instead, the feature just gets simplified to oblivion with no option to retain the more complex version. It worries me that Intercept chose to take this route in 'solving' the problem, I hope it doesn't reflect their attitude toward other game mechanics.
  10. I'm not an artist or graphic designer, but I'm sure there's tens, maybe even dozens of people out there who could craft a more creative texture than what's currently in the game Thanks for the fascinating and intellectually stimulating conversation! I'm sure you're a blast to talk to at parties!
  11. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: Intel Core i5-8600K | GPU: Nvidia RTX 3070 | RAM: 64 Go So I think this is related to the following bug, but it only talk about rockets, so I'm not sure if it's the exact same bug or a very similar one: Before the bug happened I was trying to make a rover when I realized that the order you build things with structural parts plays a big role in how sturdy your rover frame is : Red dot is the root node, then construction order follow the red lines. As you can see while driving parts were either going apart or into each other. Then I decided I would make a sturdier frame, so I did this : Then as you can see in the attached video, out of 6 try : 4 resulted in immediate physic instability and violent vehicle disassembly, 1 needed a bit of help before getting attention of the mighty kraken, 1 was ignored by the kraken despite my efforts (I must conclude he is not omniscient after all). sturdy-rover-instable.mp4 sturdy-rover-instable.json
  12. Yes, but forward to...what? I totally agree a lot of you are tired of seeing or having the same discussion over and over again (I'm hardly posting anymore, just reading the same 6 people fight), but...you know...what is there to talk about? (A lot of people think) the game sucks isn't good (yet?), so what else is there to talk about?
  13. Audacity Memoirs of a Kerbonaut by Martina D Kerman Thread of the month! Thanks, kind nominee (whoever they were- let me know and I'll give you a cameo part ) Contents: Chapter 0 - Maps and stuff Chapter 1 - First Contact (scroll down!) Chapter 2 - Perseverance Chapter 3 - Darude Chapter 4 - Aftermath Chapter 5 - Gategrash Chapter 6 - Overture Chapter 7 - Progress Chapter 8 - Expectations... Chapter 9 - ...and reality Chapter 10 - Ablaze with stars, part 1 Chapter 11 - Ablaze with stars, part 2 Chapter 12 - Ablaze with stars, part 3 Chapter 13 - Love, and loss Chapter 14 - On a knife-edge Chapter 15 - Bah, politics! Chapter 16 - Bring the Mun Chapter 17 - The night is darkest before the dawn Chapter 18 - The beginning of the end Chapter 19 - The road to recovery Chapter 1 – First Contact It was the music that caught her attention first. That stirring, upbeat tune that sounded like a military march, simple yet instantly recognisable among the other jingles and ads.* The voiceover kicked in as the camera seemed to soar over mountains and shoot up through the sky until the sky changed from blue to black and the stars appeared. "We chose to go to the Mun, not because it was easy but because it was hard. Now, we choose to move on from our first steps to take our next giant leap forward into space." The immortal footage of the great Jebediah Kerman stepping down onto the Munar surface accompanied the first half of that sentence; the latter was backdropped by a panoramic image from the Spirit of Discovery rover from Duna’s surface, Ike hanging low in the sky overhead. "Our programmes continue to expand with more recruits arriving every day." A montage of trainees going through their regimen of exercises, underwater EVA practices, centrifuge training and more flashed across the screen. Scientists in white coats and engineers in yellow overalls traded notes in front of a scale model of the Acapello rocket, pilots flew simulated manoeuvres to dock with a space station, a Javelin launch booster dropped onto its landing barge with a tremendous plume of fire from its engine exhausts and (miraculously) stayed upright and in one piece when the engines shut down. "There’s only one thing missing..." A space suited figure appeared in the centre of the screen, flipped up their visor and looked directly at the camera- directly at her. It was the very same Jebediah Kerman, and he pointed right at her. "-You!" A final musical flourish and the screen cut to black with just the familiar red logo and the slogan "Kerbal Space Program - join now!" "That doesn’t look like homework to me," a voice from behind her made Tina jump. Too late she tried to click onto something homework related but instead managed to start the video again. Several frantic button presses later it eventually stopped and she turned to face her father, blushing furiously when she saw the amusement on his face. "Um..." was all she could think of to say. Dad put on a mock stern expression. "Homework. Now. Or I’ll eat your Minmus sorbet." It was an idle threat- Dad was on a strict diet and everyone knew it, and he liked to complain about it every mealtime. "Yes, Daddy." Tina played the Daddy’s Girl card, looking up with big, round eyes and slightly trembling lower lip, and he laughed and walked away but left the door open so she could hear him muttering loudly: "Mmmm, Minmus sorbet. I can barely remember what it tastes like, maybe I could sneak a little spoonful from the freezer..." Tina smiled, but it faded quickly as she turned back to the English essay that was supposed to be written by now, the cursor blinking mockingly at her on the empty page. It was hopeless- that poem made no sense to her at all, how was she supposed to write a thousand words about some stupid people from hundreds of years ago swooning over each other. She stood up from the desk, grabbed her phone and a jacket and was downstairs and out the door in seconds with a "That was quick!" from Dad following her out. She headed for the end of the street, through the little play park and out to the open field at the edge of town, then cut across the north side to her usual spot on the bank of a small river. It was quiet here, just the sound of the river and birds and the wind rustling through the trees and she felt herself relaxing with every deep breath of that fresh country air. A muffled thud reverberated through the air, almost felt more than heard. She sat up, slightly too quickly, looking around to find the source. A second, louder thud came shortly afterwards and she scanned the skies again with no luck. Only a supersonic spaceplane made that distinctive double sonic boom, but there weren’t any flights scheduled anywhere near here according to kerbinspacetracker.com or- A much louder bang came from behind the trees, accompanied by a chorus of car alarms. The trees themselves seemed to be rustling with increasing volume and the river looked like it was rippling. She climbed back up the bank to get a better view and was promptly blasted back down by a tremendous wall of heat and noise and light that made her teeth rattle and her ears ache. When it had finally stopped, she cautiously peeked over the edge of the bank. The ground looked scorched, the trees had lost most of their leaves and the field was covered by smoke and steam, but there was no mistaking the shape sticking up at an angle in the middle. It was a Dynawing. Tina grabbed her phone and took a picture, then reconsidered and began recording a video as she slowly approached the downed shuttle. She saw what looked like an airbrake with its outer tip buried in the ground and a single wheel, torn off its mount by the impact, and then she saw the shuttle itself, sad and broken now, resting on its belly and one valiant landing gear that hadn't been torn off in the crash, missing half a wing and- pointing backwards? The marks on the ground confirmed it: the Dynawing was facing the wrong way. Even more intriguingly, the scorch marks on the ground suggested that the engines had fired to bring it to a halt, so it had either landed fast and spun around, or else it had actually landed backwards. The heatproof panels were still smoking slightly so she kept her distance, still recording, when suddenly a ladder deployed below the cabin hatch in front of her and the hatch itself opened with a clang and a hiss. A space suited figure emerged, clambering down the ladder and hopping the short drop to the ground. When they turned round, Tina’s jaw dropped: it was Valentina Kerman, the most famous female astronaut ever and her greatest hero. Tina had dressed up as Val last Halloween, had a little bobble head Val sitting on her desk back at home, followed every social media account she had, and now here she was right in front of her!! Val noticed her and waved; Tina was too star-struck to respond, which made Val come over and ask "Are you OK?" She tried to speak but couldn’t so resorted to nodding. "Jeb, you nearly landed on someone!" Val shouted up to the open hatch. "‘Nearly’ being the key word in that sentence," replied a voice that was instantly familiar to Tina. She felt giddy- first Val, now Jeb too!? It couldn’t be... A second astronaut emerged from the hatch and climbed down to the ground. Tina was slightly disappointed that it wasn’t Jeb, but only slightly. "Nice idea with that monopropellant thruster, Val, it sure did the trick." "Thanks, Nat. Still, I can’t take all the credit-" she punctuated this remark with a nod of her head towards the hatch and a roll of her eyes at the same time-" and anyway, it was you who figured out that the SAS core was misaligned in the first place to give me enough control for that manoeuvre." "I heard that eye roll, Val!" Val stuck her tongue out in the direction of the hatch. "AND that stuck out tongue! I know all your tricks, Valentina." "Really? I didn’t see you suggesting that monopropellant thruster trick, Jebediah..." Val retorted. Nat laughed. "She’s got you there, Jeb." Jeb suddenly appeared on the roof of the shuttle, tool two steps then jumped off and only just got his parachute open in time yet managed to land perfectly. He spotted Tina and her phone, struck a glamorous pose and said "And that, viewers, is how you land a Dynawing backwards!" Val snorted. "‘Land’ indeed; ‘belly flop with the grace of a brick through a plate glass window’ would be more accurate." Tina giggled; Jeb acted outraged. "You’re taking her side!? Me, the greatest pilot in all of spacedom, who just landed a Dynawing BACKWARDS, and you pick Valentina ‘use the monopropellant thruster’ Kerman over me!?" "Electronics are all shut down, fuel cells disabled and fuel tanks locked off." A fourth astronaut emerged from the shuttle and joined them. He spotted Tina straight away. "And who might you be, young lady?" "I’m Tina," she replied in barely more than a whisper. "Hey, just like me!" Val grinned. HOW COULD SHE NOT HAVE NOTICED THIS BEFORE!?!?!? Sirens were approaching in the distance and a crowd was already gathering at the edge of the field, phones and cameras clicking furiously. "Alright people, selfie time!" Jeb plucked Tina’s phone from her hands and propped it against a rock a few paces away. "In three, two-" "Wait!" Val interrupted. She popped her helmet off and plonked it on Tina’s head, nearly making her fall over under its weight. Jeb rolled his eyes theatrically. "Whenever you’re ready..." "Ready." "Three, two, one-" Click. BOOOOOM!!! "Uh, Doodul? Did you turn off ALL the fuel cells?" "Oops..." THUNK. A lump of smoking debris bounced off Tina’s helmet, leaving a little scorch mark, then landed straight on top of her phone and cracked the screen. "Nice going, Jeb..." muttered Val. "Hey! That wasn’t MY fault!" Jeb retorted. "You stole the poor girl’s phone and then it got broken, how is that not your fault?" Nat chimed in. "Fine, if it makes you happy..." Jeb pulled a notepad and pen out of a pocket, scribbled something on it and handed it to Tina, but when she went to take it he snatched it away and said "Nope, you chose Val’s side, so I don’t like you." The big grin on his face said otherwise, and he handed her the note again. "Just make sure that gets framed and hung on your wall, OK?" The first of the first responders had just arrived. The four astronauts and Tina headed towards them, picking up her damaged phone on the way. Half way there, Val and Tina slowed down for a chat. "So what do you want to be when you grow up?" Val asked. "I want to be an astronaut, like you." Tina replied, still unable to talk above a near whisper. Val smiles. "Excellent choice! Well, if you work hard at school, do all your homework- ALL your homework," she added as she saw Tina grimacing, "then when you’re ready, you send in an application to the Space Program and I’ll talk to some people and get you a place." "Really?" Tina was thrilled. "Sure" Anyone with such an impeccable choice of favourite astronaut deserves to join the Program." "I heard that!" Jeb shouted over his shoulder. Val peeled her name badge off her suit and stuck it on Tina’s jacket. "Just keep hold of that, so I know it’s really you. I will need that helmet back though." Tina was actually glad to lose the helmet, it was really heavy and the rim was digging into her arms as she tried to prop it up. Another explosion shook the downed Dynawing, sending a fireball into the sky and causing the last wheel to collapse, shaking the ground as it settled heavily onto its belly. "Just promise me when you’re an astronaut, you won’t do that," Vall added and Tina nodded so quickly she made herself feel dizzy. As they reached the crowd at the edge of the field, Tina spotted her parents at the front and ran to them. They immediately started fussing over her. "Are you OK? Are you hurt? What happened to your phone?" "I’m fine, really!" "I take it you’re her parents," Val said from behind her. "Unfortunately, yes." Dad replied. "Well, I told her that if she wants to become an astronaut, she has to finish ALL her homework. Can you make sure she does that?" A very mischievous grin appeared on Dad’s face. "Absolutely! Right young lady, you have an English essay to write and I have a Minmus sorbet to eat." "No you certainly do not!" Mum rebuked him. "You're on a diet." Dad sulked. Val was about to walk away, but turned back and quickly signed her own name on the note Jeb had given Tina. "We both know who your favourite astronaut is," she whispered loudly enough that Jeb could hear it; Jeb sulked even more than Dad. The four astronauts were escorted through the crowd by police, stopping for photographs and autographs, then climbed into four separate ambulances and were rushed away with a police escort, while firefighters tried to contain the fires as much as they could and prevent the river being polluted by leaking rocket fuel. On their way back home, Tina read the note Jeb had given her and was confused by it- I. O. U., Jeb. Dad explained: "An IOU is what you give someone when you owe them some money, but can't pay it right there and then. It's basically a promise that you'll pay them later once you have the money." "I think we have a picture frame somewhere, we might be able to get the pictures off your phone and print one out to put on your wall with that note and your name badge," Mum said. "Hey! That's for my before and after diet photos!" Dad protested, then seeing everyone's expressions added, "And there will be an after photo, too." Never in all of history had anyone eaten a Minmus sorbet so slowly, and with so many appreciative "mmm"s and "yum"s and bowl scrapes to extract every last minty morsel, as Tina did that evening. Later that night, after everyone else had gone to sleep, Tina still lay awake. The events of that evening were replaying over and over in her head. She got up and walked over to the window, and as if on cue the clouds parted and revealed the full Mun in all its glory, illuminating everything with its soft white light. She looked up at it, trying to pick out the place where only last year Jeb, Fleegus and Bartger has taken those famous first steps, and trips and falls and faceplants, on its surface. Some day she was going to do the same, or if not the Mun then on Minmus, Duna or Ike or even Gilly. Some day she too would be strapped to many tons of explosive rocket fuel and hurled into the sky on a giant trail of fire and fury, then travel on to other worlds; or even other solar systems, if the rumours she had picked up online about Grannus being real were true. Some day she too would become a Kerbonaut. Of that, she was absolutely certain. Chapter 2 (*Yup, it's KSP Theme. They did it with the Imperial March in Solo, and if it's good enough for Star Wars...)
  14. Here's today's talk, no tl:dr since I don't have time to watch it right now, and it came out half an hour ago (it's nearly an hour long)
  15. Toby Li @tobyliiiiiiiiii Jan 6 Elon Musk to provide 2024 Starship Update on January 11. Confirmed on an X livestream, @elonmusk announced he will conduct a SpaceX company talk including a Starship update next Thursday. I'm hoping to hear details regarding Starship IFT-2's post-flight analysis, plans for IFT-3 & beyond, and updates on Starship HLS milestones. https://twitter.com/tobyliiiiiiiiii/status/1743529920322846812 This is supposed to be an internal speech to SpaceX employees, but in the past was released to the public. Robert Clark
  16. Black holes don't work, it's why people asked for a bug tracking forum: if I say A is bad and don't hear anything back, then I assume nothing happened. A lot of people will say A is bad, not hear anything back and move on to another game, I'm sure that if the goal really is to see a good KSP2 somewhere down the line, then you'll easily understand how important is to receive a response when you knock (and in some cases kick) a door. Bugs got their subforum now, with upvotes and bug hunters engaging the community. Now we need CM/PR/Devs or whoever it is to engage the community as they should about the complaints that are not bugs. The apology is more about yesterday, nothing else. I can also obviously not talk about literally anyone else but me, as I'm sure there's a lot of people that don't even care about an apology, or even care about what happened yesterday. I can't talk for them. More to help people avoid what a lot of players seem to perceive as a very toxic customer vs team relationship. You wouldn't join an EA for some game that hasn't been able to put out new content in 6 months and doesn't have it on sight until end of year, whilst also still carrying release bugs and what happened yesterday. There's also the very basic fact that if you don't mess with the hornets they won't sting (not sure how this saying translates to English), what part of the community is doing is a response to what they get. Entirely a matter of perspective. I heavily disliked what Dakota said yesterday on Discord, as that's berating and provoking the community, even if you remove the botting accusations, he still went way over the line. I'm also not sure which threads you happened to visit but it is very obvious that if people are posting evidence of users harassing others, coming at them with "we have a very tight code of conduct" in their faces is not gonna be well received.
  17. So we all know that regions are currently pausing certain science experiments as they change underneath the flying or orbiting crafts. There has been talk that is a bug anyway, and that the regional part will be removed, but I think it could stay as it is with the following idea. This simple suggestion would be for the regions to have their own 'buckets' within each experiment so rather than pausing the experiment it just starts filling up the next bucket. As a working example - the orbital survey experiment around Kerbin will cover the 7 regions, each of which class as a different experiment. As you orbit conducting the experiment, it starts over water, so the generated science points start to fill the 'water bucket'. We can arbitrarily assign 100 points to each bucket, so we could say that the bucket gets filled up to 58 points, and then the orbiting craft goes over the highlands. Rather than pausing, it now just starts filling the 'highlands bucket'. Again it manages to fill 15 points and then it goes over water again and starts to fill the 'water bucket' again. Eventually, after many orbits the buckets will get full and will complete the experiments for each region. In a game where time can be fast forwarded, it would be easy to just send up an orbtiing craft, speed up time and all experiments will complete. I think this defeats the object of running the science so it could be that it only collects science when in no more than 3x time warp, or whatever number the desginers choose. The bucket idea can work for other region specific experiments. As a slight tangent, I also think that the science generated by orbiting craft should be non completing. The orbital survey experiment itself would be as once a planet is surveyed, they don't tend to change significantly, but there could be a science research exepriment (there may be one, I may just not have reached that point yet) that runs continually. Again there may be issues with time warping to generate science, so the same previous suggestion could be implemented.
  18. I know it's too early to talk about real life cadence, but launching in February or March would put the time between two launches on par with that of the Saturn V I think. The average between Saturn V launches prior to Apollo 13 was something like every 3-4 months (I think, it's been awhile since I looked at the list of launches in detail). Meanwhile, prior to the second launch that destroyed the launchpad, the N1 took five months to launch two rockets. Not counting Shuttle, the only other SHLV to fly more than one time, Energia, had a year inbetween its two launches. SLS... even if Artemis II launches in 2025, who knows how long it will be until Artemis III? If it takes three years between two flights, how are they supposed to jump to once a year? By the way, this may be a dumb question, but will this launch license process be required once Starship is actually flying payloads? Or will things become more streamlined? The time between each test flight feels very guda guda (グダグダ), which translates as tedious or sluggish. Will people be watching the regulatory process when operational flights begin? They don't do that for F9 right now, as far as I can tell.
  19. I missed the specifics I guess. I remembered the alternate seating arraignments, just not that the exact thickness of the trim would have to be different, even for a never seen latch. There's a flush outside latch on the real doors, for example, maybe just that one exists? A friend's dad (died years ago) was a Los Alamos physicist. Had done bomb testing back in the day, he was a detector guy, working on super high speed photography at one point (like blast starting to break the bomb casing fast). He also worked on other stuff, nothing he could talk about... Anyway, after he died, my buddy was going through boxes and found explosives in a few of them (C4 I think). He used to experiment with shaped charges in the backyard, apparently. He had notebooks with his experiments kept track of. Was a different time. Back in the 80s we'd head up to visit his parents' house (and get fed!), and his dad would have work spread out on the table on the other room. A couple decades later taking a laptop with work offsite gets you prison.
  20. It's been ten years since the end of the Second Great Kerbin War. The country of Bismarck, after two attempts at world domination, have finally been subdued, and it's fascist politicians replaced with politicians focused on better international relations. However, after the war, much of the world laid in ruin from the horrible battles. Out of the ashes though rises a new age of technological innovation, and with this new innovation comes advancements in technology and science. To further these devlopments, the new Kerbin United organization has set up the KSRO, aimed at advancing Kerbalkind into the future and yada yada yada whatever. I'm sure you've heard the whole thing a million times. It's all anyone can talk about. Now, I personally believe this whole space program thing is a political stunt. It's not meant to "aid Kerbalkind in technology" or whatever. It's simply a distraction from the actual issues of the world, and a waste of time and money. We haven't even fully recovered from the war yet! Many of Kerbin;s cities still lie in ruin, the economy's whack, and our leaders are frankly incompetent. And Bismarck's politicians weren't replaced, they were lined up on walls and executed. While they had committed terrible war crimes, committing a terrible war crime back is not the way to go. At this point, it's puppet state for Victoria and Bonaparte. What are these places you ask? Well these are the countries of Kerbin. They're really the big guys of everything happening on the planet. And the living conditions in these countries are absolutely awful though. Bonaparte is a stones throw away from becoming a third-world country, and Victoria's two seconds from becoming a total surveillance state. Anyways, space program, space program... ah, yes. Where's all this technology coming from? Well, the KSRO isn't starting from scratch. Rocket technology was developed by Bismarck during the war. A horrible machine of destruction called the KV-2. Picture of said machine Granted, this was the machine that ultimately led to the downfall of the new Bismarckian conquest. Well, there were several other factors, but still. Adoofus Kerman, dictator of Bismarck and starter of the war, made this machine his passion project. And it scared the very life out of the allies... when it worked. Sure, parts of the Victorian capitol Lundun were destroyed, but this rocket had more failures than successes. Frankly it's a miracle its engineers weren't executed by Bismarck. Now, I'll tell you more about the story leading up to our first launch later. In fact, the first launch vehicle is still being built. There's a lot of story to tell, and a lot of my anger with this "new era" to be unleashed. For now, you all have a nice day. You can bet I won't have one. I have to write for this stupid agency.
  21. Unfortunately, things are still rolling on the rest of the industry too. Banner Saga Publisher Has Shut Down and Laid Off . On Xmas Eve… https://gamerant.com/versus-evil-banner-saga-publisher-shut-down-lay-offs/ Stray Souls developer Jukai Studio announces closure https://www.gamesindustry.biz/stray-souls-developer-jukai-studio-announces-closure Archiact, the veteran studio known for a host of VR titles, announced it’s laying off a portion of its staff. https://www.roadtovr.com/doom-3-vr-studio-layoffs/ And not only on gaming. Things are escalating pretty badly also on the Big Techs… https://www.axios.com/2024/01/03/tech-layoffs-google-microsoft-employees-impact-anxiety There's a light in the end of the tunnels, however (let's hope it doesn't "peeweee" on us): https://economictimes.indiatimes.com/tech/technology/it-hiring-starts-to-pick-up-after-a-lull-for-two-quarters/articleshow/105999713.cms Traditional, "boring" and less glamorous jobs appears to be the future biggest employers in the industry. I think there're some lessons to be learnt on this whole ordeal - and this includes, indirectly, who KSP¹ and KSP2 will gather traction on the modding scene in the next months (or years?). But I think is still a bit soon to talk about, I want to observe the new Zeitgeist before risking opening my big mouth.
  22. North American X-15 "Your one to talk. The most dangerous flyby you've ever done is over football game."
  23. The door was plugged. As in blanked out with a piece of sheet metal to put it bluntly. The capacity the seating was configured to did not require the exit to be in operation. Evidently, the exit thought otherwise! Look, I forgot the laughing emoji. Please understand I'm joking around with you, not trying to be some internet detective or something lol. You don't need to talk down to me. I apologize I did not explain plug vs door to you, but you clearly did not watch the video that lays out the details of the incident that is posted upthread. Its not my fault you are unaware of the details of the incident.
  24. F/A-18E Super Hornet "You're one to talk about range, since all you do is go to airshows and pull Cobras in front of a crowd."
  25. Congrats! Long live KSP! So, what would you like to see in KSP 3?
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