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  1. So I have this pretty ambitious ground station on Duna, took lots of launches, skycrane landings, rovering long distances (due to my limited ability to land at target)... well, you get it. Anyway, this is what happens every time I switch to the station... This time, two of the three inhabitants somehow survived. (I've learnt the hard way to quicksave and immediately hit warp when I switch views...) Cheers!
  2. Today was my first experience with the kraken, I was attempting a close flyby of the sun in sandbox mode. Then suddenly the Kraken took hold of my precious spacecraft, ripping everything to shreds, except the command pod. It's power was enough to fling me on a 1.48 GM/second escape velocity away from the sun.
  3. Hi, Can anyone help me with my launcher? It's a 45 ton payload being launched by a lifter of suitable dV. The takeoff and ascent are smooth, easily controlled and uneventful until ap reaches ~73,000m and alt reaches ~ 55,000. At this point the rocket simply falls apart with no warning, no explosion, no flexing, it's just like the Kraken reaches in and snaps it in two. What's odd is that it's not breaking where you might expect, at the docking ports or at a decoupler but at the junction between the FL-R1 RCS tank and the Rockomax X200 as shown by this picture. I have autostrutted everything in an attempt to solve this and added actual struts between what i thought were the weaker parts and indeed the soft junctions don't spilt. Just the one between the two tanks. I have even put 4 struts between the two tanks and it still suddenly snaps. Though I have noticed on the last attempt that it goes into a very tiny but rapid vibration about a second prior to breaking. Does anyone have any suggestions? Edit: Curiouser - it happens when the AP reaches just over 73,000 meters each time, this last failure the alt was 69km but still failed at the point the AP reaches ~73,000
  4. Today the kraken bug destroyed my save with about 200 flights running. how it happened: 1. i was sending jeb to my space station (500000 metres above kerbin) 2. my screen turned black 3. the altitude was going from 444444 555555 666666 777777 and so on 4. i exited the game 5. went back into my saves 6. i clicked my save, nothing happened help
  5. Hi all, I spent around 2 hours building a large battleship with SM Marine, WW2 Warships and NAS, and when I launched it, I just heard a large explosion, the screen went black, the altimeter went blank, and, because it's the Hell Kraken, the navball, instead of the blue and orange, was just black. Every few seconds the game would freeze, and I just closed it. Because the game didn't crash, but I encountered a serious bug, it didn't provide an output_log. Suggestions and possible fixes?
  6. First, I have KER and KAC installed. Those are the only mods. I am running 1.3.0, but the station was made in 1.2. The issue I describe below began happening in the KSP version in which the station was started, so I know that's not an issue. Now, let me explain my issue and what I have done to try and fix it. In my career mode game I have put up an orbital station around Kerbin. I attached the first few modules, and everything was ok. However, once it got large enough, it would begin to wobble uncontrollable, and within 30 seconds it had torn itself apart (don't worry, I quicksaved as soon as I saw it vibrating). Here are the solutions I have tried: 1. I exited KSP and got back in. 2. I perused the forums and reddit to try and find a solution, but the only solution I found was to go into the save file and make every part have auto strut. I did this, and when I went back into the game, my framerate had slowed to a crawl. So far nothing has worked, and for now, every time I dock another ship, I keep manually autostrutting until the wiggling stops. That is my current method for stopping the wiggles, but it is very annoying to do, and my framerate is a little laggy. Here's a picture of the space station: I can share a save file, if that's necessary. I just need to know how. So if anyone has any solutions, that'd be great!
  7. REVELATIONS OF THE KRAKEN Every World must Break a KSP novel, part III of: Every Tower must Fall The Kraken Trilogy Shadows of the Kraken Whispers of the Kraken With great thanks, edited by @Ten Key & @KSK, compiled by @qzgy Ongoing offline PDF compilation available here, updated 8/28/19. Prologue: The End and the Beginning --------------------------------------------------- The White Horse Chapter 1: Wake, O Sleeper Chapter 2: Rules Chapter 3: Awakenings Chapter 4: Patient Zero Chapter 5: Dire Words Chapter 6: While You Were Sleeping Chapter 7: Truth and Consequences Chapter 8: Dead Inside Chapter 9: Pride Chapter 10: The Island of Misfit Toys Chapter 11: The City that Never Sleeps Chapter 12: Questionable Tastes Chapter 13: Ice and Fire Chapter 14: Shatterer of Worlds Chapter 15: Acts of Contrition Chapter 16: One Night in Bangkong Chapter 17: Psychosurgery Chapter 18: She Moves in Mysterious Ways Chapter 19: Night Visions Chapter 20: The Eclipse Chapter 21: Whispers from the Past Chapter 22: Going South Chapter 23: Kermangrad Chapter 24: Telling Stories Chapter 25: Relics Chapter 26: The Sound of Silence -------------------------------------------------- Interlude: Bodies in Motion -------------------------------------------------- The Black Horse Chapter 27: Hurt Chapter 28: The End of the World Chapter 29: When the Mountains Tremble Chapter 30: Visions Chapter 31: Before the Shadow Chapter 32: Perfect Tonight Chapter 33: Monster Chapter 34: Truth... and Consequences Chapter 35: Ivan Grozny Chapter 36: Balance Chapter 37: Fire Chapter 38: Talking at Windows Chapter 39: The Walking Dead Chapter 40: Blood from Stone Chapter 41: Shadow and Flicker Chapter 42: The Heist Chapter 43: Stormwinds Chapter 44: Falling Down -------------------------------------------------- The Red Horse -------------------------------------------------- The Pale Horse
  8. Alright so for a while now I've been messing around with a heavily modified version of KSP. Not too long ago silly me accidentally modified some stuff in the GameData folder while the game was running and absolute hilarity ensued (and a very furious me). I was unable to find anyway to fix the problem so I literally had to go and build the game from scratch again (downloading a new KSP, downloading all the mods, modifying them to how I like, etc.). It took quite a long time to rebuild it. Now I'm finding I'm having the same issues I had in this new fresh build (phantom forces, parts partially clipping and spazzing, random accelerations or decelerations while in the tracking station, stuff exploding, etc.). So before I throw my computer out the window I was hoping some other people might have experienced a similar problem and hopefully may have found some sort of solution (or can at least tell me what the problem is). I'm more than happy to provide log files, screenshots, etc. if needed. I'd really like to figure this out as I'm trying to start a miniseries here on the forums and this keeps delaying it. Thanks in advance for any help y'all can provide! Cheers, Taylor
  9. i found a wierd glitch i wanna call a home-page Kraken. it was wierd as i found a destroyed homescreen. i cant send the photo, but ill try
  10. Advancing Through Hardships I know that right now, there are multiple folks working on alternate NASA timelines so mine isn't very special. I love writing though and this will be my first post in the mission reports section. Also, if you do follow this post, expect frequent blackouts because of school and Ksp burn-out, which I have been recently trying to fix. This post will be completely stock and will try to make as interesting as possible with non-rocketry chapters thrown into the mix. Also, please comment on this and tell me what you would like to see and also if I wrote something wrong. If I recieve no comments, then I will assume that this post is not meeting its expectations. There will be pictures of the rockets, though I don't know how many pictures, so assume that this not picture orientated. Thank you for your time for reading this post, Advancing Through Hardships. EDIT: I have installed a load of mods, but only because I am playing with a new save that comes in with the later chapters. The early chapters are completely mod free
  11. OK, this is just a random thought, but what if the Kraken is benevolent? What if it has the best interests of kerbals at hand? These are my examples of Kraken 'Attacks', and why they are not as they seem - When a kerbal hits the ground at incredible speeds: This can make the Kraken strike, sending the kerbal out of the Kerbolar System at FTL Speeds. This is because the Kraken is saving the Kerbal, and giving them the chance to come to terms with their death before their oxygen runs out - EVA on reentry: The Kraken giving the Kerbal a quick death rather than letting them burn to death in the atmosphere - Large rockets: The Kraken knows huge rockets tend to not end well for the Kerbals, and mercifully kills them beforehand - Bop: Does this look like an evil organism? The beak isn't even sharp. There are no hooks or suckers. The eyes are not red. It's just a cute little space watermelon.
  12. to long to type so there is a URL for the list: wiki.kerbalspaceprogram.com/wiki/Deep_Space_Kraken
  13. In this thread you post any fails or kraken attacks.Photos allowed. Here is mine.
  14. My orbital mothership for colonization was made from few modules. When i delivered a new module i`ve seen that one big part of the ship is detached in random place. Then ship is wobbled for 1 second and second random section gone. And again. I have noticed only one wobbling for a second. How can i stop this. Autostrut is enabled
  15. My orbital ship is wobbling. Ship has 3 long modules. Sorry for bad English There is no wobble when i attached first 2 parts. But when i tried to dock the ship started to wobble. I`ve disabled autostrut in one of clipping parts. The wobble gone. When i tried to dock 4 module the ship wobbled again. And i can`t stop it. Please help
  16. Hi guys, I have quite some problem and don't find a solution through googeling, maybe one of you got an idea. If I built a space station, adding docking ports and attaching a solar panel construction to it, those docked part groups are totally freaking out (pictures below) when I load a savegame in which the station exists. It does not happen when the panels are still retracted, only if I extend them, save the game, load the new save game and go to the station. It does not help to reset the gyro, the cubes that were controlling the solar panel beams when docking are in hibernation, RCS is off, there are no reaction wheels attached that could cause the spinning, deactivation SAS does not help, and the rotation is unstoppable if switching to the detached parts. If have the following Mods: MechJeb, EVE, Kopernicus Planetary System Modifier, ModularFlightIntegrator, Planet Shine and it's default configuration, Scatterer, Stock Visual Enhancements: Scatterer Configs and SVE High-Res, Stock Visual Terrain High-Res, TextureReplacer. If you got any questions or ideas, I would be very thankful for any input on how to solve this. Next I'll try rebuilding the solar array construction, maybe with other structural parts, but I find this construction quite appealing, so solving the problem would be preferrable :-D. Thanks in advance!
  17. The Kraken Drive returns! After looking at people making wheels using legs and 2 separate crafts and such I've decided to dig deeper. My efforts have proven successful: Download http://imgur.com/a/rWE3A (for some reason cant see how to embed imgur...no i on the right.)
  18. We all have had moments when we botched a mission out of our own stupidity. But I've often wondered how many of us have had our plans thwarted by some strange, and sometimes hilarious bug! Recently I had this happen when I tried to launch a reasonably large hypersonic aircraft with two parasite aircraft. The configuration looked perfectly fine in the SPH. When I launched it however... uhh... just take a look. I took the old version and attached new parasitic fighters, and it came out fine that time, so no harm done. Please post your kraken moments here! btw, if there is a preexisting thread like this somewhere else, feel free to point it out, and close/merge this thread. I thought there would be, but all the kraken threads I found through search (and also by looking through about 5 pages manually) were complaining about bugs. This thread is for the humor!
  19. The Deep Space Kraken has officially endorsed Donald Trump for President, citing his plans for outrageously large structures, as well as his toupee. The Kraken stated, "Donald Trump is the best possible candidate for President due to his massive plans without regard for the well-being of others." Donald Trump supports an unstable economy, which is "just one step away from an unstable rocket."
  20. Ever since I upgraded to KSP 1.2 (and coincidentally, transitioned to Windows from Linux, if it matters), the spirit of the Kraken has been overwhelmingly strong in my games. It started with my vessels blowing up (100% of the time) when they transitioned to the Mun SOI. I "fixed" that by turning on invulnerability cheats, and the transition became a mere "spin my ship around wildly" instead of blowing up. When I went to land on the Mun, I was constantly be batted around by unseen phantom forces. I landed anyway. This angered the Kraken greatly, and it has increased its' fury. This video is the latest example of my crappy, not-entirely-legit Moho probe crossing into Moho's SOI, with invulnerability cheats turned on to try to survive the onslaught. I can just HyperEdit into orbit around Moho (which at least shows it's the transition that's the issue), but that ruins the adventure of it. Here is a log. I am using a fair number of mods, not all of which are updated to 1.2.1 (still 1.2 mainly), but even when they were up to date with 1.2, this still happened routinely. In the log I see a fair number of NRE's related to BasicOrbit, which is a flight info mod, but I suspect those are generated after the Kraken attack, and the mod is simply overwhelmed. In the face of such primal fury, I'm kind of at a loss of what to do, besides stay on the ground and build sand castles. Any help would be greatly appreciated.
  21. Hi, So I built my first rover.... Its rather wide so I had to transport it to Minmus slung under the lander. I tested everything, well almost everything on Kerbin. Dropping the lander and driving it away using the built in probe body worked fine so I launched and landed on a slope just short of one of Minmus' flats. I dropped the lander, but when I tried to drive it the Kraken struck and everything exploded into bits of exploding rover, lander and terrified Kerbal. I tried to move the rover repeatedly but every time - Boom. The only way I could get around this was to use the landers RCS and hop it away from the rover. I could then drive the rover fine. The other issue I have with this rover is that Kerbals get fired vertically out of their seats several metres every time they try to get out of the seat. I have not played KSP for some time, but don’t remember that happening in previous versions any ideas? On the plus side I was able to visit Minmus’ Lesser flats, Slopes, Lowlands, Midlands and Poles all in a few hours of driving which gave well over 1000 science points Has anyone else had these problems?
  22. So I've finally returned to the game after a few months hiatus, blazed through career and updated to 1.2. In Celebration of this I built a neat little Minmus base that serves to purpose but to look cool. I send over the core unit, a mobile scientific rover, a expansion craft to dock it with 2 modular solar arrays, a rover to ferry around said arrays, and a bigger rover to ferry around the bigger parts. After that I decided to dock up the rover and start piloting the abandoned fuselages I used to land out of the 2.4k range, least to save performance. After moving 2 I switch to the one closest to the base and lo and behold the physics take over and rip my base apart. No matter if I turn out cheats the base still freaks out and does a little kraken dance, ripping out the solar arrays, the rovers, and the general structure of the base falls apart. I'm not sure what's causing it but the running theory is that it has something to do with my compact little rover, maybe the fact that it's made out of mostly small panels and ant fuel boxes is making the rover lose it's mind, upon watching the base rip itself apart it seems that my rover's panels meld together and the game has no idea as to what it Should look like, or something I don't know. I would love an answer to this problem as I have spent the last 12 hours meticulously making sure that every single component of this base fits, both rovers are able to move stuff around, and making sure that I still have room to expand this base after this expansion is done. So please let me know, I'm basically open to all interpretations and hints as to a solution to this problem.
  23. hi. today i wanted to go for dres and back. i think you know, that it is pretty easy to re-entry in kerbin's atmosphere with just SAS turned off. but stuff happens, and SAS kraken attacks. again... idk what to do, because my orbit speed is 5k m/s, and no fuel left. when i tried to aim retrograde, i always fail (because of ridiculous re-entry speed). does someone knows how to fix this?
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